From 6a4a7304eac4b599d9d41eb18dfa12abfbb16c40 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 26 十二月 2025 15:56:21 +0800
Subject: [PATCH] 125 战斗 修复了重复多次计算吸血的问题
---
Main/System/Battle/Skill/MountBuffSkill.cs | 2 +-
Main/System/Battle/BattleUtility.cs | 5 +++--
Main/System/Battle/Skill/SkillBase.cs | 27 ++++++++-------------------
Main/System/Battle/Skill/RebornSkill.cs | 16 ++++------------
4 files changed, 16 insertions(+), 34 deletions(-)
diff --git a/Main/System/Battle/BattleUtility.cs b/Main/System/Battle/BattleUtility.cs
index d347236..f076f67 100644
--- a/Main/System/Battle/BattleUtility.cs
+++ b/Main/System/Battle/BattleUtility.cs
@@ -342,7 +342,7 @@
}
public static BattleHurtParam CalcBattleHurtParam(SkillBase skillBase, int hitIndex, BattleObject target,
- HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, BattleDrops battleDrops, BattleDeadPack deadPack)
+ HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, BattleDrops battleDrops, BattleDeadPack deadPack, bool bSuckHp = true)
{
long suckHp = GetSuckHp(skillBase.tagUseSkillAttack);
SkillConfig skillConfig = skillBase.skillConfig;
@@ -355,7 +355,8 @@
// 璁$畻鍚歌鍒嗘
long currentHitSuckHp = 0;
- List<long> suckHpList = DivideDamageToList(skillConfig.DamageDivide, hitIndex, suckHp, ref currentHitSuckHp);
+ List<long> suckHpList = bSuckHp ?
+ DivideDamageToList(skillConfig.DamageDivide, hitIndex, suckHp, ref currentHitSuckHp) : new List<long>();
// 璁$畻鍙嶄激鍒嗘
long currentHitReflectHp = 0;
diff --git a/Main/System/Battle/Skill/MountBuffSkill.cs b/Main/System/Battle/Skill/MountBuffSkill.cs
index 6084fbf..e3e6800 100644
--- a/Main/System/Battle/Skill/MountBuffSkill.cs
+++ b/Main/System/Battle/Skill/MountBuffSkill.cs
@@ -27,7 +27,7 @@
OnSkillFinished();
}
- protected override void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
+ protected override void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, bool bSuckHp)
{
// 浠�涔堥兘涓嶅仛 鍙瓑buff
}
diff --git a/Main/System/Battle/Skill/RebornSkill.cs b/Main/System/Battle/Skill/RebornSkill.cs
index 591c964..0d2b5ff 100644
--- a/Main/System/Battle/Skill/RebornSkill.cs
+++ b/Main/System/Battle/Skill/RebornSkill.cs
@@ -26,6 +26,8 @@
}
}
+ bool vValue = true;
+
// 澶勭悊涓荤洰鏍囧垪琛�
foreach (var hurt in hitList)
{
@@ -35,20 +37,10 @@
Debug.LogError("鐩爣涓虹┖ target == null ObjId : " + hurt.ObjID);
continue;
}
- OnHitEachTarget(_hitIndex, target, hurt);
+ OnHitEachTarget(_hitIndex, target, hurt, vValue);
+ vValue = false;
}
}
-
- protected override void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
- {
- BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, null, null);
-
- // 鍏堣皟鐢ㄧ洰鏍囧彈浼�
- target.Hurt(hurtParam);
-
- // 鍐嶈皟鐢ㄦ柦娉曡�呭惛琛�/鍙嶄激
- caster.OnHurtTarget(hurtParam);
- }
public override void Cast()
{
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index cfa7c15..c472788 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -609,7 +609,6 @@
battleField.battleRootNode.skillMaskNode.SetActive(true);
}
- protected long suckHp = 0;
// 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍囷紙鍖呮嫭涓荤洰鏍囥�佸脊灏勭洰鏍囥�佹簠灏勭洰鏍囷級
protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
@@ -619,13 +618,7 @@
// 閫犳垚浼ゅ鍓嶅厛澶勭悊琛�閲忓埛鏂板寘
HandleRefreshHP();
- suckHp = 0;
-
- // 缁熻鍚歌鎬婚噺锛堜富鐩爣锛�
- foreach (var hurt in hitList)
- {
- suckHp += hurt.SuckHP;
- }
+ bool suckHp = true;
// 澶勭悊涓荤洰鏍囧垪琛�
foreach (var hurt in hitList)
@@ -637,7 +630,9 @@
continue;
}
- OnHitEachTarget(_hitIndex, target, hurt);
+ OnHitEachTarget(_hitIndex, target, hurt, suckHp);
+
+ suckHp = false;
// 澶勭悊璇ョ洰鏍囩殑棰濆鐩爣鍒楄〃锛堝寮瑰皠浼ゅ鐨勫钩鎽婄洰鏍囷級
if (hurt.HurtListEx != null && hurt.HurtListEx.Length > 0)
@@ -713,7 +708,7 @@
}
// 澶勭悊鍗曚釜鐩爣琚懡涓�:搴旂敤浼ゅ鍜屾柦娉曡�呮晥鏋�
- protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
+ protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, bool suckHp)
{
// ============ 鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
int objID = (int)target.ObjID;
@@ -726,14 +721,8 @@
deadPack = null;
}
- bool clearSuckHp = tagUseSkillAttack.HurtList.ToList().IndexOf(hurt) != 0;
-
// ============ 鍙傛暟鎵撳寘 ============
- BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack);
- if (clearSuckHp)
- {
- hurtParam.caster.suckHpList.Clear();
- }
+ BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack, suckHp);
#if UNITY_EDITOR
PrintHurtParamDebugInfo(hurtParam);
#endif
@@ -768,13 +757,13 @@
HurtHPEx = hurtEx.HurtHPEx,
CurHP = hurtEx.CurHP,
CurHPEx = hurtEx.CurHPEx,
- SuckHP = hurtEx.SuckHP,
+ SuckHP = 0,//hurtEx.SuckHP, 鑾峰彇鍏ㄩ儴鍚歌鏃跺凡缁忚绠楄繃 杩欓噷灏变笉鍐嶈绠�
BounceHP = 0, // HurtEx 娌℃湁鍙嶄激瀛楁
HurtCountEx = 0,
HurtListEx = null
};
- OnHitEachTarget(_hitIndex, target, hurt);
+ OnHitEachTarget(_hitIndex, target, hurt, false);//鑾峰彇鍏ㄩ儴鍚歌鏃跺凡缁忚绠楄繃 杩欓噷灏变笉鍐嶈绠�
}
#if UNITY_EDITOR
--
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