From 62188b271cce5e3aec5ca40d58c30f08643e2f60 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 04 九月 2025 23:20:17 +0800
Subject: [PATCH] 117 【武将】武将系统 - 天赋部分,优化自动战斗

---
 Main/System/Main/MainWin.cs |    8 ++++++--
 1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/Main/System/Main/MainWin.cs b/Main/System/Main/MainWin.cs
index a1c1fdd..8cacbdf 100644
--- a/Main/System/Main/MainWin.cs
+++ b/Main/System/Main/MainWin.cs
@@ -22,6 +22,7 @@
     [SerializeField] Image restImg; //浼戞伅鐘舵��
     [SerializeField] GameObject fightGo; //鎴樻枟鐘舵��
     [SerializeField] Image fightHeroImg; //鎴樻枟鏄剧ず鑻遍泟
+    [SerializeField] ScaleTween fightHeroScale; //鎴樻枟鏄剧ず鑻遍泟缂╂斁
     [SerializeField] UIEffectPlayer fightEffect;
     [SerializeField] FillTween cdTween;
 
@@ -264,17 +265,20 @@
         {
             fightEffect.Play();
             cdTween.SetStartState();
-            cdTween.Play(()=>
-            { 
+            cdTween.Play(() =>
+            {
                 AutoFightModel.Instance.fightingHeroSkinID = TeamManager.Instance.GetTeam(TeamType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid).SkinID;
                 fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead");
             });
+            fightHeroScale.SetStartState();
+            fightHeroScale.Play();
         }
         else
         {
             fightEffect.Stop();
             cdTween.Stop();
             cdTween.SetEndState();
+            fightHeroScale.Stop();
         }
 
         if (AutoFightModel.Instance.fightingHeroSkinID == 0)

--
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