From 70f865f03204dcc2bc0a9ecc9804f35e5b7625b3 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 15 十二月 2025 16:27:39 +0800
Subject: [PATCH] 125 战斗 音效在手机上无法缓存的方案替换

---
 Main/Core/ResModule/ScriptableObjectLoader.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Main/Core/ResModule/ScriptableObjectLoader.cs b/Main/Core/ResModule/ScriptableObjectLoader.cs
index 8ef9e54..805f15b 100644
--- a/Main/Core/ResModule/ScriptableObjectLoader.cs
+++ b/Main/Core/ResModule/ScriptableObjectLoader.cs
@@ -8,7 +8,7 @@
 public class ScriptableObjectLoader
 {
 
-    public const string bundleName = "scriptableobjects";
+    public const string bundleName = "config/scriptableobject";
     
     public const string SoNewBieGuide_Suffix = "NewBieGuideStep_";
     
@@ -20,10 +20,10 @@
         if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
+            var resourcePath = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath,
                                                    "ScriptableObject/NewBieGuide/",
                                                    SoNewBieGuide_Suffix,
-                                                   _id,
+                                                   _id.ToString(),
                                                    ".asset");
 
             config = AssetDatabase.LoadAssetAtPath<NewBieGuideScriptableObject>(resourcePath);
@@ -31,7 +31,7 @@
         }
         else
         {
-            var assetName = StringUtility.Contact(SoNewBieGuide_Suffix, _id);
+            var assetName = StringUtility.Concat(SoNewBieGuide_Suffix, _id.ToString());
             var assetInfo = new AssetInfo(bundleName, assetName);
             config = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as NewBieGuideScriptableObject;
         }

--
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