From 7124d5404ae57ed56548ec8186ea038a0cb85e2e Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 22 十二月 2025 19:07:21 +0800
Subject: [PATCH] 125 战斗 修复吕玲绮动作卡死的问题 带着特效控制特效攻击的问题

---
 Main/System/Battle/RecordPlayer/RecordPlayer.cs |    8 ++
 Main/System/Battle/Skill/SkillBase.cs           |   94 ++++++++++++++++++++++--------
 Main/System/Battle/Motion/MotionBase.cs         |   31 +++++++++-
 Main/System/Battle/Buff/BattleObjectBuffMgr.cs  |    2 
 Main/System/Battle/Define/BattleDmgInfo.cs      |   11 +++
 5 files changed, 113 insertions(+), 33 deletions(-)

diff --git a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
index b86db9b..778f281 100644
--- a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
+++ b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -147,7 +147,7 @@
             OnBuffChanged();
         });
 
-        battleObject.battleField.recordPlayer.PlayRecord(buffRemoveAction);
+        battleObject.battleField.recordPlayer.ImmediatelyPlay(buffRemoveAction);
         
     }
 
diff --git a/Main/System/Battle/Define/BattleDmgInfo.cs b/Main/System/Battle/Define/BattleDmgInfo.cs
index abc3128..2803b1d 100644
--- a/Main/System/Battle/Define/BattleDmgInfo.cs
+++ b/Main/System/Battle/Define/BattleDmgInfo.cs
@@ -521,13 +521,20 @@
     {
         get
         {
-            return casterObj != null ? casterObj.teamHero.maxHp : 0;
+            if (null == casterObj)
+                return 0;
+
+            if (null == casterObj.teamHero)
+                return 0;
+
+            return casterObj.teamHero.maxHp;
         }
         set
         {
             if (casterObj != null)
             {
-                casterObj.teamHero.maxHp = value;
+                if (casterObj.teamHero != null)
+                    casterObj.teamHero.maxHp = value;
             }
         }
     }
diff --git a/Main/System/Battle/Motion/MotionBase.cs b/Main/System/Battle/Motion/MotionBase.cs
index 301e75a..4f60ec5 100644
--- a/Main/System/Battle/Motion/MotionBase.cs
+++ b/Main/System/Battle/Motion/MotionBase.cs
@@ -108,8 +108,6 @@
     public virtual Spine.TrackEntry PlayDeadAnimation(Action onComplete = null)
     {
         if (animState == null) return null;
-
-        CancelControledAnimation();
         
         // 浣跨敤杞ㄩ亾9浣滀负姝讳骸鍔ㄧ敾涓撶敤杞ㄩ亾锛堢嫭绔嬩簬涓昏建閬�0鍜屽瓙鎶�鑳借建閬�1-8锛�
         const int deathTrackIndex = 9;
@@ -401,11 +399,17 @@
                 {
                     finalEnded = true;
 
-                    // 娓呯悊鎶�鑳借建閬�
+                    // 娓呯悊鎶�鑳借建閬� - 浠庡瓧鍏镐腑绉婚櫎
                     if (skillTrack != null && activeSkillTracks.ContainsKey(trackIndex))
                     {
                         if (activeSkillTracks[trackIndex] == skillTrack)
                             activeSkillTracks.Remove(trackIndex);
+                    }
+                    
+                    // 銆愬叧閿慨澶嶃�戞竻闄� animState 涓殑杞ㄩ亾锛岄槻姝㈤珮缂栧彿杞ㄩ亾鐨勬渶鍚庝竴甯ц鐩栦綆缂栧彿杞ㄩ亾
+                    if (trackIndex > 0)
+                    {
+                        animState?.ClearTrack(trackIndex);
                     }
 
                     // 鍥炴敹瀛愭妧鑳借建閬�
@@ -494,6 +498,14 @@
         //  杩欓噷鏄彈鍒扮‖鎺ф椂鍊� 闇�瑕佽〃鐜扮殑鍔ㄧ敾
 
         var entry = PlayAnimation(MotionName.hit, false);
+
+        if (entry == null)
+        {
+            // playingSkillAnim || animState == null
+            Debug.LogError("SetControledAnimation PlayAnimation hit failed : reason : " + (playingSkillAnim ? "playingSkillAnim" : "animState == null"));
+            return;
+        }
+
         float threeFrameTrackTime = 3f / BattleConst.skillMotionFps;
         entry.TrackTime = threeFrameTrackTime;
         entry.TimeScale = 0;
@@ -506,7 +518,18 @@
     {
         //  纭帶缁撴潫锛屾仮澶嶅姩鐢绘挱鏀�
         isUnderControl = false;
-        PlayAnimation(MotionName.idle, true);
+        
+        // 鎭㈠鎵�鏈夎建閬撶殑鏃堕棿缂╂斁
+        foreach (var key in animState.Tracks)
+        {
+            if (key != null)
+                key.TimeScale = 1f;
+        }
+        
+        // 閲嶇疆楠ㄩ鍒板垵濮嬪Э鎬侊紝闃叉 hit 鍔ㄧ敾鐨勫Э鎬佹畫鐣�
+        skeleton?.SetToSetupPose();
+        
+        var entry = PlayAnimation(MotionName.idle, true);
     }
 
     public virtual void Run()
diff --git a/Main/System/Battle/RecordPlayer/RecordPlayer.cs b/Main/System/Battle/RecordPlayer/RecordPlayer.cs
index 1281256..1ae492b 100644
--- a/Main/System/Battle/RecordPlayer/RecordPlayer.cs
+++ b/Main/System/Battle/RecordPlayer/RecordPlayer.cs
@@ -34,6 +34,7 @@
 
     public void PlayRecord(RecordAction recordAction)
     {
+        if (recordAction == null) return;
         BattleDebug.LogError("Enqueue record action " + recordAction.GetType());
         if (isForceFinish)
         {
@@ -53,6 +54,7 @@
 
     public void InsertRecord(RecordAction recordAction)
     {
+        if (recordAction == null) return;
         if (isForceFinish)
         {
             recordAction.ForceFinish();
@@ -78,6 +80,7 @@
 
     public void ImmediatelyPlay(RecordAction recordAction)
     {
+        if (recordAction == null) return;
         if (isForceFinish)
         {
             recordAction.ForceFinish();
@@ -95,6 +98,11 @@
             for (int i = immediatelyActionList.Count - 1; i >= 0; i--)
             {
                 var action = immediatelyActionList[i];
+                if (action == null)
+                {
+                    removeIndexList.Add(i);
+                    continue;
+                }
                 if (!action.IsFinished())
                 {
                     action.Run();
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 072fbf4..ab7da14 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -36,7 +36,8 @@
     private Dictionary<int, BattleDrops> tempDropList = new Dictionary<int, BattleDrops>();
     private Dictionary<int, BattleDeadPack> tempDeadPackList = new Dictionary<int, BattleDeadPack>();
 
-    protected List<HB428_tagSCBuffRefresh> buffCollections = new List<HB428_tagSCBuffRefresh>();
+    // Buff鐩稿叧鍖呴泦鍚堬紝鏀寔 HB428(鍒锋柊) 鍜� HB429(鍒犻櫎)
+    protected List<GameNetPackBasic> buffPackCollections = new List<GameNetPackBasic>();
 
 
     // 鏋勯�犲嚱鏁帮細鍒濆鍖栨妧鑳藉熀纭�鏁版嵁
@@ -1113,9 +1114,6 @@
             {
                 caster.motionBase?.ResetForReborn(false);
             }
-
-            // 娓呯悊鍔ㄧ敾鍥炶皟
-            caster.motionBase?.CancelControledAnimation();
         }
 
         // 5. 鎭㈠ UI 鐘舵��
@@ -1144,12 +1142,9 @@
         isPlay = true;
 
         // 6. 澶勭悊鎵�鏈夊墿浣欏寘锛堝寘鎷� buff 鍖咃級
-        // 鍏堝鐞� buffCollections
-        foreach (var buff in buffCollections)
-        {
-            PackageRegedit.Distribute(buff);
-        }
-        buffCollections.Clear();
+        // 鍏堝鐞� buffPackCollections
+        DistributeBuffPacks(buffPackCollections);
+        buffPackCollections.Clear();
 
         // 澶勭悊鍓╀綑鐨� packList
         while (packList.Count > 0)
@@ -1245,16 +1240,16 @@
                 otherSkillActionList.Add(otherSkillAction);
                 return false;
             }
-            else if (pack is HB428_tagSCBuffRefresh buffRefresh)
+            else if (IsBuffPack(pack))
             {
-                //	浠庢壘鍒扮涓�涓狧B428寮�濮� 鎵惧嚭杩炵画鐨凥B428_tagSCBuffRefresh鍖� 濡傛灉鎵惧埌涓�涓狟428鍚� 涔嬪悗纰板埌闈濰B428鍖呭氨鍋滄
-                buffCollections.Add(buffRefresh);
+                // 浠庢壘鍒扮涓�涓� Buff 鍖呭紑濮嬶紝鏀堕泦杩炵画鐨� HB428/HB429 鍖�
+                buffPackCollections.Add(pack);
                 while (packList.Count > 0)
                 {
                     var nextPack = packList[0];
-                    if (nextPack is HB428_tagSCBuffRefresh nextBuffRefresh)
+                    if (IsBuffPack(nextPack))
                     {
-                        buffCollections.Add(nextBuffRefresh);
+                        buffPackCollections.Add(nextPack);
                         packList.RemoveAt(0);
                     }
                     else
@@ -1263,18 +1258,11 @@
                     }
                 }
 
-                // 鍚屾椂鍒锋柊鎵�鏈夊璞$殑buff锛屼笉鍒嗙粍
-                foreach (var buff in buffCollections)
-                {
-                    BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buff.ObjID);
-                    if (battleObj != null)
-                    {
-                        battleObj.buffMgr.RefreshBuff(buff, true);
-                    }
-                }
+                // 澶勭悊鎵�鏈夋敹闆嗗埌鐨� buff 鍖�
+                ProcessBuffPacks(buffPackCollections);
 
-                // 娓呯┖宸插鐞嗙殑buff闆嗗悎
-                buffCollections.Clear();
+                // 娓呯┖宸插鐞嗙殑 buff 闆嗗悎
+                buffPackCollections.Clear();
                 continue;
             }
 
@@ -1299,9 +1287,63 @@
         otherSkillActionList?.Clear();
         dropPackList?.Clear();
         expPackList?.Clear();
+        buffPackCollections?.Clear();
         
         skillEffect = null;
         packList = null;
     }
 
+    #region Buff鍖呭鐞�
+
+    /// <summary>
+    /// 鍒ゆ柇鏄惁涓� Buff 鐩稿叧鐨勫寘锛圚B428 鎴� HB429锛�
+    /// </summary>
+    protected bool IsBuffPack(GameNetPackBasic pack)
+    {
+        return pack is HB428_tagSCBuffRefresh || pack is HB429_tagSCBuffDel;
+    }
+
+    /// <summary>
+    /// 澶勭悊鏀堕泦鍒扮殑 Buff 鍖呭垪琛紙HB428 鍒锋柊 鍜� HB429 鍒犻櫎锛�
+    /// </summary>
+    protected void ProcessBuffPacks(List<GameNetPackBasic> buffPacks)
+    {
+        if (buffPacks == null || buffPacks.Count == 0) return;
+
+        foreach (var pack in buffPacks)
+        {
+            if (pack is HB428_tagSCBuffRefresh buffRefresh)
+            {
+                BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buffRefresh.ObjID);
+                if (battleObj != null)
+                {
+                    battleObj.buffMgr.RefreshBuff(buffRefresh, true);
+                }
+            }
+            else if (pack is HB429_tagSCBuffDel buffDel)
+            {
+                BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buffDel.ObjID);
+                if (battleObj != null)
+                {
+                    battleObj.buffMgr.RemoveBuff(buffDel);
+                }
+            }
+        }
+    }
+
+    /// <summary>
+    /// 寮哄埗鍒嗗彂 Buff 鍖咃紙鐢ㄤ簬 ForceFinished 鍦烘櫙锛�
+    /// </summary>
+    protected void DistributeBuffPacks(List<GameNetPackBasic> buffPacks)
+    {
+        if (buffPacks == null || buffPacks.Count == 0) return;
+
+        foreach (var pack in buffPacks)
+        {
+            PackageRegedit.Distribute(pack);
+        }
+    }
+
+    #endregion
+
 }
\ No newline at end of file

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