From 5dd8d47a407671143af811c36954b9b3ffc9681d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 22 九月 2025 11:50:52 +0800
Subject: [PATCH] 125 战斗 修复 combine skill第一个为非skill包的问题 增加技能配置错误容错(技能帧配置太长导致动作结束 事件没结束) 调整技能代码 删除多余字段
---
Main/System/Battle/Motion/MotionBase.cs | 19 ++++++++++++++++++-
1 files changed, 18 insertions(+), 1 deletions(-)
diff --git a/Main/System/Battle/Motion/MotionBase.cs b/Main/System/Battle/Motion/MotionBase.cs
index 7883bf6..878619e 100644
--- a/Main/System/Battle/Motion/MotionBase.cs
+++ b/Main/System/Battle/Motion/MotionBase.cs
@@ -210,11 +210,28 @@
// 鍔ㄧ敾甯ф洿鏂板鐞�
int triggerMFEndCount = 0;
Action updateLocalHandler = null;
+
+ int failCallbackTimes = 0;
+
updateLocalHandler = () =>
{
if (isFinish) return;
- float frame = (skillTrackEntry.TrackTime * (float)BattleConst.skillMotionFps);
+ float frame = (skillTrackEntry.TrackTime * skillTrackEntry.TimeScale * (float)BattleConst.skillMotionFps);
+
+ if (skillTrackEntry.TrackTime == 0)
+ {
+ failCallbackTimes++;
+ }
+
+ if (failCallbackTimes > 100)
+ {
+ Debug.LogError("鎶�鑳藉姩鐢绘挱鏀惧け璐ワ紝鍥炶皟寮傚父锛屽己鍒剁粨鏉� " + skillConfig.SkillID + " 瀵艰嚧閿欒鐨勫師鍥犳槸鎶�鑳藉抚閰嶇疆寰楀お涔呭鑷存妧鑳藉姩浣滅粨鏉熶簡浜嬩欢杩樻病缁撴潫");
+ skillBase.ForceFinished();
+ RemoveRunAction(updateLocalHandler);
+ isFinish = true;
+ return;
+ }
// 鍓嶆憞缁撴潫锛堝彧瑙﹀彂涓�娆★級
if (!beginPhaseTriggered && frame >= skillConfig.StartupFrames && curLoop == 0)
--
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