From 5dd8d47a407671143af811c36954b9b3ffc9681d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 22 九月 2025 11:50:52 +0800
Subject: [PATCH] 125 战斗 修复 combine skill第一个为非skill包的问题 增加技能配置错误容错(技能帧配置太长导致动作结束 事件没结束) 调整技能代码 删除多余字段

---
 Main/System/Battle/RecordPlayer/RecordPlayer.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Main/System/Battle/RecordPlayer/RecordPlayer.cs b/Main/System/Battle/RecordPlayer/RecordPlayer.cs
index 7523f2c..caec5b3 100644
--- a/Main/System/Battle/RecordPlayer/RecordPlayer.cs
+++ b/Main/System/Battle/RecordPlayer/RecordPlayer.cs
@@ -30,7 +30,7 @@
 
     public void PlayRecord(RecordAction recordAction)
     {
-        // BattleDebug.LogError("Enqueue record action " + recordAction.GetType());
+        BattleDebug.LogError("Enqueue record action " + recordAction.GetType());
         recordActionQueue.Enqueue(recordAction);
     }
 
@@ -44,7 +44,7 @@
 
     public void InsertRecord(RecordAction recordAction)
     {
-        // BattleDebug.LogError("Insert record action " + recordAction.GetType());
+        BattleDebug.LogError("Insert record action " + recordAction.GetType());
         if (currentRecordAction != null)
         {
             Queue<RecordAction> tempQueue = new Queue<RecordAction>();
@@ -126,7 +126,7 @@
 
         if (currentRecordAction != null && currentRecordAction.IsFinished())
         {
-            // BattleDebug.LogError("record action " + currentRecordAction.GetType() + " play finished");
+            BattleDebug.LogError("record action " + currentRecordAction.GetType() + " play finished");
             currentRecordAction = null;
             isWaitingNextAction = true;
             waitTimer = 0f;
@@ -138,7 +138,7 @@
             if (recordActionQueue.Count > 0)
             {
                 currentRecordAction = recordActionQueue.Dequeue();
-                // BattleDebug.LogError("play record action " + currentRecordAction.GetType());
+                BattleDebug.LogError("play record action " + currentRecordAction.GetType());
             }
         }
     }

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