From 6577831ab2883bd05448ce0b1f9f913a9944fc78 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 29 七月 2025 16:54:18 +0800
Subject: [PATCH] 125 【战斗】战斗系统

---
 Main/System/Battle/BattleObject/BattleObject.cs |   14 +++++++++++++-
 1 files changed, 13 insertions(+), 1 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index 00862e4..9aa12be 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -269,7 +269,7 @@
         heroGo.SetActive(false);
     }
 
-     // 浼ゅ杩樿鐪� 鏄惁闂伩 鏆村嚮 and so on 闇�瑕佹湁涓�涓狣amageType 鏈嶅姟鍣ㄥ簲璇ヤ細缁�
+    // 浼ゅ杩樿鐪� 鏄惁闂伩 鏆村嚮 and so on 闇�瑕佹湁涓�涓狣amageType 鏈嶅姟鍣ㄥ簲璇ヤ細缁�
     protected virtual void PopDamage(long curHp, List<long> damageValues, int attackType)
     {
         //  鍏跺疄搴旇閫氱煡鍑哄幓缁橴I鐣岄潰瑙h�� 璁︰I鐣岄潰鑷繁鏉ユ樉绀虹殑 YYL TODO
@@ -294,6 +294,18 @@
         return battleField.GetTeamNode(Camp == BattleCamp.Red ? BattleCamp.Blue : BattleCamp.Red);
     }
 
+    public BattleCamp GetEnemyCamp()
+    {
+        return Camp == BattleCamp.Red ? BattleCamp.Blue : BattleCamp.Red;
+    }
+
+    public void HaveRest()
+    {
+        // YYL TODO
+        //  浼戞伅鐘舵��
+        //  澶氫竴涓獄zz鐨勪竴涓壒鏁�
+    }
+
 #if UNITY_EDITOR_STOP_USING
     public void EditorRevive()
     {

--
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