From 61b188e1d59af9a1e3b4f005bd4b9211b2db97d8 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 09 十月 2025 15:46:31 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/Component/UI/Common/ScreenDiffuseMove.cs | 262 +++++++++++++++++++++++++--------------------------
1 files changed, 129 insertions(+), 133 deletions(-)
diff --git a/Main/Component/UI/Common/ScreenDiffuseMove.cs b/Main/Component/UI/Common/ScreenDiffuseMove.cs
index 4363b7a..bebeb2e 100644
--- a/Main/Component/UI/Common/ScreenDiffuseMove.cs
+++ b/Main/Component/UI/Common/ScreenDiffuseMove.cs
@@ -1,160 +1,156 @@
锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
+// [Author]: 鐜╀釜娓告垙
// [ Date ]: Thursday, September 07, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
-namespace vnxbqy.UI
+
+public class ScreenDiffuseMove : MonoBehaviour
{
- public class ScreenDiffuseMove : MonoBehaviour
+ [SerializeField] DiffuseType m_MoveType = DiffuseType.MoveUp;
+ public DiffuseType moveType { get { return m_MoveType; } }
+
+ [SerializeField] float m_Speed = 10f;
+ public float speed {
+ get { return m_Speed; }
+ set { m_Speed = value; }
+ }
+
+ [SerializeField] TweenCurve m_SpeedRatioCurve;
+ [SerializeField] float m_Duration = 1f;
+ public float duration {
+ get { return m_Duration; }
+ set { m_Duration = value; }
+ }
+
+ [SerializeField] float m_Delay = 0f;
+ public float delay {
+ get { return m_Delay; }
+ set { m_Delay = value; }
+ }
+
+ [SerializeField] bool m_IsLocal = true;
+ public bool isLocal {
+ get { return m_IsLocal; }
+ }
+
+ float beginTime = 0f;
+ float endTime = 0f;
+ Vector2 direction = Vector2.up;
+ bool disableOnEnd = true;
+
+ public void Begin(bool _disableOnEnd = true)
{
+ beginTime = Time.time + delay;
+ endTime = Time.time + delay + duration;
+ disableOnEnd = _disableOnEnd;
- [SerializeField] DiffuseType m_MoveType = DiffuseType.MoveUp;
- public DiffuseType moveType { get { return m_MoveType; } }
-
- [SerializeField] float m_Speed = 10f;
- public float speed {
- get { return m_Speed; }
- set { m_Speed = value; }
- }
-
- [SerializeField] TweenCurve m_SpeedRatioCurve;
- [SerializeField] float m_Duration = 1f;
- public float duration {
- get { return m_Duration; }
- set { m_Duration = value; }
- }
-
- [SerializeField] float m_Delay = 0f;
- public float delay {
- get { return m_Delay; }
- set { m_Delay = value; }
- }
-
- [SerializeField] bool m_IsLocal = true;
- public bool isLocal {
- get { return m_IsLocal; }
- }
-
- float beginTime = 0f;
- float endTime = 0f;
- Vector2 direction = Vector2.up;
- bool disableOnEnd = true;
-
- public void Begin(bool _disableOnEnd = true)
+ switch (m_MoveType)
{
- beginTime = Time.time + delay;
- endTime = Time.time + delay + duration;
- disableOnEnd = _disableOnEnd;
-
- switch (m_MoveType)
- {
- case DiffuseType.MoveUp:
- direction = Vector2.up * m_Speed;
- break;
- case DiffuseType.MoveDown:
- direction = Vector2.down * m_Speed;
- break;
- case DiffuseType.MoveLeft:
- direction = Vector2.left * m_Speed;
- break;
- case DiffuseType.MoveRight:
- direction = Vector2.right * m_Speed;
- break;
- case DiffuseType.RelativePosition:
- direction = new Vector2(this.transform.position.x, this.transform.position.y).normalized * m_Speed;
- break;
- case DiffuseType.ReversalRelativePosition:
- direction = new Vector2(-this.transform.position.x, this.transform.position.y).normalized * m_Speed;
- break;
- }
-
- this.enabled = true;
- if (!this.gameObject.activeInHierarchy)
- {
- this.SetActive(true);
- }
-
+ case DiffuseType.MoveUp:
+ direction = Vector2.up * m_Speed;
+ break;
+ case DiffuseType.MoveDown:
+ direction = Vector2.down * m_Speed;
+ break;
+ case DiffuseType.MoveLeft:
+ direction = Vector2.left * m_Speed;
+ break;
+ case DiffuseType.MoveRight:
+ direction = Vector2.right * m_Speed;
+ break;
+ case DiffuseType.RelativePosition:
+ direction = new Vector2(this.transform.position.x, this.transform.position.y).normalized * m_Speed;
+ break;
+ case DiffuseType.ReversalRelativePosition:
+ direction = new Vector2(-this.transform.position.x, this.transform.position.y).normalized * m_Speed;
+ break;
}
- public void Begin(Vector3 _direction, bool _disableOnEnd = true)
+ this.enabled = true;
+ if (!this.gameObject.activeInHierarchy)
{
- beginTime = Time.time + delay;
- endTime = Time.time + delay + duration;
- disableOnEnd = _disableOnEnd;
-
- switch (m_MoveType)
- {
- case DiffuseType.MoveUp:
- direction = Vector2.up * m_Speed;
- break;
- case DiffuseType.MoveDown:
- direction = Vector2.down * m_Speed;
- break;
- case DiffuseType.MoveLeft:
- direction = Vector2.left * m_Speed;
- break;
- case DiffuseType.MoveRight:
- direction = Vector2.right * m_Speed;
- break;
- case DiffuseType.RelativePosition:
- direction = new Vector2(_direction.x, _direction.y).normalized * m_Speed;
- break;
- case DiffuseType.ReversalRelativePosition:
- direction = new Vector2(_direction.x, -_direction.y).normalized * m_Speed;
- break;
- }
-
- this.enabled = true;
- if (!this.gameObject.activeInHierarchy)
- {
- this.SetActive(true);
- }
+ this.SetActive(true);
}
- private void LateUpdate()
- {
- if (Time.time < beginTime)
- {
- return;
- }
+ }
- if (Time.time < endTime)
- {
- var delta = direction * Time.deltaTime * m_SpeedRatioCurve.Evaluate((Time.time - beginTime) / duration);
- if (isLocal)
- {
- this.transform.localPosition += new Vector3(delta.x, delta.y, 0);
- }
- else
- {
- this.transform.position += new Vector3(delta.x, delta.y, 0);
- }
- }
- else
- {
- if (disableOnEnd)
- {
- this.enabled = false;
- }
- }
+ public void Begin(Vector3 _direction, bool _disableOnEnd = true)
+ {
+ beginTime = Time.time + delay;
+ endTime = Time.time + delay + duration;
+ disableOnEnd = _disableOnEnd;
+
+ switch (m_MoveType)
+ {
+ case DiffuseType.MoveUp:
+ direction = Vector2.up * m_Speed;
+ break;
+ case DiffuseType.MoveDown:
+ direction = Vector2.down * m_Speed;
+ break;
+ case DiffuseType.MoveLeft:
+ direction = Vector2.left * m_Speed;
+ break;
+ case DiffuseType.MoveRight:
+ direction = Vector2.right * m_Speed;
+ break;
+ case DiffuseType.RelativePosition:
+ direction = new Vector2(_direction.x, _direction.y).normalized * m_Speed;
+ break;
+ case DiffuseType.ReversalRelativePosition:
+ direction = new Vector2(_direction.x, -_direction.y).normalized * m_Speed;
+ break;
}
-
- public enum DiffuseType
+ this.enabled = true;
+ if (!this.gameObject.activeInHierarchy)
{
- MoveUp,
- MoveDown,
- MoveLeft,
- MoveRight,
- RelativePosition,
- ReversalRelativePosition,
+ this.SetActive(true);
}
}
+ private void LateUpdate()
+ {
+ if (Time.time < beginTime)
+ {
+ return;
+ }
+
+ if (Time.time < endTime)
+ {
+ var delta = direction * Time.deltaTime * m_SpeedRatioCurve.Evaluate((Time.time - beginTime) / duration);
+ if (isLocal)
+ {
+ this.transform.localPosition += new Vector3(delta.x, delta.y, 0);
+ }
+ else
+ {
+ this.transform.position += new Vector3(delta.x, delta.y, 0);
+ }
+ }
+ else
+ {
+ if (disableOnEnd)
+ {
+ this.enabled = false;
+ }
+ }
+ }
+
+
+ public enum DiffuseType
+ {
+ MoveUp,
+ MoveDown,
+ MoveLeft,
+ MoveRight,
+ RelativePosition,
+ ReversalRelativePosition,
+ }
}
--
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