From 5667c0a5e6b83964e2538a17dcfd6b719692ddda Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 12 二月 2026 11:11:34 +0800
Subject: [PATCH] 编辑器 模拟使用资源问题处理
---
Main/ResModule/ResManager.cs | 36 +++++++++++++++++++++---------------
1 files changed, 21 insertions(+), 15 deletions(-)
diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index bdf5de0..1e721fa 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -388,29 +388,35 @@
/// <summary>
/// 寮傛鍔犺浇閰嶇疆鏂囦欢锛圲niTask 鐗堟湰锛夈��
- /// WebGL 骞冲彴浣跨敤 YooAsset RawFile 寮傛鍔犺浇锛屽叾浠栧钩鍙颁娇鐢ㄧ嚎绋嬫睜銆�
+ /// AB 妯″紡浣跨敤 YooAsset RawFile 寮傛鍔犺浇锛岄潪 AB 妯″紡鐩存帴璇绘枃浠躲��
/// </summary>
public async UniTask<string[]> LoadConfigAsync(string name, CancellationToken ct = default)
{
-#if UNITY_WEBGL && !UNITY_EDITOR
- // WebGL 涓嶆敮鎸佸绾跨▼鍜� File.ReadAllLines锛屼娇鐢� YooAsset RawFile
- try
+ // AB 妯″紡锛堝惈 WebGL锛�: 浣跨敤 YooAsset RawFile 鍔犺浇锛堥厤缃枃浠跺湪 YooAsset 娌欑洅涓級
+ if (AssetSource.isUseAssetBundle)
{
- var text = await ProjSG.Resource.YooAssetService.Instance.LoadRawFileTextAsync($"config/{name}", ct);
- if (!string.IsNullOrEmpty(text))
+ try
{
- return text.Split(new[] { "\r\n", "\n" }, System.StringSplitOptions.None);
+ var location = $"Assets/ResourcesOut/Config/{name}.txt";
+ var text = await ProjSG.Resource.YooAssetService.Instance.LoadRawFileTextAsync(location, ct);
+ if (!string.IsNullOrEmpty(text))
+ {
+ return text.Split(new[] { "\r\n", "\n" }, System.StringSplitOptions.None);
+ }
}
+ catch (System.Exception ex)
+ {
+ UnityEngine.Debug.LogError($"[ResManager] LoadConfigAsync YooAsset failed for '{name}': {ex.Message}");
+ }
+ return System.Array.Empty<string>();
}
- catch (System.Exception ex)
- {
- UnityEngine.Debug.LogError($"[ResManager] LoadConfigAsync WebGL fallback failed for '{name}': {ex.Message}");
- }
- return System.Array.Empty<string>();
+
+ // 闈� AB 妯″紡: 鐩存帴璇绘枃浠讹紙Editor 寮�鍙戞ā寮忥級
+#if UNITY_EDITOR
+ string path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt";
+ return await UniTask.RunOnThreadPool(() => File.ReadAllLines(path));
#else
- #pragma warning disable CS0618 // LoadConfig is obsolete 鈥� used here as thread-pool fallback for non-WebGL
- return await UniTask.RunOnThreadPool(() => LoadConfig(name));
- #pragma warning restore CS0618
+ return System.Array.Empty<string>();
#endif
}
--
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