From 7124d5404ae57ed56548ec8186ea038a0cb85e2e Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 22 十二月 2025 19:07:21 +0800
Subject: [PATCH] 125 战斗 修复吕玲绮动作卡死的问题 带着特效控制特效攻击的问题

---
 Main/System/Battle/Skill/SkillBase.cs |   94 ++++++++++++++++++++++++++++++++++-------------
 1 files changed, 68 insertions(+), 26 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 072fbf4..ab7da14 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -36,7 +36,8 @@
     private Dictionary<int, BattleDrops> tempDropList = new Dictionary<int, BattleDrops>();
     private Dictionary<int, BattleDeadPack> tempDeadPackList = new Dictionary<int, BattleDeadPack>();
 
-    protected List<HB428_tagSCBuffRefresh> buffCollections = new List<HB428_tagSCBuffRefresh>();
+    // Buff鐩稿叧鍖呴泦鍚堬紝鏀寔 HB428(鍒锋柊) 鍜� HB429(鍒犻櫎)
+    protected List<GameNetPackBasic> buffPackCollections = new List<GameNetPackBasic>();
 
 
     // 鏋勯�犲嚱鏁帮細鍒濆鍖栨妧鑳藉熀纭�鏁版嵁
@@ -1113,9 +1114,6 @@
             {
                 caster.motionBase?.ResetForReborn(false);
             }
-
-            // 娓呯悊鍔ㄧ敾鍥炶皟
-            caster.motionBase?.CancelControledAnimation();
         }
 
         // 5. 鎭㈠ UI 鐘舵��
@@ -1144,12 +1142,9 @@
         isPlay = true;
 
         // 6. 澶勭悊鎵�鏈夊墿浣欏寘锛堝寘鎷� buff 鍖咃級
-        // 鍏堝鐞� buffCollections
-        foreach (var buff in buffCollections)
-        {
-            PackageRegedit.Distribute(buff);
-        }
-        buffCollections.Clear();
+        // 鍏堝鐞� buffPackCollections
+        DistributeBuffPacks(buffPackCollections);
+        buffPackCollections.Clear();
 
         // 澶勭悊鍓╀綑鐨� packList
         while (packList.Count > 0)
@@ -1245,16 +1240,16 @@
                 otherSkillActionList.Add(otherSkillAction);
                 return false;
             }
-            else if (pack is HB428_tagSCBuffRefresh buffRefresh)
+            else if (IsBuffPack(pack))
             {
-                //	浠庢壘鍒扮涓�涓狧B428寮�濮� 鎵惧嚭杩炵画鐨凥B428_tagSCBuffRefresh鍖� 濡傛灉鎵惧埌涓�涓狟428鍚� 涔嬪悗纰板埌闈濰B428鍖呭氨鍋滄
-                buffCollections.Add(buffRefresh);
+                // 浠庢壘鍒扮涓�涓� Buff 鍖呭紑濮嬶紝鏀堕泦杩炵画鐨� HB428/HB429 鍖�
+                buffPackCollections.Add(pack);
                 while (packList.Count > 0)
                 {
                     var nextPack = packList[0];
-                    if (nextPack is HB428_tagSCBuffRefresh nextBuffRefresh)
+                    if (IsBuffPack(nextPack))
                     {
-                        buffCollections.Add(nextBuffRefresh);
+                        buffPackCollections.Add(nextPack);
                         packList.RemoveAt(0);
                     }
                     else
@@ -1263,18 +1258,11 @@
                     }
                 }
 
-                // 鍚屾椂鍒锋柊鎵�鏈夊璞$殑buff锛屼笉鍒嗙粍
-                foreach (var buff in buffCollections)
-                {
-                    BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buff.ObjID);
-                    if (battleObj != null)
-                    {
-                        battleObj.buffMgr.RefreshBuff(buff, true);
-                    }
-                }
+                // 澶勭悊鎵�鏈夋敹闆嗗埌鐨� buff 鍖�
+                ProcessBuffPacks(buffPackCollections);
 
-                // 娓呯┖宸插鐞嗙殑buff闆嗗悎
-                buffCollections.Clear();
+                // 娓呯┖宸插鐞嗙殑 buff 闆嗗悎
+                buffPackCollections.Clear();
                 continue;
             }
 
@@ -1299,9 +1287,63 @@
         otherSkillActionList?.Clear();
         dropPackList?.Clear();
         expPackList?.Clear();
+        buffPackCollections?.Clear();
         
         skillEffect = null;
         packList = null;
     }
 
+    #region Buff鍖呭鐞�
+
+    /// <summary>
+    /// 鍒ゆ柇鏄惁涓� Buff 鐩稿叧鐨勫寘锛圚B428 鎴� HB429锛�
+    /// </summary>
+    protected bool IsBuffPack(GameNetPackBasic pack)
+    {
+        return pack is HB428_tagSCBuffRefresh || pack is HB429_tagSCBuffDel;
+    }
+
+    /// <summary>
+    /// 澶勭悊鏀堕泦鍒扮殑 Buff 鍖呭垪琛紙HB428 鍒锋柊 鍜� HB429 鍒犻櫎锛�
+    /// </summary>
+    protected void ProcessBuffPacks(List<GameNetPackBasic> buffPacks)
+    {
+        if (buffPacks == null || buffPacks.Count == 0) return;
+
+        foreach (var pack in buffPacks)
+        {
+            if (pack is HB428_tagSCBuffRefresh buffRefresh)
+            {
+                BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buffRefresh.ObjID);
+                if (battleObj != null)
+                {
+                    battleObj.buffMgr.RefreshBuff(buffRefresh, true);
+                }
+            }
+            else if (pack is HB429_tagSCBuffDel buffDel)
+            {
+                BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buffDel.ObjID);
+                if (battleObj != null)
+                {
+                    battleObj.buffMgr.RemoveBuff(buffDel);
+                }
+            }
+        }
+    }
+
+    /// <summary>
+    /// 寮哄埗鍒嗗彂 Buff 鍖咃紙鐢ㄤ簬 ForceFinished 鍦烘櫙锛�
+    /// </summary>
+    protected void DistributeBuffPacks(List<GameNetPackBasic> buffPacks)
+    {
+        if (buffPacks == null || buffPacks.Count == 0) return;
+
+        foreach (var pack in buffPacks)
+        {
+            PackageRegedit.Distribute(pack);
+        }
+    }
+
+    #endregion
+
 }
\ No newline at end of file

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