From 58dc264634aceec6203a8edfa997563068095bf5 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 23 十月 2025 14:57:32 +0800
Subject: [PATCH] 136 战锤秘境 支持界面切出,结算弹窗修改,接入部分战斗表现
---
Main/System/Battle/BattleField/BoneBattleField.cs | 85 ++++++++++++++++++++++--------------------
1 files changed, 44 insertions(+), 41 deletions(-)
diff --git a/Main/System/Battle/BattleField/BoneBattleField.cs b/Main/System/Battle/BattleField/BoneBattleField.cs
index 51d655f..c0146ed 100644
--- a/Main/System/Battle/BattleField/BoneBattleField.cs
+++ b/Main/System/Battle/BattleField/BoneBattleField.cs
@@ -1,24 +1,14 @@
-using System;
using LitJson;
-using UnityEngine;
using System.Collections.Generic;
-
+using System.Linq;
public class BoneBattleField : BattleField
{
- protected int chapter;// 绔犺妭
- protected int wave;// 娉㈡暟
- protected int level;// 鍏冲崱
protected JsonData extendData;
-
- protected MainChapterConfig chapterConfig;
-
protected MainLevelConfig levelConfig;
-
-
public BoneBattleField(string _guid) : base(_guid)
{
-
+
}
public override void Init(int MapID, int FuncLineID, JsonData _extendData,
@@ -26,22 +16,12 @@
{
base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList, turnMax);
- chapter = FuncLineID / 10000;
- wave = MapID == 1 ? FuncLineID % 100 : 1;//绗嚑娉㈡��
- level = (FuncLineID % 10000) / 100;
-
+ int level = FuncLineID;// 鍏冲崱
extendData = _extendData;
- chapterConfig = MainChapterConfig.Get(chapter);
levelConfig = MainLevelConfig.Get(level);
SetBattleMode(BattleMode.Record);
}
-
- public override void Release()
- {
- base.Release();
- }
-
public override void AutoSetBattleMode()
{
@@ -81,25 +61,15 @@
public override void WhaleFall()
{
- UIManager.Instance.CloseWindow<StoryBossBattleWin>();
AutoFightModel.Instance.isPause = false;
Destroy();
- UIManager.Instance.OpenWindow<BoneFieldWin>();
+
+ if (UIManager.Instance.IsOpened<BoneFieldBattleWin>())
+ {
+ UIManager.Instance.CloseWindow<BoneFieldBattleWin>();
+ UIManager.Instance.OpenWindow<BoneFieldWin>();
+ }
}
-
-
-
- public override void HaveRest()
- {
- // 涓荤嚎BOSS鎴樻枟娌℃湁浼戞伅
- }
-
-
- // public override void OnBattleEnd(JsonData turnFightStateData)
- // {
- // base.OnBattleEnd(turnFightStateData);
- // // HaveRest();
- // }
public override void Run()
{
@@ -115,7 +85,7 @@
{
if (IsBattleFinish)
return;
-
+
// 涓嶈璋冪敤base鐨勫嚱鏁�
BattleManager.Instance.DistributeNextReportPackage(guid);
}
@@ -128,6 +98,39 @@
fsBattleWin = UIManager.Instance.OpenWindow<BoneFieldBattleWin>();
}
fsBattleWin.SetBattleField(this);
- UIManager.Instance.CloseWindow<BoneFieldWin>();
+
+ if (UIManager.Instance.IsOpened<BoneFieldWin>())
+ {
+ UIManager.Instance.CloseWindow<BoneFieldWin>();
+ }
+ }
+
+ public NPCLineupConfig GetBossLineupConfig()
+ {
+ if (!DungeonConfig.TryGetDungeonID(MapID, FuncLineID, out int dungeonID))
+ return null;
+ if (!DungeonConfig.HasKey(dungeonID))
+ return null;
+ int[] lineupIDList = DungeonConfig.Get(dungeonID).LineupIDList;
+ if (lineupIDList.IsNullOrEmpty())
+ return null;
+ int lineupID = lineupIDList[0];
+ if (!NPCLineupConfig.HasKey(lineupID))
+ return null;
+ NPCLineupConfig nPCLineupConfig = NPCLineupConfig.Get(lineupID);
+
+ return nPCLineupConfig;
+ }
+
+ public override BattleObject FindBoss()
+ {
+ var config = GetBossLineupConfig();
+ if (config != null)
+ {
+ int bossId = config.BossID;
+ BattleObject bo = battleObjMgr.allBattleObjDict.Values.FirstOrDefault(bo => bo.teamHero.NPCID == bossId);
+ return bo;
+ }
+ return null;
}
}
\ No newline at end of file
--
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