From 61b784c4ba16fc56ef1e83cd12701af2ac9ee723 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 十二月 2025 15:46:03 +0800
Subject: [PATCH] 0312 每次战斗后3秒内验证是否提醒点击战锤;官职提升按钮只在能提升时才提醒
---
Main/Core/ResModule/GameObjectPoolManager.cs | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/Main/Core/ResModule/GameObjectPoolManager.cs b/Main/Core/ResModule/GameObjectPoolManager.cs
index 942a36e..b9e8433 100644
--- a/Main/Core/ResModule/GameObjectPoolManager.cs
+++ b/Main/Core/ResModule/GameObjectPoolManager.cs
@@ -248,7 +248,7 @@
/// </summary>
/// <param name="prefab"></param>
/// <returns></returns>
- public GameObjectPool RequestPool(GameObject prefab)
+ public GameObjectPool GetPool(GameObject prefab)
{
if (prefab == null)
{
@@ -286,7 +286,7 @@
return;
}
- RequestPool(prefab).Cache(count, _prefabActive);
+ GetPool(prefab).Cache(count, _prefabActive);
}
@@ -304,7 +304,7 @@
return null;
}
#endif
- return RequestPool(prefab).Request();
+ return GetPool(prefab).Request();
}
@@ -346,7 +346,7 @@
public HashSet<GameObject> m_ActiveHashSet = new HashSet<GameObject>();
public Queue<GameObject> m_FreeQueue = null;
- private int Pool_FreeList_Warning_Threshold = 10; //褰撶┖闂插璞¢珮浜庢鍊兼椂锛屼細杩涜鏃ュ織杈撳嚭鎻愰啋
+ private int Pool_FreeList_Warning_Threshold = 50; //褰撶┖闂插璞¢珮浜庢鍊兼椂锛屼細杩涜鏃ュ織杈撳嚭鎻愰啋
Action<GameObject> releaseCallBack;
--
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