From 6a4a7304eac4b599d9d41eb18dfa12abfbb16c40 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 26 十二月 2025 15:56:21 +0800
Subject: [PATCH] 125 战斗 修复了重复多次计算吸血的问题
---
Main/System/Battle/BattleUtility.cs | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/Main/System/Battle/BattleUtility.cs b/Main/System/Battle/BattleUtility.cs
index d347236..f076f67 100644
--- a/Main/System/Battle/BattleUtility.cs
+++ b/Main/System/Battle/BattleUtility.cs
@@ -342,7 +342,7 @@
}
public static BattleHurtParam CalcBattleHurtParam(SkillBase skillBase, int hitIndex, BattleObject target,
- HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, BattleDrops battleDrops, BattleDeadPack deadPack)
+ HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, BattleDrops battleDrops, BattleDeadPack deadPack, bool bSuckHp = true)
{
long suckHp = GetSuckHp(skillBase.tagUseSkillAttack);
SkillConfig skillConfig = skillBase.skillConfig;
@@ -355,7 +355,8 @@
// 璁$畻鍚歌鍒嗘
long currentHitSuckHp = 0;
- List<long> suckHpList = DivideDamageToList(skillConfig.DamageDivide, hitIndex, suckHp, ref currentHitSuckHp);
+ List<long> suckHpList = bSuckHp ?
+ DivideDamageToList(skillConfig.DamageDivide, hitIndex, suckHp, ref currentHitSuckHp) : new List<long>();
// 璁$畻鍙嶄激鍒嗘
long currentHitReflectHp = 0;
--
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