From 6d9a990ce3eff793946d7b43e9b48e4f7045c20e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 05 八月 2025 17:50:32 +0800
Subject: [PATCH] 0312 服务器列表

---
 Main/ResModule/UILoader.cs |   15 ++++++++-------
 1 files changed, 8 insertions(+), 7 deletions(-)

diff --git a/Main/ResModule/UILoader.cs b/Main/ResModule/UILoader.cs
index 68d1677..cb5331c 100644
--- a/Main/ResModule/UILoader.cs
+++ b/Main/ResModule/UILoader.cs
@@ -11,19 +11,20 @@
 {
     public static GameObject LoadWindow(string name)
     {
-        return ResManager.Instance.LoadAsset<GameObject>("UI", name);
+        return ResManager.Instance.LoadAsset<GameObject>(ResourcesPath.UI_WINDOW_SUFFIX, name);
     }
 
     public static GameObject LoadPrefab(string _name)
     {
-        return ResManager.Instance.LoadAsset<GameObject>("Prefab", _name);
+        return ResManager.Instance.LoadAsset<GameObject>(ResourcesPath.UI_PREFAB_SUFFIX, _name);
     }
 
     public static void UnLoadPrefab(string _assetName)
     {
-        ResManager.Instance.UnloadAsset("Prefab", _assetName);
+        ResManager.Instance.UnloadAsset(ResourcesPath.UI_PREFAB_SUFFIX, _assetName);
     }
 
+    //閫氳繃ICON琛ㄥ姞杞�
     public static Sprite LoadSprite(string _iconKey)
     {
         var iconConfig = IconConfig.Get(_iconKey);
@@ -37,7 +38,7 @@
 
     public static Sprite LoadSprite(string _folder, string _file)
     {
-        return ResManager.Instance.LoadAsset<Sprite>("Sprite/" + _folder, _file);
+        return ResManager.Instance.LoadAsset<Sprite>(StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", _folder) , _file);
     }
 
     public static void UnLoadSprite(string _iconKey)
@@ -45,18 +46,18 @@
         var iconConfig = IconConfig.Get(_iconKey);
         if (iconConfig != null)
         {
-            var bundleName = StringUtility.Contact("Sprite/", iconConfig.folder);
+            var bundleName = StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", iconConfig.folder);
             ResManager.Instance.UnloadAsset(bundleName, iconConfig.sprite);
         }
     }
 
     public static Font LoadFont(string _fontName)
     {
-    	return ResManager.Instance.LoadAsset<Font>("Font", _fontName);
+    	return ResManager.Instance.LoadAsset<Font>(ResourcesPath.UI_FONT_SUFFIX, _fontName);
     }
 
     public static void UnLoadFont(string _fontName)
     {
-        ResManager.Instance.UnloadAsset("Font", _fontName);
+        ResManager.Instance.UnloadAsset(ResourcesPath.UI_FONT_SUFFIX, _fontName);
     }
 }

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