From 7124d5404ae57ed56548ec8186ea038a0cb85e2e Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 22 十二月 2025 19:07:21 +0800
Subject: [PATCH] 125 战斗 修复吕玲绮动作卡死的问题 带着特效控制特效攻击的问题
---
Main/System/Battle/Skill/SkillBase.cs | 94 ++++++++++++++++++++++++++++++++++-------------
1 files changed, 68 insertions(+), 26 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 072fbf4..ab7da14 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -36,7 +36,8 @@
private Dictionary<int, BattleDrops> tempDropList = new Dictionary<int, BattleDrops>();
private Dictionary<int, BattleDeadPack> tempDeadPackList = new Dictionary<int, BattleDeadPack>();
- protected List<HB428_tagSCBuffRefresh> buffCollections = new List<HB428_tagSCBuffRefresh>();
+ // Buff鐩稿叧鍖呴泦鍚堬紝鏀寔 HB428(鍒锋柊) 鍜� HB429(鍒犻櫎)
+ protected List<GameNetPackBasic> buffPackCollections = new List<GameNetPackBasic>();
// 鏋勯�犲嚱鏁帮細鍒濆鍖栨妧鑳藉熀纭�鏁版嵁
@@ -1113,9 +1114,6 @@
{
caster.motionBase?.ResetForReborn(false);
}
-
- // 娓呯悊鍔ㄧ敾鍥炶皟
- caster.motionBase?.CancelControledAnimation();
}
// 5. 鎭㈠ UI 鐘舵��
@@ -1144,12 +1142,9 @@
isPlay = true;
// 6. 澶勭悊鎵�鏈夊墿浣欏寘锛堝寘鎷� buff 鍖咃級
- // 鍏堝鐞� buffCollections
- foreach (var buff in buffCollections)
- {
- PackageRegedit.Distribute(buff);
- }
- buffCollections.Clear();
+ // 鍏堝鐞� buffPackCollections
+ DistributeBuffPacks(buffPackCollections);
+ buffPackCollections.Clear();
// 澶勭悊鍓╀綑鐨� packList
while (packList.Count > 0)
@@ -1245,16 +1240,16 @@
otherSkillActionList.Add(otherSkillAction);
return false;
}
- else if (pack is HB428_tagSCBuffRefresh buffRefresh)
+ else if (IsBuffPack(pack))
{
- // 浠庢壘鍒扮涓�涓狧B428寮�濮� 鎵惧嚭杩炵画鐨凥B428_tagSCBuffRefresh鍖� 濡傛灉鎵惧埌涓�涓狟428鍚� 涔嬪悗纰板埌闈濰B428鍖呭氨鍋滄
- buffCollections.Add(buffRefresh);
+ // 浠庢壘鍒扮涓�涓� Buff 鍖呭紑濮嬶紝鏀堕泦杩炵画鐨� HB428/HB429 鍖�
+ buffPackCollections.Add(pack);
while (packList.Count > 0)
{
var nextPack = packList[0];
- if (nextPack is HB428_tagSCBuffRefresh nextBuffRefresh)
+ if (IsBuffPack(nextPack))
{
- buffCollections.Add(nextBuffRefresh);
+ buffPackCollections.Add(nextPack);
packList.RemoveAt(0);
}
else
@@ -1263,18 +1258,11 @@
}
}
- // 鍚屾椂鍒锋柊鎵�鏈夊璞$殑buff锛屼笉鍒嗙粍
- foreach (var buff in buffCollections)
- {
- BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buff.ObjID);
- if (battleObj != null)
- {
- battleObj.buffMgr.RefreshBuff(buff, true);
- }
- }
+ // 澶勭悊鎵�鏈夋敹闆嗗埌鐨� buff 鍖�
+ ProcessBuffPacks(buffPackCollections);
- // 娓呯┖宸插鐞嗙殑buff闆嗗悎
- buffCollections.Clear();
+ // 娓呯┖宸插鐞嗙殑 buff 闆嗗悎
+ buffPackCollections.Clear();
continue;
}
@@ -1299,9 +1287,63 @@
otherSkillActionList?.Clear();
dropPackList?.Clear();
expPackList?.Clear();
+ buffPackCollections?.Clear();
skillEffect = null;
packList = null;
}
+ #region Buff鍖呭鐞�
+
+ /// <summary>
+ /// 鍒ゆ柇鏄惁涓� Buff 鐩稿叧鐨勫寘锛圚B428 鎴� HB429锛�
+ /// </summary>
+ protected bool IsBuffPack(GameNetPackBasic pack)
+ {
+ return pack is HB428_tagSCBuffRefresh || pack is HB429_tagSCBuffDel;
+ }
+
+ /// <summary>
+ /// 澶勭悊鏀堕泦鍒扮殑 Buff 鍖呭垪琛紙HB428 鍒锋柊 鍜� HB429 鍒犻櫎锛�
+ /// </summary>
+ protected void ProcessBuffPacks(List<GameNetPackBasic> buffPacks)
+ {
+ if (buffPacks == null || buffPacks.Count == 0) return;
+
+ foreach (var pack in buffPacks)
+ {
+ if (pack is HB428_tagSCBuffRefresh buffRefresh)
+ {
+ BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buffRefresh.ObjID);
+ if (battleObj != null)
+ {
+ battleObj.buffMgr.RefreshBuff(buffRefresh, true);
+ }
+ }
+ else if (pack is HB429_tagSCBuffDel buffDel)
+ {
+ BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buffDel.ObjID);
+ if (battleObj != null)
+ {
+ battleObj.buffMgr.RemoveBuff(buffDel);
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// 寮哄埗鍒嗗彂 Buff 鍖咃紙鐢ㄤ簬 ForceFinished 鍦烘櫙锛�
+ /// </summary>
+ protected void DistributeBuffPacks(List<GameNetPackBasic> buffPacks)
+ {
+ if (buffPacks == null || buffPacks.Count == 0) return;
+
+ foreach (var pack in buffPacks)
+ {
+ PackageRegedit.Distribute(pack);
+ }
+ }
+
+ #endregion
+
}
\ No newline at end of file
--
Gitblit v1.8.0