From 70f865f03204dcc2bc0a9ecc9804f35e5b7625b3 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 15 十二月 2025 16:27:39 +0800
Subject: [PATCH] 125 战斗 音效在手机上无法缓存的方案替换
---
Main/Core/ResModule/ScriptableObjectLoader.cs | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/Main/Core/ResModule/ScriptableObjectLoader.cs b/Main/Core/ResModule/ScriptableObjectLoader.cs
index 8ef9e54..805f15b 100644
--- a/Main/Core/ResModule/ScriptableObjectLoader.cs
+++ b/Main/Core/ResModule/ScriptableObjectLoader.cs
@@ -8,7 +8,7 @@
public class ScriptableObjectLoader
{
- public const string bundleName = "scriptableobjects";
+ public const string bundleName = "config/scriptableobject";
public const string SoNewBieGuide_Suffix = "NewBieGuideStep_";
@@ -20,10 +20,10 @@
if (!AssetSource.isUseAssetBundle)
{
#if UNITY_EDITOR
- var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
+ var resourcePath = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath,
"ScriptableObject/NewBieGuide/",
SoNewBieGuide_Suffix,
- _id,
+ _id.ToString(),
".asset");
config = AssetDatabase.LoadAssetAtPath<NewBieGuideScriptableObject>(resourcePath);
@@ -31,7 +31,7 @@
}
else
{
- var assetName = StringUtility.Contact(SoNewBieGuide_Suffix, _id);
+ var assetName = StringUtility.Concat(SoNewBieGuide_Suffix, _id.ToString());
var assetInfo = new AssetInfo(bundleName, assetName);
config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as NewBieGuideScriptableObject;
}
--
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