From 5a2fad3286d66058f5fdce63a29922f9992019d9 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 12 三月 2026 21:13:29 +0800
Subject: [PATCH] 500 子 【武将】武将时装 / 【武将】武将时装-客户端
---
Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs | 25 -------------------------
1 files changed, 0 insertions(+), 25 deletions(-)
diff --git a/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs b/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
index 19afb39..a363d5a 100644
--- a/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
+++ b/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -125,31 +125,6 @@
firstLaunch = true;
UnityEngine.Debug.Log("寮�濮嬫嫹璐漛uiltin璧勬簮");
SDKUtils.Instance.CopyAsset(1);
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin_assetbundle");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin_assetbundle.manifest");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/musics");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/musics.manifest");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/prefabs");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/prefabs.manifest");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/sprites");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/sprites.manifest");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/animationclips");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/animationclips.manifest");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/materials");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/materials.manifest");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/scriptableobjects");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/scriptableobjects.manifest");
-
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/font");
- //ynmbxxjUtil.Instance.CopyOneAsset("builtin/font.manifest");
-
- //foreach (var config in ConfigInitiator.builtinConfig)
- //{
- // ynmbxxjUtil.Instance.CopyOneAsset("config/" + config);
- //}
-
- //AssetDeCompressTask.Decompress(ResourcesPath.Instance.ExternalStorePath);
- //LocalSave.SetString("BuiltInAssetCopyCompleted_Android", VersionConfig.Get().version);
}
else
UnityEngine.Debug.Log("builtin璧勬簮宸茬粡鎷疯礉杩囦簡");
--
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