From 5ac296f642f7ede065b06f1adcb0427cc6a44f27 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 29 八月 2025 18:52:25 +0800
Subject: [PATCH] 125 【战斗】战斗系统 去掉暂时没用到且会导致客户端报错的 技能效果1、2、3字段的客户端部分
---
Main/Config/Configs/SkillConfig.cs | 114 +++++++++++++++------------------------------------------
1 files changed, 30 insertions(+), 84 deletions(-)
diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index ed2bbdf..4379b72 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: 2025骞�8鏈�29鏃�
+// [ Date ]: Friday, August 29, 2025
//--------------------------------------------------------
using System.Collections.Generic;
@@ -31,12 +31,6 @@
public int TagAffect;
public int TagCount;
public int HappenRate;
- public int EffectID1;
- public int[] EffectValues1;
- public int EffectID2;
- public int[] EffectValues2;
- public int EffectID3;
- public int[] EffectValues3;
public int CoolDownTime;
public int FightPower;
public string SkillMotionName;
@@ -100,73 +94,25 @@
int.TryParse(tables[14],out HappenRate);
- int.TryParse(tables[15],out EffectID1);
+ int.TryParse(tables[15],out CoolDownTime);
- if (tables[16].Contains("["))
+ int.TryParse(tables[16],out FightPower);
+
+ SkillMotionName = tables[17];
+
+ IconName = tables[18];
+
+ int.TryParse(tables[19],out EffectType);
+
+ int.TryParse(tables[20],out StartupFrames);
+
+ if (tables[21].Contains("["))
{
- EffectValues1 = JsonMapper.ToObject<int[]>(tables[16]);
+ ActiveFrames = JsonMapper.ToObject<int[]>(tables[21]);
}
else
{
- string[] EffectValues1StringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EffectValues1 = new int[EffectValues1StringArray.Length];
- for (int i=0;i<EffectValues1StringArray.Length;i++)
- {
- int.TryParse(EffectValues1StringArray[i],out EffectValues1[i]);
- }
- }
-
- int.TryParse(tables[17],out EffectID2);
-
- if (tables[18].Contains("["))
- {
- EffectValues2 = JsonMapper.ToObject<int[]>(tables[18]);
- }
- else
- {
- string[] EffectValues2StringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EffectValues2 = new int[EffectValues2StringArray.Length];
- for (int i=0;i<EffectValues2StringArray.Length;i++)
- {
- int.TryParse(EffectValues2StringArray[i],out EffectValues2[i]);
- }
- }
-
- int.TryParse(tables[19],out EffectID3);
-
- if (tables[20].Contains("["))
- {
- EffectValues3 = JsonMapper.ToObject<int[]>(tables[20]);
- }
- else
- {
- string[] EffectValues3StringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- EffectValues3 = new int[EffectValues3StringArray.Length];
- for (int i=0;i<EffectValues3StringArray.Length;i++)
- {
- int.TryParse(EffectValues3StringArray[i],out EffectValues3[i]);
- }
- }
-
- int.TryParse(tables[21],out CoolDownTime);
-
- int.TryParse(tables[22],out FightPower);
-
- SkillMotionName = tables[23];
-
- IconName = tables[24];
-
- int.TryParse(tables[25],out EffectType);
-
- int.TryParse(tables[26],out StartupFrames);
-
- if (tables[27].Contains("["))
- {
- ActiveFrames = JsonMapper.ToObject<int[]>(tables[27]);
- }
- else
- {
- string[] ActiveFramesStringArray = tables[27].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ string[] ActiveFramesStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
ActiveFrames = new int[ActiveFramesStringArray.Length];
for (int i=0;i<ActiveFramesStringArray.Length;i++)
{
@@ -174,35 +120,35 @@
}
}
- int.TryParse(tables[28],out RecoveryFrames);
+ int.TryParse(tables[22],out RecoveryFrames);
- int.TryParse(tables[29],out LoopCount);
+ int.TryParse(tables[23],out LoopCount);
- int.TryParse(tables[30],out CastPosition);
+ int.TryParse(tables[24],out CastPosition);
- int.TryParse(tables[31],out CastIndexNum);
+ int.TryParse(tables[25],out CastIndexNum);
- float.TryParse(tables[32],out CastDistance);
+ float.TryParse(tables[26],out CastDistance);
- DamageDivide = JsonMapper.ToObject<int[][]>(tables[33].Replace("(", "[").Replace(")", "]"));
+ DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]"));
- int.TryParse(tables[34],out BulletEffectId);
+ int.TryParse(tables[28],out BulletEffectId);
- int.TryParse(tables[35],out BulletPath);
+ int.TryParse(tables[29],out BulletPath);
- float.TryParse(tables[36],out BulletFlyTime);
+ float.TryParse(tables[30],out BulletFlyTime);
- int.TryParse(tables[37],out ExplosionEffectId);
+ int.TryParse(tables[31],out ExplosionEffectId);
- int.TryParse(tables[38],out ExplosionEffect2);
+ int.TryParse(tables[32],out ExplosionEffect2);
- int.TryParse(tables[39],out EffectId);
+ int.TryParse(tables[33],out EffectId);
- int.TryParse(tables[40],out EffectId2);
+ int.TryParse(tables[34],out EffectId2);
- int.TryParse(tables[41],out MStartEffectId);
+ int.TryParse(tables[35],out MStartEffectId);
- int.TryParse(tables[42],out TriggerEffect);
+ int.TryParse(tables[36],out TriggerEffect);
}
catch (Exception exception)
{
--
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