From 6c4a1ca01d97eda4bdc71416ebc1af5de49e27dc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 04 三月 2026 16:38:54 +0800
Subject: [PATCH] 0312 删除AI优化导致的黑屏问题

---
 Main/Manager/StageManager.cs |   18 +-----------------
 1 files changed, 1 insertions(+), 17 deletions(-)

diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index c5eb8c2..1665f55 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -37,18 +37,11 @@
     {
         UIManager.Instance.DestroyAllUI();
 
-        // 娓呯悊涓婁竴鍦烘櫙鐨勮祫婧愶紝闃叉鍐呭瓨娉勬紡
         if (AssetSource.isUseAssetBundle)
         {
-            AssetBundleUtility.Instance.UnloadAll();
-            // 绛夊緟璧勬簮鍗歌浇瀹屾垚
-            await UniTask.Yield();
-            Resources.UnloadUnusedAssets();
-            await UniTask.DelayFrame(1);
-
             AssetBundleUtility.Instance.Sync_LoadAll("maps/Login");
         }
-
+        
         AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Login");
 
         await OnLoading(asyncOperation, ConfigManager.Instance.GetLoadingProgress, Main.InitManagers);
@@ -116,15 +109,6 @@
     {
         UIManager.Instance.DestroyAllUI();
 
-        // 娓呯悊涓婁竴鍦烘櫙鐨勮祫婧愶紝闃叉鍐呭瓨娉勬紡
-        if (AssetSource.isUseAssetBundle)
-        {
-            AssetBundleUtility.Instance.UnloadAll();
-            // 绛夊緟璧勬簮鍗歌浇瀹屾垚
-            await UniTask.Yield();
-            Resources.UnloadUnusedAssets();
-            await UniTask.DelayFrame(1);
-        }
 
         BeforeLoadingGameScene?.Invoke();
 

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