From 62188b271cce5e3aec5ca40d58c30f08643e2f60 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 04 九月 2025 23:20:17 +0800
Subject: [PATCH] 117 【武将】武将系统 - 天赋部分,优化自动战斗
---
Main/System/Main/MainWin.cs | 8 ++++++--
1 files changed, 6 insertions(+), 2 deletions(-)
diff --git a/Main/System/Main/MainWin.cs b/Main/System/Main/MainWin.cs
index a1c1fdd..8cacbdf 100644
--- a/Main/System/Main/MainWin.cs
+++ b/Main/System/Main/MainWin.cs
@@ -22,6 +22,7 @@
[SerializeField] Image restImg; //浼戞伅鐘舵��
[SerializeField] GameObject fightGo; //鎴樻枟鐘舵��
[SerializeField] Image fightHeroImg; //鎴樻枟鏄剧ず鑻遍泟
+ [SerializeField] ScaleTween fightHeroScale; //鎴樻枟鏄剧ず鑻遍泟缂╂斁
[SerializeField] UIEffectPlayer fightEffect;
[SerializeField] FillTween cdTween;
@@ -264,17 +265,20 @@
{
fightEffect.Play();
cdTween.SetStartState();
- cdTween.Play(()=>
- {
+ cdTween.Play(() =>
+ {
AutoFightModel.Instance.fightingHeroSkinID = TeamManager.Instance.GetTeam(TeamType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid).SkinID;
fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead");
});
+ fightHeroScale.SetStartState();
+ fightHeroScale.Play();
}
else
{
fightEffect.Stop();
cdTween.Stop();
cdTween.SetEndState();
+ fightHeroScale.Stop();
}
if (AutoFightModel.Instance.fightingHeroSkinID == 0)
--
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