From 68869f5b4b4139958942294522471ff9f9f6c8f9 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 27 五月 2026 14:56:13 +0800
Subject: [PATCH] 656 布阵阵型增加混搭武将组合
---
Main/System/Arena/HeroCountryComponent.cs | 26 ++++++++++++++++++++++++++
1 files changed, 26 insertions(+), 0 deletions(-)
diff --git a/Main/System/Arena/HeroCountryComponent.cs b/Main/System/Arena/HeroCountryComponent.cs
index 10f3d5b..5d7ca47 100644
--- a/Main/System/Arena/HeroCountryComponent.cs
+++ b/Main/System/Arena/HeroCountryComponent.cs
@@ -23,6 +23,32 @@
public void RefreshOnTeamCountry(List<TeamHero> teamHeroes, bool playEffect = false)
{
this.teamHeroes = teamHeroes;
+
+ // 1. 鍏堟鏌ユ贩鎼樀鍨�
+ var mixedConfig = HeroUIManager.Instance.GetMixedFormationConfig(teamHeroes);
+ if (mixedConfig != null)
+ {
+ countryOnImg.SetSprite("heroTeamCountryHe");
+ var participatingCountries = HeroUIManager.Instance.GetParticipatingCountriesByPriority(teamHeroes);
+ int totalPoints = mixedConfig.Countrys * mixedConfig.NeedHeroCount;
+ for (int i = 0; i < OnCountImgs.Count; i++)
+ {
+ if (i < totalPoints)
+ {
+ int countryIndex = i / mixedConfig.NeedHeroCount;
+ OnCountImgs[i].SetActive(true);
+ OnCountImgs[i].SetSprite("heroTeamCountryPoint" + participatingCountries[countryIndex]);
+ }
+ else
+ {
+ OnCountImgs[i].SetActive(false);
+ }
+ }
+ if (playEffect)
+ countryEffect.Play();
+ return;
+ }
+
Int2 result = HeroUIManager.Instance.GetMaxCountHeroCountry(teamHeroes);
var config = HeroLineupHaloConfig.GetConfig(result.x, result.y);
--
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