From 71365e5c15d81759c04d7aab953fa757fb183f9b Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 12 十一月 2025 18:54:59 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/System/Equip/EquipModel.cs | 8
Main/Core/NetworkPackage/DTCFile/ServerPack/HA9_Function/DTCA921_tagSCRenameResult.cs.meta | 11
Main/System/DayMission/DayMissionManager.cs | 4
Main/System/Main/FightPowerFormula.cs.meta | 11
Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA123_tagUpdatePlayerNameCount.cs | 12
Main/Core/NetworkPackage/ServerPack/HA9_Function/HA921_tagSCRenameResult.cs.meta | 11
Main/System/Main/MoneyMoveByPath.cs | 12
Main/Config/ConfigManager.cs | 3
Main/Utility/GlobalTimeEvent.cs | 8
Main/Config/PartialConfigs/RandomNameConfig.cs.meta | 11
Main/System/PlayerProfile/RenameWin.cs | 93 ++++
Main/Core/NetworkPackage/DTCFile/ServerPack/HA9_Function/DTCA921_tagSCRenameResult.cs | 12
Main/System/SystemSetting/SystemSetting.cs | 4
Main/Core/NetworkPackage/ServerPack/HA9_Function/HA921_tagSCRenameResult.cs | 17
Main/System/Battle/BaseBattleWin.cs | 6
Main/System/PlayerProfile.meta | 8
Main/Config/Configs/RandomNameConfig.cs | 47 ++
Main/System/PlayerProfile/ExchangeCodeWin.cs | 89 ++++
Main/System/PlayerProfile/ExchangeCodeWin.cs.meta | 11
Main/System/PlayerProfile/SystemSetWin.cs | 40 +
Main/Main.cs | 1
Main/System/PhantasmPavilion/AvatarCell.cs | 1
Main/System/PlayerProfile/SystemSetWin.cs.meta | 11
Main/Config/PartialConfigs/RandomNameConfig.cs | 46 ++
Main/System/PlayerProfile/RenameWin.cs.meta | 11
Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA123_tagUpdatePlayerNameCount.cs.meta | 11
Main/System/PlayerProfile/PlayerProfileWin.cs | 86 ++++
Main/Utility/JaceCalculator.cs | 57 ++
Main/Config/Configs/RandomNameConfig.cs.meta | 11
Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs | 31 +
Main/System/PlayerProfile/PlayerProfileWin.cs.meta | 11
Main/System/PlayerProfile/RenameManager.cs | 145 ++++++
Main/System/Battle/BattleManager.cs | 9
Main/System/PlayerProfile/RenameManager.cs.meta | 11
Main/System/Main/FightPowerManager.cs | 138 +++++-
Main/Utility/UIHelper.cs | 4
Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs | 3
Main/System/HeroUI/HeroSkillWin.cs | 18
Main/System/Main/MainWin.cs | 19
Main/System/Main/FightPowerFormula.cs | 158 +++++++
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA123_tagUpdatePlayerNameCount.cs | 17
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA123_tagUpdatePlayerNameCount.cs.meta | 11
Main/Component/UI/Common/LayoutElementSizeClamp.cs | 6
43 files changed, 1,167 insertions(+), 67 deletions(-)
diff --git a/Main/Component/UI/Common/LayoutElementSizeClamp.cs b/Main/Component/UI/Common/LayoutElementSizeClamp.cs
index b0b17c3..fc3752b 100644
--- a/Main/Component/UI/Common/LayoutElementSizeClamp.cs
+++ b/Main/Component/UI/Common/LayoutElementSizeClamp.cs
@@ -3,6 +3,11 @@
using UnityEngine.UI;
//鎺у埗鐩爣鐨勬渶澶ф渶灏忓昂瀵�
+//浣跨敤鍙傝��
+// Preferred Width 鍜� Height 鍙互涓嶅嬀閫�
+// 锛侊紒锛佸繀椤诲嬀閫� Clamp Enable
+// Clamp涓� Min閰嶆渶灏� 鍜� Max閰嶆渶澶�
+// Target 閰嶇洰鏍囷紝姣斿鑴氭湰鍙互鎸傝浇鏂囧瓧缁勪欢涓婏紝鐩爣涔熸寚鍚戞枃瀛楃粍浠�
[ExecuteAlways]
public class LayoutElementSizeClamp : LayoutElement
{
@@ -25,6 +30,7 @@
}
+
async UniTask UpdateRect()
{
await UniTask.DelayFrame(1);
diff --git a/Main/Config/ConfigManager.cs b/Main/Config/ConfigManager.cs
index 315200f..5a0a614 100644
--- a/Main/Config/ConfigManager.cs
+++ b/Main/Config/ConfigManager.cs
@@ -69,6 +69,7 @@
typeof(PlayerAttrConfig),
typeof(PlayerFaceConfig),
typeof(PriorBundleConfig),
+ typeof(RandomNameConfig),
typeof(SignInConfig),
typeof(StoreConfig),
typeof(SuccessConfig),
@@ -291,6 +292,8 @@
ClearConfigDictionary<PlayerFaceConfig>();
// 娓呯┖ PriorBundleConfig 瀛楀吀
ClearConfigDictionary<PriorBundleConfig>();
+ // 娓呯┖ RandomNameConfig 瀛楀吀
+ ClearConfigDictionary<RandomNameConfig>();
// 娓呯┖ SignInConfig 瀛楀吀
ClearConfigDictionary<SignInConfig>();
// 娓呯┖ StoreConfig 瀛楀吀
diff --git a/Main/Config/Configs/RandomNameConfig.cs b/Main/Config/Configs/RandomNameConfig.cs
new file mode 100644
index 0000000..ae5c159
--- /dev/null
+++ b/Main/Config/Configs/RandomNameConfig.cs
@@ -0,0 +1,47 @@
+锘�//--------------------------------------------------------
+// [Author]: YYL
+// [ Date ]: 2025骞�11鏈�11鏃�
+//--------------------------------------------------------
+
+using System.Collections.Generic;
+using System;
+using UnityEngine;
+using LitJson;
+
+public partial class RandomNameConfig : ConfigBase<int, RandomNameConfig>
+{
+ static RandomNameConfig()
+ {
+ // 璁块棶杩囬潤鎬佹瀯閫犲嚱鏁�
+ visit = true;
+ }
+
+ public int ID;
+ public string Job;
+ public string RandomName1;
+ public string RandomName2;
+
+ public override int LoadKey(string _key)
+ {
+ int key = GetKey(_key);
+ return key;
+ }
+
+ public override void LoadConfig(string input)
+ {
+ try {
+ string[] tables = input.Split('\t');
+ int.TryParse(tables[0],out ID);
+
+ Job = tables[1];
+
+ RandomName1 = tables[2];
+
+ RandomName2 = tables[3];
+ }
+ catch (Exception exception)
+ {
+ Debug.LogError(exception);
+ }
+ }
+}
diff --git a/Main/Config/Configs/RandomNameConfig.cs.meta b/Main/Config/Configs/RandomNameConfig.cs.meta
new file mode 100644
index 0000000..67c8188
--- /dev/null
+++ b/Main/Config/Configs/RandomNameConfig.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: be5973bc28eb7ad47bf0054cb653c1da
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/Config/PartialConfigs/RandomNameConfig.cs b/Main/Config/PartialConfigs/RandomNameConfig.cs
new file mode 100644
index 0000000..2d172d4
--- /dev/null
+++ b/Main/Config/PartialConfigs/RandomNameConfig.cs
@@ -0,0 +1,46 @@
+using System.Collections.Generic;
+public partial class RandomNameConfig : ConfigBase<int, RandomNameConfig>
+{
+ // <鑱屼笟,闅忔満濮�>
+ static Dictionary<int, List<string>> randomName1Dict = new Dictionary<int, List<string>>();
+ // <鑱屼笟,闅忔満鍚�>
+ static Dictionary<int, List<string>> randomName2Dict = new Dictionary<int, List<string>>();
+ protected override void OnConfigParseCompleted()
+ {
+ int[] arr = ConfigParse.GetMultipleStr<int>(Job);
+ if (arr.IsNullOrEmpty())
+ return;
+ foreach (var item in arr)
+ {
+ if (!randomName1Dict.ContainsKey(item))
+ {
+ randomName1Dict[item] = new List<string>();
+ }
+ if (!randomName1Dict[item].Contains(RandomName1))
+ {
+ randomName1Dict[item].Add(RandomName1);
+ }
+
+ if (!randomName2Dict.ContainsKey(item))
+ {
+ randomName2Dict[item] = new List<string>();
+ }
+ if (!randomName2Dict[item].Contains(RandomName2))
+ {
+ randomName2Dict[item].Add(RandomName2);
+ }
+ }
+ }
+
+ public static bool TryGetRandomName1ByJob(int job, out List<string> list)
+ {
+ list = null;
+ return !randomName1Dict.IsNullOrEmpty() && randomName1Dict.TryGetValue(job, out list);
+ }
+
+ public static bool TryGetRandomName2ByJob(int job, out List<string> list)
+ {
+ list = null;
+ return !randomName2Dict.IsNullOrEmpty() && randomName2Dict.TryGetValue(job, out list);
+ }
+}
diff --git a/Main/Config/PartialConfigs/RandomNameConfig.cs.meta b/Main/Config/PartialConfigs/RandomNameConfig.cs.meta
new file mode 100644
index 0000000..d752269
--- /dev/null
+++ b/Main/Config/PartialConfigs/RandomNameConfig.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 6a7049648c8e9ff428d119302bbd4800
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA123_tagUpdatePlayerNameCount.cs b/Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA123_tagUpdatePlayerNameCount.cs
new file mode 100644
index 0000000..9b7b743
--- /dev/null
+++ b/Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA123_tagUpdatePlayerNameCount.cs
@@ -0,0 +1,12 @@
+using UnityEngine;
+using System.Collections;
+
+//A1 23 瑙掕壊鏀瑰悕娆℃暟 #tagUpdatePlayerNameCount
+
+public class DTCA123_tagUpdatePlayerNameCount : DtcBasic {
+ public override void Done(GameNetPackBasic vNetPack) {
+ base.Done(vNetPack);
+ HA123_tagUpdatePlayerNameCount vNetData = vNetPack as HA123_tagUpdatePlayerNameCount;
+ RenameManager.Instance.UpdatePlayerNameCount(vNetData);
+ }
+}
diff --git a/Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA123_tagUpdatePlayerNameCount.cs.meta b/Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA123_tagUpdatePlayerNameCount.cs.meta
new file mode 100644
index 0000000..f899f61
--- /dev/null
+++ b/Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA123_tagUpdatePlayerNameCount.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: fe116c76d9a7fb64cae48b1ccf2620bc
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/Core/NetworkPackage/DTCFile/ServerPack/HA9_Function/DTCA921_tagSCRenameResult.cs b/Main/Core/NetworkPackage/DTCFile/ServerPack/HA9_Function/DTCA921_tagSCRenameResult.cs
new file mode 100644
index 0000000..dce8f91
--- /dev/null
+++ b/Main/Core/NetworkPackage/DTCFile/ServerPack/HA9_Function/DTCA921_tagSCRenameResult.cs
@@ -0,0 +1,12 @@
+using UnityEngine;
+using System.Collections;
+
+// A9 21 瑙掕壊鏀瑰悕缁撴灉 #tagSCRenameResult
+
+public class DTCA921_tagSCRenameResult : DtcBasic {
+ public override void Done(GameNetPackBasic vNetPack) {
+ base.Done(vNetPack);
+ HA921_tagSCRenameResult vNetData = vNetPack as HA921_tagSCRenameResult;
+ RenameManager.Instance.UpdateRenameResult(vNetData);
+ }
+}
diff --git a/Main/Core/NetworkPackage/DTCFile/ServerPack/HA9_Function/DTCA921_tagSCRenameResult.cs.meta b/Main/Core/NetworkPackage/DTCFile/ServerPack/HA9_Function/DTCA921_tagSCRenameResult.cs.meta
new file mode 100644
index 0000000..ea3defa
--- /dev/null
+++ b/Main/Core/NetworkPackage/DTCFile/ServerPack/HA9_Function/DTCA921_tagSCRenameResult.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 13b012d2181362849a84ed5b9201d225
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs b/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs
index 74b63df..58bf81f 100644
--- a/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs
+++ b/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs
@@ -10,7 +10,8 @@
{
static byte[] vCmdBytes = new byte[2];
-
+ bool canAddPack = false;
+
public override void Done(GameNetPackBasic vNetPack)
{
base.Done(vNetPack);
@@ -18,8 +19,10 @@
// 鎴樻姤缁撴灉
string guid = UIHelper.ServerStringTrim(vNetData.GUID);
+ canAddPack = false;
//绾﹀畾 B430 鍐呭锛堝皬鍖�1闀垮害WORD + 鍖�1 + 灏忓寘2闀垮害WORD + 鍖�2锛�
+ //绾﹀畾绗竴涓寘鏄疊424锛屽厛鍙戣繃鏉ョ殑杩囨护鎶ラ敊閫氱煡
try
{
int vReadIndex = 0;
@@ -60,8 +63,11 @@
GameNetPackBasic npk = PackageRegedit.TransPack(ServerType.B430, cmd, vPackBytes);
if (npk != null)
{
- vPackList.Add(npk);
- BattleManager.Instance.PushPackUID(guid, npk.packUID);
+ if (!FilterBeforeB424(npk))
+ {
+ vPackList.Add(npk);
+ BattleManager.Instance.PushPackUID(guid, npk.packUID);
+ }
isRegist = true;
}
}
@@ -83,7 +89,7 @@
{
BattleManager.Instance.PushPackage(guid, vPackList[i]);
}
-
+ canAddPack = false;
BattleManager.Instance.DistributeNextReportPackage(guid);
}
catch (Exception e)
@@ -92,6 +98,23 @@
}
}
+ //绾﹀畾绗竴涓寘鏄疊424锛屽厛鍙戣繃鏉ョ殑杩囨护鎶ラ敊閫氱煡
+ bool FilterBeforeB424(GameNetPackBasic npk)
+ {
+ if (npk is HB424_tagSCTurnFightInit)
+ {
+ canAddPack = true;
+ return false;
+ }
+
+ if (!canAddPack)
+ {
+ Debug.LogErrorFormat("鏈嶅姟绔渶澶勭悊 DTCB430_tagSCTurnFightReport 杩囨护鎺塀424涔嬪墠鐨勫寘:" + npk.ToString());
+ return true;
+ }
+ return false;
+ }
+
protected List<GameNetPackBasic> AnalysisPackQueueAndDistribute(string guid, List<GameNetPackBasic> vPackList)
{
diff --git a/Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs b/Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
index 44d9b4e..fa90f22 100644
--- a/Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
+++ b/Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
@@ -76,7 +76,6 @@
Register(typeof(HB120_tagMCZhanlingInfo), typeof(DTCB120_tagMCZhanlingInfo));
Register(typeof(HA311_tagMCSyncRealmInfo), typeof(DTCA311_tagMCSyncRealmInfo));
Register(typeof(HB110_tagMCTaskInfo), typeof(DTCB110_tagMCTaskInfo));
- Register(typeof(HA921_tagUpdatePlayerNameResult), typeof(DTCA921_tagUpdatePlayerNameResult));
Register(typeof(H3202_tagServerResponse), typeof(DTC3202_tagServerResponse));
Register(typeof(HA130_tagMCViewBillboardRet), typeof(DTCA130_tagMCViewBillboardRet));
Register(typeof(HB419_tagSCObjHPRefresh), typeof(DTCB419_tagSCObjHPRefresh));
@@ -124,6 +123,8 @@
Register(typeof(HA342_tagSCSuccessAwardRecordList), typeof(DTCA342_tagSCSuccessAwardRecordList));
Register(typeof(HB128_tagSCLLMJInfo), typeof(DTCB128_tagSCLLMJInfo));
Register(typeof(HA30D_tagSCDaySignInfo), typeof(DTCA30D_tagSCDaySignInfo));
+ Register(typeof(HA123_tagUpdatePlayerNameCount), typeof(DTCA123_tagUpdatePlayerNameCount));
+ Register(typeof(HA921_tagSCRenameResult), typeof(DTCA921_tagSCRenameResult));
}
//涓诲伐绋嬫敞鍐屽皝鍖�
diff --git a/Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA123_tagUpdatePlayerNameCount.cs b/Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA123_tagUpdatePlayerNameCount.cs
new file mode 100644
index 0000000..ce3935a
--- /dev/null
+++ b/Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA123_tagUpdatePlayerNameCount.cs
@@ -0,0 +1,17 @@
+using UnityEngine;
+using System.Collections;
+
+//A1 23 瑙掕壊鏀瑰悕娆℃暟 #tagUpdatePlayerNameCount
+
+public class HA123_tagUpdatePlayerNameCount : GameNetPackBasic {
+ public uint Count; //鏀瑰悕娆℃暟
+
+ public HA123_tagUpdatePlayerNameCount () {
+ _cmd = (ushort)0xA123;
+ }
+
+ public override void ReadFromBytes (byte[] vBytes) {
+ TransBytes (out Count, vBytes, NetDataType.DWORD);
+ }
+
+}
diff --git a/Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA123_tagUpdatePlayerNameCount.cs.meta b/Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA123_tagUpdatePlayerNameCount.cs.meta
new file mode 100644
index 0000000..dbcb098
--- /dev/null
+++ b/Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA123_tagUpdatePlayerNameCount.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 22a9f002b7d6ce248b9ea930161aea99
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/Core/NetworkPackage/ServerPack/HA9_Function/HA921_tagSCRenameResult.cs b/Main/Core/NetworkPackage/ServerPack/HA9_Function/HA921_tagSCRenameResult.cs
new file mode 100644
index 0000000..9a2240f
--- /dev/null
+++ b/Main/Core/NetworkPackage/ServerPack/HA9_Function/HA921_tagSCRenameResult.cs
@@ -0,0 +1,17 @@
+using UnityEngine;
+using System.Collections;
+
+// A9 21 瑙掕壊鏀瑰悕缁撴灉 #tagSCRenameResult
+
+public class HA921_tagSCRenameResult : GameNetPackBasic {
+ public string PlayerName; // 鏂板悕瀛�
+
+ public HA921_tagSCRenameResult () {
+ _cmd = (ushort)0xA921;
+ }
+
+ public override void ReadFromBytes (byte[] vBytes) {
+ TransBytes (out PlayerName, vBytes, NetDataType.Chars, 33);
+ }
+
+}
diff --git a/Main/Core/NetworkPackage/ServerPack/HA9_Function/HA921_tagSCRenameResult.cs.meta b/Main/Core/NetworkPackage/ServerPack/HA9_Function/HA921_tagSCRenameResult.cs.meta
new file mode 100644
index 0000000..3a8b473
--- /dev/null
+++ b/Main/Core/NetworkPackage/ServerPack/HA9_Function/HA921_tagSCRenameResult.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 36721f75d20b1bc4dbed1a1b80411885
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/Main.cs b/Main/Main.cs
index c472246..f336ab3 100644
--- a/Main/Main.cs
+++ b/Main/Main.cs
@@ -86,6 +86,7 @@
managers.Add(TianziBillboradManager.Instance);
managers.Add(ExpSecretCollectionManager.Instance);
managers.Add(SignManager.Instance);
+ managers.Add(RenameManager.Instance);
foreach (var manager in managers)
{
manager.Init();
diff --git a/Main/System/Battle/BaseBattleWin.cs b/Main/System/Battle/BaseBattleWin.cs
index 1a2b085..fa8c2ad 100644
--- a/Main/System/Battle/BaseBattleWin.cs
+++ b/Main/System/Battle/BaseBattleWin.cs
@@ -42,7 +42,13 @@
// 鍦ㄦ墦寮�鏃堕渶瑕佹殏鍋滀富绾挎垬鏂�
if (BattleManager.Instance.storyBattleField != null)
+ {
BattleManager.Instance.storyBattleField.IsPause = true;
+ if (UIManager.Instance.IsOpened<EquipExchangeWin>())
+ {
+ UIManager.Instance.CloseWindow<EquipExchangeWin>();
+ }
+ }
}
protected override void OnPreClose()
diff --git a/Main/System/Battle/BattleManager.cs b/Main/System/Battle/BattleManager.cs
index 827433e..64c81a5 100644
--- a/Main/System/Battle/BattleManager.cs
+++ b/Main/System/Battle/BattleManager.cs
@@ -2,6 +2,7 @@
using UnityEngine;
using LitJson;
using System;
+using System.Linq;
public class BattleManager : GameSystemManager<BattleManager>
{
@@ -662,13 +663,13 @@
public void DestroyAllBattleField()
{
- foreach (var kvp in battleFields)
+ var battleFieldsList = battleFields.Values.ToList();
+ foreach (var battleField in battleFieldsList)
{
- BattleField battleField = kvp.Value;
if (battleField == null)
continue;
-
- DestroyBattleField(battleField);
+ battleField.Destroy();
}
}
+
}
\ No newline at end of file
diff --git a/Main/System/DayMission/DayMissionManager.cs b/Main/System/DayMission/DayMissionManager.cs
index daccfee..208d51b 100644
--- a/Main/System/DayMission/DayMissionManager.cs
+++ b/Main/System/DayMission/DayMissionManager.cs
@@ -20,7 +20,7 @@
public override void Init()
{
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
- GlobalTimeEvent.Instance.MS100Event += OnMSEvent;
+ GlobalTimeEvent.Instance.MSEvent += OnMSEvent;
ParseConfig();
}
@@ -28,7 +28,7 @@
public override void Release()
{
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
- GlobalTimeEvent.Instance.MS100Event -= OnMSEvent;
+ GlobalTimeEvent.Instance.MSEvent -= OnMSEvent;
}
void OnBeforePlayerDataInitialize()
diff --git a/Main/System/Equip/EquipModel.cs b/Main/System/Equip/EquipModel.cs
index 4b8f35d..fbb4b5f 100644
--- a/Main/System/Equip/EquipModel.cs
+++ b/Main/System/Equip/EquipModel.cs
@@ -327,9 +327,6 @@
if (waitEquipOPPack)
return false;
- // 鍚庣画琛ュ厖寮曞鎴栬�呭叾浠栨儏鍐典笅锛屼笉鍏佽鍒囨崲瑁呭鐣岄潰
- // if (NewBieCenter.Instance.inGuiding)
- // return;
if (UIManager.Instance.IsOpened<EquipExchangeWin>())
{
@@ -356,6 +353,11 @@
if (NewBieCenter.Instance.inGuiding)
return null;
+ string activeBattleName = BattleManager.Instance.GetActiveBattleName();
+ if (activeBattleName != "" && activeBattleName != "StoryBattleField")
+ return null;
+
+
return PackManager.Instance.GetItemByIndex(PackType.DropItem, waitEquipOP.Dequeue());
}
diff --git a/Main/System/HeroUI/HeroSkillWin.cs b/Main/System/HeroUI/HeroSkillWin.cs
index fc83d71..cc83ae1 100644
--- a/Main/System/HeroUI/HeroSkillWin.cs
+++ b/Main/System/HeroUI/HeroSkillWin.cs
@@ -1,3 +1,4 @@
+using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
@@ -7,11 +8,12 @@
/// </summary>
public class HeroSkillWin : UIBase
{
+ [SerializeField] RectTransform bg;
[SerializeField] SkillBaseCell normalSkillCell;
[SerializeField] Text nameText;
[SerializeField] Text skillTypeText;
[SerializeField] RichText descText;
-
+
[SerializeField] SkillBaseCell angerSkillCell;
[SerializeField] Text name2Text;
[SerializeField] Text skillType2Text;
@@ -24,10 +26,13 @@
{
heroID = functionOrder;
Refresh();
+
+
}
- protected override void OnPreClose()
+ protected override void NextFrameAfterOpen()
{
+ ForceRefreshLayout().Forget();
}
@@ -49,4 +54,13 @@
desc2Text.text = skillConfig2.Description;
}
+ async UniTask ForceRefreshLayout()
+ {
+ await UniTask.DelayFrame(2);
+ LayoutRebuilder.ForceRebuildLayoutImmediate(bg);
+ // 鍒锋柊鎵�鏈塋ayout缁勪欢
+ await UniTask.Delay(100);
+ // 鍒锋柊鎵�鏈塋ayout缁勪欢
+ LayoutRebuilder.ForceRebuildLayoutImmediate(bg);
+ }
}
\ No newline at end of file
diff --git a/Main/System/Main/FightPowerFormula.cs b/Main/System/Main/FightPowerFormula.cs
new file mode 100644
index 0000000..9aca394
--- /dev/null
+++ b/Main/System/Main/FightPowerFormula.cs
@@ -0,0 +1,158 @@
+
+using System.Collections.Generic;
+
+public class FightPowerFormula
+{
+ // 鍩虹灞炴�у叕寮�
+ // 鎴樻枟灞炴�у叕寮�
+ // (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue
+ // 鎴樻枟鍔涘叕寮�
+ // long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000)
+
+ public static double GetBaseAttr(Dictionary<string, double> variables)
+ {
+
+ double lvValue = variables["lvValue"];
+ double equipValue = variables["equipValue"];
+ double bookValue = variables["bookValue"];
+ double realmValue = variables["realmValue"];
+ double gubaoValue = variables["gubaoValue"];
+ double hjgValue = variables["hjgValue"];
+ double horseValue = variables["horseValue"];
+ double lineupHaloPer = variables["lineupHaloPer"];
+ double bookPer = variables["bookPer"];
+ double realmPer = variables["realmPer"];
+ double gubaoPer = variables["gubaoPer"];
+ double hjgPer = variables["hjgPer"];
+ double horsePer = variables["horsePer"];
+ double lineupInitAddPer = variables["lineupInitAddPer"];
+ double lineupLVAddPer = variables["lineupLVAddPer"];
+ double lineupBreakLVAddPer = variables["lineupBreakLVAddPer"];
+ double lineupStarAddPer = variables["lineupStarAddPer"];
+ double inheritPer = variables["inheritPer"];
+ double fetterPer = variables["fetterPer"];
+ double starTalentPer = variables["starTalentPer"];
+ double breakLVPer = variables["breakLVPer"];
+ double awakeTalentPer = variables["awakeTalentPer"];
+ double heroSelfValue = variables["heroSelfValue"];
+
+ return (lvValue + equipValue + bookValue + realmValue + gubaoValue + hjgValue + horseValue) * (1 + lineupHaloPer + bookPer + realmPer + gubaoPer + hjgPer + horsePer + lineupInitAddPer + lineupLVAddPer + lineupBreakLVAddPer + lineupStarAddPer) * (inheritPer + fetterPer + starTalentPer + breakLVPer + awakeTalentPer) + heroSelfValue;
+ }
+
+ public static double GetFightAttr(Dictionary<string, double> variables)
+ {
+ double lvValue = variables["lvValue"];
+ double equipValue = variables["equipValue"];
+ double bookValue = variables["bookValue"];
+ double realmValue = variables["realmValue"];
+ double gubaoValue = variables["gubaoValue"];
+ double hjgValue = variables["hjgValue"];
+ double horseValue = variables["horseValue"];
+ double heroSelfValue = variables["heroSelfValue"];
+ double lineupHaloValue = variables["lineupHaloValue"];
+ double starTalentValue = variables["starTalentValue"];
+ double breakLVValue = variables["breakLVValue"];
+ double awakeTalentValue = variables["awakeTalentValue"];
+ double fetterValue = variables["fetterValue"];
+
+ return lvValue + equipValue + bookValue + realmValue + gubaoValue + hjgValue + horseValue + (heroSelfValue + lineupHaloValue + starTalentValue + breakLVValue + awakeTalentValue) + fetterValue;
+ }
+
+ public static double GetFightPower(Dictionary<string, double> variables)
+ {
+ double Atk = variables["Atk"];
+ double AtkRatio = variables["AtkRatio"];
+ double MaxHP = variables["MaxHP"];
+ double MaxHPRatio = variables["MaxHPRatio"];
+ double Def = variables["Def"];
+ double DefRatio = variables["DefRatio"];
+ double StunRate = variables["StunRate"];
+ double StunRateRatio = variables["StunRateRatio"];
+ double SuperHitRate = variables["SuperHitRate"];
+ double SuperHitRateRatio = variables["SuperHitRateRatio"];
+ double ComboRate = variables["ComboRate"];
+ double ComboRateRatio = variables["ComboRateRatio"];
+ double MissRate = variables["MissRate"];
+ double MissRateRatio = variables["MissRateRatio"];
+ double ParryRate = variables["ParryRate"];
+ double ParryRateRatio = variables["ParryRateRatio"];
+ double SuckHPPer = variables["SuckHPPer"];
+ double SuckHPPerRatio = variables["SuckHPPerRatio"];
+ double StunRateDef = variables["StunRateDef"];
+ double StunRateDefRatio = variables["StunRateDefRatio"];
+ double SuperHitRateDef = variables["SuperHitRateDef"];
+ double SuperHitRateDefRatio = variables["SuperHitRateDefRatio"];
+ double ComboRateDef = variables["ComboRateDef"];
+ double ComboRateDefRatio = variables["ComboRateDefRatio"];
+ double MissRateDef = variables["MissRateDef"];
+ double MissRateDefRatio = variables["MissRateDefRatio"];
+ double ParryRateDef = variables["ParryRateDef"];
+ double ParryRateDefRatio = variables["ParryRateDefRatio"];
+ double SuckHPPerDef = variables["SuckHPPerDef"];
+ double SuckHPPerDefRatio = variables["SuckHPPerDefRatio"];
+ double FinalDamPer = variables["FinalDamPer"];
+ double FinalDamPerRatio = variables["FinalDamPerRatio"];
+ double FinalDamPerDef = variables["FinalDamPerDef"];
+ double FinalDamPerDefRatio = variables["FinalDamPerDefRatio"];
+ double PhyDamPer = variables["PhyDamPer"];
+ double PhyDamPerRatio = variables["PhyDamPerRatio"];
+ double PhyDamPerDef = variables["PhyDamPerDef"];
+ double PhyDamPerDefRatio = variables["PhyDamPerDefRatio"];
+ double MagDamPer = variables["MagDamPer"];
+ double MagDamPerRatio = variables["MagDamPerRatio"];
+ double MagDamPerDef = variables["MagDamPerDef"];
+ double MagDamPerDefRatio = variables["MagDamPerDefRatio"];
+ double NormalSkillPer = variables["NormalSkillPer"];
+ double NormalSkillPerRatio = variables["NormalSkillPerRatio"];
+ double NormalSkillPerDef = variables["NormalSkillPerDef"];
+ double NormalSkillPerDefRatio = variables["NormalSkillPerDefRatio"];
+ double AngerSkillPer = variables["AngerSkillPer"];
+ double AngerSkillPerRatio = variables["AngerSkillPerRatio"];
+ double AngerSkillPerDef = variables["AngerSkillPerDef"];
+ double AngerSkillPerDefRatio = variables["AngerSkillPerDefRatio"];
+ double SuperDamPer = variables["SuperDamPer"];
+ double SuperDamPerRatio = variables["SuperDamPerRatio"];
+ double SuperDamPerDef = variables["SuperDamPerDef"];
+ double SuperDamPerDefRatio = variables["SuperDamPerDefRatio"];
+ double CurePer = variables["CurePer"];
+ double CurePerRatio = variables["CurePerRatio"];
+ double CurePerDef = variables["CurePerDef"];
+ double CurePerDefRatio = variables["CurePerDefRatio"];
+ double ShieldPer = variables["ShieldPer"];
+ double ShieldPerRatio = variables["ShieldPerRatio"];
+ double ShieldPerDef = variables["ShieldPerDef"];
+ double ShieldPerDefRatio = variables["ShieldPerDefRatio"];
+ double DOTPer = variables["DOTPer"];
+ double DOTPerRatio = variables["DOTPerRatio"];
+ double DOTPerDef = variables["DOTPerDef"];
+ double DOTPerDefRatio = variables["DOTPerDefRatio"];
+ double WeiFinalDamPer = variables["WeiFinalDamPer"];
+ double WeiFinalDamPerRatio = variables["WeiFinalDamPerRatio"];
+ double WeiFinalDamPerDef = variables["WeiFinalDamPerDef"];
+ double WeiFinalDamPerDefRatio = variables["WeiFinalDamPerDefRatio"];
+ double ShuFinalDamPer = variables["ShuFinalDamPer"];
+ double ShuFinalDamPerRatio = variables["ShuFinalDamPerRatio"];
+ double ShuFinalDamPerDef = variables["ShuFinalDamPerDef"];
+ double ShuFinalDamPerDefRatio = variables["ShuFinalDamPerDefRatio"];
+ double WuFinalDamPer = variables["WuFinalDamPer"];
+ double WuFinalDamPerRatio = variables["WuFinalDamPerRatio"];
+ double WuFinalDamPerDef = variables["WuFinalDamPerDef"];
+ double WuFinalDamPerDefRatio = variables["WuFinalDamPerDefRatio"];
+ double QunFinalDamPer = variables["QunFinalDamPer"];
+ double QunFinalDamPerRatio = variables["QunFinalDamPerRatio"];
+ double QunFinalDamPerDef = variables["QunFinalDamPerDef"];
+ double QunFinalDamPerDefRatio = variables["QunFinalDamPerDefRatio"];
+
+
+
+ return Atk * AtkRatio + MaxHP * MaxHPRatio + Def * DefRatio + (StunRate * StunRateRatio + SuperHitRate * SuperHitRateRatio + ComboRate * ComboRateRatio + MissRate * MissRateRatio + ParryRate * ParryRateRatio + SuckHPPer * SuckHPPerRatio + StunRateDef * StunRateDefRatio + SuperHitRateDef * SuperHitRateDefRatio + ComboRateDef * ComboRateDefRatio + MissRateDef * MissRateDefRatio + ParryRateDef * ParryRateDefRatio + SuckHPPerDef * SuckHPPerDefRatio + FinalDamPer * FinalDamPerRatio + FinalDamPerDef * FinalDamPerDefRatio + PhyDamPer * PhyDamPerRatio + PhyDamPerDef * PhyDamPerDefRatio + MagDamPer * MagDamPerRatio + MagDamPerDef * MagDamPerDefRatio + NormalSkillPer * NormalSkillPerRatio + NormalSkillPerDef * NormalSkillPerDefRatio + AngerSkillPer * AngerSkillPerRatio + AngerSkillPerDef * AngerSkillPerDefRatio + SuperDamPer * SuperDamPerRatio + SuperDamPerDef * SuperDamPerDefRatio + CurePer * CurePerRatio + CurePerDef * CurePerDefRatio + ShieldPer * ShieldPerRatio + ShieldPerDef * ShieldPerDefRatio + DOTPer * DOTPerRatio + DOTPerDef * DOTPerDefRatio + WeiFinalDamPer * WeiFinalDamPerRatio + WeiFinalDamPerDef * WeiFinalDamPerDefRatio + ShuFinalDamPer * ShuFinalDamPerRatio + ShuFinalDamPerDef * ShuFinalDamPerDefRatio + WuFinalDamPer * WuFinalDamPerRatio + WuFinalDamPerDef * WuFinalDamPerDefRatio + QunFinalDamPer * QunFinalDamPerRatio + QunFinalDamPerDef * QunFinalDamPerDefRatio) / 100.0 - 55000;
+
+ }
+
+ public static double GetSkillsFightPower(Dictionary<string, double> variables)
+ {
+ double SkillPower = variables["SkillPower"];
+ double OfficialLV = variables["OfficialLV"];
+ return SkillPower * OfficialLV;
+ }
+}
\ No newline at end of file
diff --git a/Main/System/Main/FightPowerFormula.cs.meta b/Main/System/Main/FightPowerFormula.cs.meta
new file mode 100644
index 0000000..40b9582
--- /dev/null
+++ b/Main/System/Main/FightPowerFormula.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7ccd965ff7cf97e40bc0c620b706bcff
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/System/Main/FightPowerManager.cs b/Main/System/Main/FightPowerManager.cs
index 05a4476..a73bea9 100644
--- a/Main/System/Main/FightPowerManager.cs
+++ b/Main/System/Main/FightPowerManager.cs
@@ -4,7 +4,7 @@
using System.Linq;
using UnityEngine;
using LitJson;
-using Spine;
+
//锛佸崟鑻遍泟鏌ョ湅鎴樺姏 鍙畻鑷繁鐨勪笂闃靛睘鎬� 涓嶇畻缇佺粖 鎬讳笂闃靛睘鎬� 鍏夌幆
// 鎴樺姏鐨勮绠楁柟寮�
@@ -20,7 +20,7 @@
Dictionary<string, double> propertyVariables = new Dictionary<string, double>();
Dictionary<string, double> fightPowerVariables = new Dictionary<string, double>(); //鎬绘垬鍔涗腑鐨勫崟姝﹀皢鎴樺姏
-
+ int useFormulaType = 0; //鍏紡璋冪敤鏂瑰紡0 浠g爜 1鍏紡
public FightPowerManager()
{
// 鏁板��1锛氬熀纭�涓夌淮灞炴�ц绠楀叕寮�
@@ -53,7 +53,7 @@
dropIndexCalc = dropindex;
#if UNITY_EDITOR
- Debug.Log("鎴樺姏锛氬垵濮嬪寲鍙傛暟 dropIndex锛�" + dropIndexCalc + " 闃靛瀷锛�" + teamTypeCalc + " ispreview:" + ispreview);
+ // Debug.Log("鎴樺姏锛氬垵濮嬪寲鍙傛暟 dropIndex锛�" + dropIndexCalc + " 闃靛瀷锛�" + teamTypeCalc + " ispreview:" + ispreview);
#endif
}
#endregion
@@ -74,14 +74,14 @@
//绛夌骇灞炴��
void RefreshLVAttrs()
{
- lvAttrs.Clear();
+ // lvAttrs.Clear();
var playerLVConfig = PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV);
foreach (var attrType in PlayerPropertyConfig.baseAttrs)
{
lvAttrs[attrType] = GetPlayerLVValue(playerLVConfig, attrType);
}
#if UNITY_EDITOR
- Debug.Log("鎴樺姏锛氱瓑绾у睘鎬� " + JsonMapper.ToJson(lvAttrs));
+ // Debug.Log("鎴樺姏锛氱瓑绾у睘鎬� " + JsonMapper.ToJson(lvAttrs));
#endif
}
@@ -107,7 +107,7 @@
//瀹樿亴灞炴��
void RefreshOfficialAttrs()
{
- officialAttrs.Clear();
+ // officialAttrs.Clear();
var config = RealmConfig.Get(PlayerDatas.Instance.baseData.realmLevel);
for (int i = 0; i < config.AddAttrType.Length; i++)
{
@@ -115,7 +115,7 @@
officialAttrs[id] = config.AddAttrNum[i];
}
#if UNITY_EDITOR
- Debug.Log("鎴樺姏锛氬畼鑱屽睘鎬� " + JsonMapper.ToJson(officialAttrs));
+ // Debug.Log("鎴樺姏锛氬畼鑱屽睘鎬� " + JsonMapper.ToJson(officialAttrs));
#endif
}
@@ -175,7 +175,7 @@
}
#if UNITY_EDITOR
- Debug.Log("鎴樺姏锛氳澶囧睘鎬� " + JsonMapper.ToJson(equipAttrs));
+ // Debug.Log("鎴樺姏锛氳澶囧睘鎬� " + JsonMapper.ToJson(equipAttrs));
#endif
}
@@ -187,12 +187,12 @@
lineUpPerDict = HeroUIManager.Instance.GetLineupPer(teamTypeCalc, isPreviewTeamPower);
#if UNITY_EDITOR
- Debug.Log("鎴樺姏锛氫笂闃靛睘鎬� " + JsonMapper.ToJson(lineUpPerDict));
+ // Debug.Log("鎴樺姏锛氫笂闃靛睘鎬� " + JsonMapper.ToJson(lineUpPerDict));
#endif
// 闃靛锛氬浗瀹讹紙鍏夌幆锛夊睘鎬�
countryAttrs = HeroUIManager.Instance.GetCountryAttrs(teamTypeCalc, isPreviewTeamPower);
#if UNITY_EDITOR
- Debug.Log("鎴樺姏锛氬浗瀹讹紙鍏夌幆锛夊睘鎬� " + JsonMapper.ToJson(countryAttrs));
+ // Debug.Log("鎴樺姏锛氬浗瀹讹紙鍏夌幆锛夊睘鎬� " + JsonMapper.ToJson(countryAttrs));
#endif
}
@@ -223,7 +223,7 @@
// 鍗曞熀纭�灞炴�ц绠�
public double GetPropertyVaule(int attrType, HeroInfo hero, string formula)
{
- propertyVariables.Clear();
+ // propertyVariables.Clear();
propertyVariables["lvValue"] = lvAttrs.ContainsKey(attrType) ? lvAttrs[attrType] : 0;
propertyVariables["equipValue"] = equipAttrs.ContainsKey(attrType) ? equipAttrs[attrType] : 0;
propertyVariables["bookValue"] = 0;
@@ -263,12 +263,66 @@
#if UNITY_EDITOR
//鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑�
- var tmpPropertyVariables = propertyVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
- if (!tmpPropertyVariables.IsNullOrEmpty())
- propertyStrForDebug += $"灞炴�D {attrType} - {JsonMapper.ToJson(tmpPropertyVariables)}";
+ // var tmpPropertyVariables = propertyVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
+ // if (!tmpPropertyVariables.IsNullOrEmpty())
+ // propertyStrForDebug += $"灞炴�D {attrType} - {JsonMapper.ToJson(tmpPropertyVariables)}";
#endif
return JaceCalculator.Calculate(formula, propertyVariables);
}
+
+ public double GetPropertyVaule(int attrType, HeroInfo hero, int type)
+ {
+ // propertyVariables.Clear();
+ propertyVariables["lvValue"] = lvAttrs.ContainsKey(attrType) ? lvAttrs[attrType] : 0;
+ propertyVariables["equipValue"] = equipAttrs.ContainsKey(attrType) ? equipAttrs[attrType] : 0;
+ propertyVariables["bookValue"] = 0;
+ propertyVariables["bookPer"] = GetBookPer(attrType) / 10000.0f;
+ propertyVariables["realmValue"] = officialAttrs.ContainsKey(attrType) ? officialAttrs[attrType] : 0;
+ propertyVariables["realmPer"] = GetOfficialPer(attrType) / 10000.0f;
+ propertyVariables["gubaoValue"] = 0;
+ propertyVariables["gubaoPer"] = 0;
+ propertyVariables["hjgValue"] = 0;
+ propertyVariables["hjgPer"] = 0;
+ propertyVariables["horseValue"] = 0;
+ propertyVariables["horsePer"] = 0;
+
+ //锛侊紒锛佸崟姝﹀皢鎴樺姏棰勮鐨勮瘽闇�瑕佹帓闄ら槦浼嶅奖鍝嶆垬鍔涳紝鍙畻姝﹀皢鑷韩鐨勪笂闃靛睘鎬�
+ propertyVariables["lineupInitAddPer"] = GetLineUpPer(attrType, "lineupInitAddPer") / 10000.0f;
+ propertyVariables["lineupLVAddPer"] = GetLineUpPer(attrType, "lineupLVAddPer") / 10000.0f;
+ propertyVariables["lineupBreakLVAddPer"] = GetLineUpPer(attrType, "lineupBreakLVAddPer") / 10000.0f;
+ propertyVariables["lineupStarAddPer"] = GetLineUpPer(attrType, "lineupStarAddPer") / 10000.0f;
+
+ //闃靛鍏夌幆 涓夊洿鐧惧垎姣斿姞鎴�
+ propertyVariables["lineupHaloValue"] = countryAttrs.ContainsKey(attrType) ? countryAttrs[attrType] : 0;
+ propertyVariables["lineupHaloPer"] = GetCountryPer(attrType) / 10000.0f;
+
+
+ //姝﹀皢灞炴��
+ propertyVariables["inheritPer"] = hero.GetInheritAttrPer(attrType) / 10000.0f;
+ propertyVariables["heroSelfValue"] = hero.GetSelfAddValue(attrType);
+ propertyVariables["heroSelfPer"] = hero.GetSelfAddPer(attrType) / 10000.0f;
+ propertyVariables["starTalentValue"] = hero.GetTalentAttrValue(attrType);
+ propertyVariables["starTalentPer"] = hero.GetTalentAttrPer(attrType) / 10000.0f;
+ propertyVariables["breakLVValue"] = hero.GetBreakAttrValue(attrType);
+ propertyVariables["breakLVPer"] = hero.GetBreakAttrPer(attrType) / 10000.0f;
+ propertyVariables["awakeTalentValue"] = hero.GetAwakeAttrValue(attrType);
+ propertyVariables["awakeTalentPer"] = hero.GetAwakeAttrPer(attrType) / 10000.0f;
+ propertyVariables["fetterValue"] = hero.GetFetterAttrValue(attrType);
+ propertyVariables["fetterPer"] = hero.GetFetterAttrPer(attrType) / 10000.0f;
+
+#if UNITY_EDITOR
+ //鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑�
+ // var tmpPropertyVariables = propertyVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
+ // if (!tmpPropertyVariables.IsNullOrEmpty())
+ // propertyStrForDebug += $"灞炴�D {attrType} - {JsonMapper.ToJson(tmpPropertyVariables)}";
+#endif
+ if (type == 0)
+ return FightPowerFormula.GetBaseAttr(propertyVariables);
+ else
+ return FightPowerFormula.GetFightAttr(propertyVariables);
+ }
+
+
int GetLineUpPer(int attrType, string key)
@@ -325,7 +379,7 @@
public long CalculatePower()
{
#if UNITY_EDITOR
- Debug.Log("鎴樺姏锛氬紑濮嬭绠�");
+ // Debug.Log("鎴樺姏锛氬紑濮嬭绠�");
#endif
// --- 鍏堣绠楁墍鏈夊姛鑳界殑姹囨�诲睘鎬� ---
RefreshLVAttrs();
@@ -359,7 +413,7 @@
}
#if UNITY_EDITOR
- Debug.Log("鎴樺姏锛氳绠楀畬姣� " + fightPower);
+ // Debug.Log("鎴樺姏锛氳绠楀畬姣� " + fightPower);
#endif
return fightPower;
}
@@ -386,16 +440,22 @@
}
if (config.showType == 1)
{
- fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, propertyFormula), 3);
+ if (useFormulaType == 0)
+ fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, 0), 3);
+ else
+ fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, propertyFormula), 3);
}
else
{
- fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, fightPropertyFormula), 3);
+ if (useFormulaType == 0)
+ fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, 1), 3);
+ else
+ fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, fightPropertyFormula), 3);
}
}
#if UNITY_EDITOR
- Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}");
+ // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}");
#endif
//灞炴�х郴鏁版牴鎹畼鑱岀瓑绾х殑鍔犳垚
@@ -443,13 +503,21 @@
fightPowerVariables["CurePerRatio"] = fightPowerRatioConfig.CurePerRatio;
fightPowerVariables["CurePerDefRatio"] = fightPowerRatioConfig.CurePerDefRatio;
+ long fightPower;
+ if (useFormulaType == 0)
+ {
+ fightPower = (long)FightPowerFormula.GetFightPower(fightPowerVariables);
+ }
+ else
+ {
- long fightPower = (long)JaceCalculator.Calculate(fightPowerFormula, fightPowerVariables);
+ fightPower = (long)JaceCalculator.Calculate(fightPowerFormula, fightPowerVariables);
+ }
#if UNITY_EDITOR
- //鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑�
- var tmpFightPowerVariables = fightPowerVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
- if (!tmpFightPowerVariables.IsNullOrEmpty())
- Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�ф垬鍔� {fightPower} 灞炴�ф垬鍔涘弬鏁� {JsonMapper.ToJson(tmpFightPowerVariables)}");
+ //鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑�
+ // var tmpFightPowerVariables = fightPowerVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
+ // if (!tmpFightPowerVariables.IsNullOrEmpty())
+ // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�ф垬鍔� {fightPower} 灞炴�ф垬鍔涘弬鏁� {JsonMapper.ToJson(tmpFightPowerVariables)}");
#endif
//鍔犱笂鎶�鑳芥垬鍔�
@@ -458,15 +526,23 @@
fightPowerVariables["OfficialLV"] = PlayerDatas.Instance.baseData.realmLevel;
fightPowerVariables["SkillPower"] = hero.GetSkillsFightPower();
- long skillPower = (long)JaceCalculator.Calculate(skillFightPowerFormula, fightPowerVariables);
+ long skillPower;
+ if (useFormulaType == 0)
+ {
+ skillPower = (long)FightPowerFormula.GetSkillsFightPower(fightPowerVariables);
+ }
+ else
+ {
+ skillPower = (long)JaceCalculator.Calculate(skillFightPowerFormula, fightPowerVariables);
+ }
#if UNITY_EDITOR
- Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎶�鑳芥垬鍔� {skillPower} 鎶�鑳藉弬鏁� {JsonMapper.ToJson(fightPowerVariables)}");
+ // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎶�鑳芥垬鍔� {skillPower} 鎶�鑳藉弬鏁� {JsonMapper.ToJson(fightPowerVariables)}");
- Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎬绘垬鍔� {fightPower + skillPower}");
+ // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎬绘垬鍔� {fightPower + skillPower}");
#endif
- return fightPower + skillPower;
+ return fightPower + skillPower;
}
@@ -550,15 +626,15 @@
}
if (config.showType == 1)
{
- tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, propertyFormula);
+ tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, 0);
}
else
{
- tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, fightPropertyFormula);
+ tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, 1);
}
}
#if UNITY_EDITOR
- Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}");
+ // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}");
#endif
return tmpAttrs;
}
diff --git a/Main/System/Main/MainWin.cs b/Main/System/Main/MainWin.cs
index 0828ab3..36a0809 100644
--- a/Main/System/Main/MainWin.cs
+++ b/Main/System/Main/MainWin.cs
@@ -28,7 +28,7 @@
[SerializeField] UIEffectPlayer openCloseAnim;
[SerializeField] FillTween cdTween;
[SerializeField] Text hammerText;
-
+
bool isForcePlayFightUIAnim = true; //寮哄埗鎾斁鎴樻枟閿ゅ瓙妗嗗姩鐢�
public static event Action TabChangeEvent;
@@ -36,7 +36,10 @@
{
base.InitComponent();
- avatarCell.button.AddListener(() => { });
+ avatarCell.button.SetListener(() =>
+ {
+ UIManager.Instance.OpenWindow<PlayerProfileWin>();
+ });
}
void Display()
@@ -50,6 +53,7 @@
{
PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
AutoFightModel.Instance.OnFightEvent += OnSkillCast;
+ RenameManager.Instance.OnUpdateRenameResultEvent += OnUpdateRenameResultEvent;
base.OnPreOpen();
// 鍒锋柊UI
@@ -60,17 +64,22 @@
{
PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
AutoFightModel.Instance.OnFightEvent -= OnSkillCast;
+ RenameManager.Instance.OnUpdateRenameResultEvent -= OnUpdateRenameResultEvent;
base.OnPreClose();
isForcePlayFightUIAnim = true;
}
+ private void OnUpdateRenameResultEvent()
+ {
+ Display();
+ }
void DisplayTopBar()
{
topBar.SetActive(functionOrder == 0 || functionOrder == 2);
}
-
+
//鎴樻枟鎸夐挳鍔ㄧ敾
void ClickAnimation(int index)
{
@@ -199,7 +208,7 @@
{
return;
}
-
+
ClickAnimation(index);
// 鏇存柊褰撳墠閫変腑鐨勬爣绛剧储寮�
@@ -433,6 +442,6 @@
OnTabButtonClicked(lastWinOrder);
}
-
+
#endregion
}
\ No newline at end of file
diff --git a/Main/System/Main/MoneyMoveByPath.cs b/Main/System/Main/MoneyMoveByPath.cs
index bcd0f0f..e290ff8 100644
--- a/Main/System/Main/MoneyMoveByPath.cs
+++ b/Main/System/Main/MoneyMoveByPath.cs
@@ -20,6 +20,10 @@
public Transform targetPosition;
List<ImageEx> imgMoneys = new List<ImageEx>();
+ int pointCount = 30;
+ Vector3[] points = new Vector3[30];
+ Vector3[] points2 = new Vector3[30];
+
/// <summary>
/// 鎾斁鎺夎惤鍔ㄧ敾
/// </summary>
@@ -54,8 +58,7 @@
}
//閫氳繃 heightCurve 鐢熸垚璺緞锛屾椂闂翠负x 鎬绘椂闂翠负1锛寉涓洪珮搴︼紝鍋忕Щ閲忎负100
- int pointCount = 30;
- Vector3[] points = new Vector3[pointCount];
+
for (int i = 0; i < pointCount; i++)
{
float x = i / (pointCount - 1f);
@@ -64,8 +67,6 @@
}
-
-
for (int i = 0; i < imgMoneys.Count; i++)
{
@@ -84,13 +85,12 @@
// x y 闅忔満涓嬪樊寮�
float randX = Random.Range(0.2f, 1f);
float randY = Random.Range(0.6f, 1f);
- Vector3[] points2 = new Vector3[pointCount];
+
for (int j = 0; j < points.Length; j++)
{
points2[j] = new Vector3((points[j].x + offsetX)* randDir * randX, points[j].y * randY, points[j].z);
}
moneyImg.transform.localPosition = points2[0];
-
moneyImg.transform.DOLocalPath(points2, duration1, PathType.CatmullRom).SetEase(Ease.InOutSine).OnComplete(() =>
{
diff --git a/Main/System/PhantasmPavilion/AvatarCell.cs b/Main/System/PhantasmPavilion/AvatarCell.cs
index 4a73a2c..354704e 100644
--- a/Main/System/PhantasmPavilion/AvatarCell.cs
+++ b/Main/System/PhantasmPavilion/AvatarCell.cs
@@ -56,6 +56,7 @@
{
if (m_button == null)
{
+ LoadPrefab();
m_button = this.GetComponent<ButtonEx>("AvatarCell/Img_BG");
}
return m_button;
diff --git a/Main/System/PlayerProfile.meta b/Main/System/PlayerProfile.meta
new file mode 100644
index 0000000..11bfd63
--- /dev/null
+++ b/Main/System/PlayerProfile.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d96838ad917e38e418d0c8df7594ac01
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/System/PlayerProfile/ExchangeCodeWin.cs b/Main/System/PlayerProfile/ExchangeCodeWin.cs
new file mode 100644
index 0000000..6d25424
--- /dev/null
+++ b/Main/System/PlayerProfile/ExchangeCodeWin.cs
@@ -0,0 +1,89 @@
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class ExchangeCodeWin : UIBase
+{
+ [SerializeField] InputField input;
+ [SerializeField] Button receiveBtn;
+ const string exchangeUrl = "http://gamecenter.secondworld.net.cn:53003/Coupon/CouponCode.php?";
+ bool isCool = false;
+ float time = 0;
+
+ protected override void InitComponent()
+ {
+ base.InitComponent();
+ receiveBtn.AddListener(ClickRecevieBtn);
+ }
+
+ protected override void OnPreOpen()
+ {
+ base.OnPreOpen();
+ time = 0;
+ isCool = false;
+ InitUI();
+ }
+
+ protected override void OnPreClose()
+ {
+ base.OnPreClose();
+ }
+
+ void LateUpdate()
+ {
+ if (isCool)
+ {
+ time += Time.deltaTime;
+ if (time >= 3)
+ {
+ time = 0;
+ isCool = false;
+ }
+ }
+ }
+
+ private void InitUI()
+ {
+ input.text = string.Empty;
+ }
+
+ private void ClickRecevieBtn()
+ {
+ if (isCool) return;
+
+ string passward = input.text;
+ if (string.IsNullOrEmpty(passward))
+ {
+ SysNotifyMgr.Instance.ShowTip("InputExchangeCode");
+ return;
+ }
+ else
+ {
+ isCool = true;
+ var tables = new Dictionary<string, string>();
+ tables["channel"] = VersionConfig.Get().appId;
+ tables["code"] = passward;
+#if UNITY_EDITOR
+ //tables["accid"] = ModelCenter.Instance.GetModel<LoginModel>().accountBuf;
+ tables["accid"] = PlayerDatas.Instance.baseData.AccID;
+#else
+ tables["accid"] = ynmbxxjUtil.Instance.FreePlatformInfo.account;
+#endif
+ tables["sid"] = ServerListCenter.Instance.currentServer.region_flag.ToString();
+ tables["pushurl"] = ServerListCenter.Instance.currentServer.region_domain;
+ tables["spid"] = VersionConfig.Get().SpID;
+ tables["roleid"] = UIHelper.ServerStringTrim(PlayerDatas.Instance.baseData.PlayerName);
+ tables["level"] = PlayerDatas.Instance.baseData.LV.ToString();
+ tables["viplevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString();
+ HttpRequest.Instance.RequestHttpGet(StringUtility.Contact(exchangeUrl, HttpRequest.HashtablaToString(tables)), HttpRequest.defaultHttpContentType, 1, null);
+ }
+ // if (passward.Length > 1)
+ // {
+ // string wxCode = passward.Substring(0, 2);
+ // if (wxCode == "wx")
+ // {
+ // WindowCenter.Instance.Close<WelfareWin>();
+ // }
+ // }
+ }
+}
diff --git a/Main/System/PlayerProfile/ExchangeCodeWin.cs.meta b/Main/System/PlayerProfile/ExchangeCodeWin.cs.meta
new file mode 100644
index 0000000..3dc2c71
--- /dev/null
+++ b/Main/System/PlayerProfile/ExchangeCodeWin.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4fc65570fe03ebc41bddb56d98345fce
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/System/PlayerProfile/PlayerProfileWin.cs b/Main/System/PlayerProfile/PlayerProfileWin.cs
new file mode 100644
index 0000000..98c6a8f
--- /dev/null
+++ b/Main/System/PlayerProfile/PlayerProfileWin.cs
@@ -0,0 +1,86 @@
+using UnityEngine;
+
+public class PlayerProfileWin : UIBase
+{
+ [SerializeField] AvatarCell avatarCell;
+ [SerializeField] OfficialTitleCell officialTitleCell;
+ [SerializeField] TextEx txtPlayerName;
+ [SerializeField] TextEx txtFightPoint;
+ [SerializeField] TextEx txtPlayerID;
+ [SerializeField] TextEx txtServerName;
+ [SerializeField] TextEx txtFamilyName;
+ [SerializeField] ButtonEx btnSetting;
+ [SerializeField] ButtonEx btnAnnouncement;
+ [SerializeField] ButtonEx btnCustomerService;
+ [SerializeField] ButtonEx btnRedemptionCode;
+ [SerializeField] ButtonEx btnForum;
+ [SerializeField] ButtonEx btnAssistant;
+ [SerializeField] ButtonEx btnGamingCommunity;
+ [SerializeField] ButtonEx btnSwitchServer;
+ [SerializeField] ButtonEx btnSyncPlatformAvatar;
+ [SerializeField] ButtonEx btnCopy;
+ [SerializeField] ButtonEx btnChangeName;
+ [SerializeField] ButtonEx btnText1;
+ [SerializeField] ButtonEx btnText2;
+ protected override void InitComponent()
+ {
+ base.InitComponent();
+ btnSetting.SetListener(() => { UIManager.Instance.OpenWindow<SystemSetWin>(); });
+ btnAnnouncement.SetListener(() => { GameNotice.OpenGameNoticeForce(); });
+ btnSwitchServer.SetListener(() => { GameNetSystem.Instance.LoginOut(); });
+ btnRedemptionCode.SetListener(() => { UIManager.Instance.OpenWindow<ExchangeCodeWin>(); });
+ btnCopy.SetListener(() =>
+ {
+ UIHelper.CopyToClipboard(PlayerDatas.Instance.baseData.PlayerID.ToString());
+ SysNotifyMgr.Instance.ShowTip("CopySuccess");
+ });
+ btnChangeName.SetListener(() => { UIManager.Instance.OpenWindow<RenameWin>(); });
+ btnText1.SetListener(() =>
+ {
+ GameAgeWarnWin.data = 1;
+ UIManager.Instance.OpenWindow<GameAgeWarnWin>();
+ });
+ btnText2.SetListener(() =>
+ {
+ GameAgeWarnWin.data = 2;
+ UIManager.Instance.OpenWindow<GameAgeWarnWin>();
+ });
+ }
+
+ protected override void OnPreOpen()
+ {
+ base.OnPreOpen();
+ RenameManager.Instance.OnUpdatePlayerNameCountEvent += OnUpdatePlayerNameCount;
+ RenameManager.Instance.OnUpdateRenameResultEvent += OnUpdateRenameResultEvent;
+ Display();
+ }
+
+ protected override void OnPreClose()
+ {
+ base.OnPreClose();
+ RenameManager.Instance.OnUpdatePlayerNameCountEvent -= OnUpdatePlayerNameCount;
+ RenameManager.Instance.OnUpdateRenameResultEvent -= OnUpdateRenameResultEvent;
+ }
+ private void OnUpdateRenameResultEvent()
+ {
+ Display();
+ }
+
+ private void OnUpdatePlayerNameCount()
+ {
+ Display();
+ }
+
+ void Display()
+ {
+ txtPlayerName.text = PlayerDatas.Instance.baseData.PlayerName;
+ txtFightPoint.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower);
+ txtPlayerID.text = Language.Get("PlayerProfile10", PlayerDatas.Instance.baseData.PlayerID.ToString());
+ txtServerName.text = Language.Get("PlayerProfile11", ServerListCenter.Instance.GetServerName(UIHelper.GetServerIDByAccount(PlayerDatas.Instance.baseData.AccID)));
+ txtFamilyName.text = Language.Get("PlayerProfile12", PlayerDatas.Instance.fairyData.HasFairy ? PlayerDatas.Instance.baseData.FamilyName : Language.Get("PlayerProfile14"));
+ avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
+ PlayerDatas.Instance.baseData.face,
+ PlayerDatas.Instance.baseData.facePic));
+ officialTitleCell.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
+ }
+}
\ No newline at end of file
diff --git a/Main/System/PlayerProfile/PlayerProfileWin.cs.meta b/Main/System/PlayerProfile/PlayerProfileWin.cs.meta
new file mode 100644
index 0000000..b238260
--- /dev/null
+++ b/Main/System/PlayerProfile/PlayerProfileWin.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ea72bcc95f8931247844dde3088e0440
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/System/PlayerProfile/RenameManager.cs b/Main/System/PlayerProfile/RenameManager.cs
new file mode 100644
index 0000000..31c8642
--- /dev/null
+++ b/Main/System/PlayerProfile/RenameManager.cs
@@ -0,0 +1,145 @@
+using System;
+using System.Text;
+
+public class RenameManager : GameSystemManager<RenameManager>
+{
+ public int moneyType;
+ public int moneyNeed;
+ public override void Init()
+ {
+ DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitializeEvent;
+
+ FuncConfigConfig config = FuncConfigConfig.Get("PlayerRename");
+ int[] arr = ConfigParse.GetMultipleStr<int>(config.Numerical3);
+ moneyType = arr[0];
+ moneyNeed = arr[1];
+ }
+
+ public override void Release()
+ {
+ DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitializeEvent;
+ }
+
+ private void OnBeforePlayerDataInitializeEvent()
+ {
+ RenameManagerCount = 0;
+ }
+
+ public event Action OnUpdateRenameResultEvent;
+ public void UpdateRenameResult(HA921_tagSCRenameResult vNetData)
+ {
+ if (vNetData == null)
+ return;
+ PlayerDatas.Instance.baseData.PlayerName = UIHelper.ServerStringTrim(vNetData.PlayerName);
+ SysNotifyMgr.Instance.ShowTip("RenameSuccess");
+ OnUpdateRenameResultEvent?.Invoke();
+ }
+
+ int RenameManagerCount = 0; // 鏀瑰悕娆℃暟 涓�1 浠h〃宸茬粡棣栨鏀瑰悕杩囷紝鏈敼杩囦笂绾夸笉浼氭敹鍒拌灏佸寘
+ public event Action OnUpdatePlayerNameCountEvent;
+ public void UpdatePlayerNameCount(HA123_tagUpdatePlayerNameCount vNetData)
+ {
+ if (vNetData == null)
+ return;
+ RenameManagerCount = (int)vNetData.Count;
+ OnUpdatePlayerNameCountEvent?.Invoke();
+ }
+
+ public void SendRenamePack(string name)
+ {
+ CA122_tagUpdatePlayerName pack = new CA122_tagUpdatePlayerName();
+ pack.NewName = name;
+ pack.NewNameLen = (byte)GetUTF8InfoLen(name);
+ GameNetSystem.Instance.SendInfo(pack);
+ }
+
+ public bool IsFirstRename()
+ {
+ return RenameManagerCount == 0;
+ }
+
+ public string GetRondomNameByJob(int job)
+ {
+ if (!RandomNameConfig.TryGetRandomName1ByJob(job, out var randomNameList1))
+ return string.Empty;
+ if (!RandomNameConfig.TryGetRandomName2ByJob(job, out var randomNameList2))
+ return string.Empty;
+
+ int randomNameIndex1 = UnityEngine.Random.Range(0, randomNameList1.Count - 1);
+ int randomNameIndex2 = UnityEngine.Random.Range(0, randomNameList2.Count - 1);
+ return StringUtility.Contact(randomNameList1[randomNameIndex1], randomNameList2[randomNameIndex2]);
+ }
+
+ public bool CheckNameLimit(string name, out int errorCode)
+ {
+ errorCode = 0;
+ if (string.IsNullOrEmpty(name))
+ {
+ errorCode = 0;
+ return false;
+ }
+
+ if (!UIHelper.SatisfyNameLength(name, out errorCode))
+ {
+ return false;
+ }
+
+ if (DirtyWordConfig.IsDirtWord(name) || UIHelper.HasSpecialCharac(name)
+ || DirtyNameConfig.IsDirtName(name))
+ {
+ errorCode = 3;
+ return false;
+ }
+
+ if (name == PlayerDatas.Instance.baseData.PlayerName)
+ {
+ errorCode = 4;
+ return false;
+ }
+ return true;
+ }
+
+ public void ShowNameErrorTip(int _errorCode)
+ {
+ switch (_errorCode)
+ {
+ case 0:
+ //绌�
+ SysNotifyMgr.Instance.ShowTip("FamilyNameChangeNoNull");
+ break;
+ case 1:
+ // 鍚嶅瓧闀垮害杩囬暱
+ SysNotifyMgr.Instance.ShowTip("NameError2", 7);
+ break;
+ case 2:
+ // 鍚嶅瓧闀垮害杩囩煭
+ SysNotifyMgr.Instance.ShowTip("NameError1", 2);
+ break;
+ case 3:
+ // 鑴忓瓧
+ SysNotifyMgr.Instance.ShowTip("NameSensitive");
+ break;
+ case 4:
+ // 鍚嶅瓧宸插瓨鍦�
+ SysNotifyMgr.Instance.ShowTip("NameExists");
+ break;
+ }
+ }
+
+ public string GetSafeRandomName()
+ {
+ int job = PlayerDatas.Instance.baseData.Job;
+ for (int i = 0; i < 9999; i++)
+ {
+ string name = GetRondomNameByJob(job);
+ if (CheckNameLimit(name, out int errorCode))
+ return name;
+ }
+ return string.Empty;
+ }
+
+ public static int GetUTF8InfoLen(string msg)
+ {
+ return Encoding.UTF8.GetBytes(msg).Length;
+ }
+}
diff --git a/Main/System/PlayerProfile/RenameManager.cs.meta b/Main/System/PlayerProfile/RenameManager.cs.meta
new file mode 100644
index 0000000..52c0c93
--- /dev/null
+++ b/Main/System/PlayerProfile/RenameManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b180558cd4c7e69429210cc1750a4789
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/System/PlayerProfile/RenameWin.cs b/Main/System/PlayerProfile/RenameWin.cs
new file mode 100644
index 0000000..1cb91eb
--- /dev/null
+++ b/Main/System/PlayerProfile/RenameWin.cs
@@ -0,0 +1,93 @@
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class RenameWin : UIBase
+{
+ [SerializeField] InputField input;
+ [SerializeField] Button btnOk;
+ [SerializeField] Button btnRandom;
+ [SerializeField] TextEx txtFirst;
+ [SerializeField] TextEx txtMoney;
+ [SerializeField] ImageEx imgMoney;
+
+ RenameManager manager { get { return RenameManager.Instance; } }
+ protected override void InitComponent()
+ {
+ base.InitComponent();
+ btnRandom.SetListener(() =>
+ {
+ input.text = manager.GetSafeRandomName();
+ });
+ btnOk.SetListener(() =>
+ {
+ bool isFirstRename = manager.IsFirstRename();
+ if (!isFirstRename && !UIHelper.CheckMoneyCount(manager.moneyType, manager.moneyNeed))
+ {
+ string title = Language.Get("Mail101");
+ string info = Language.Get("PlayerProfile22");
+ ConfirmCancel.ShowPopConfirm(title, info, (bool isOk) =>
+ {
+ if (isOk)
+ {
+
+ }
+ else
+ {
+ CloseWindow();
+ }
+ });
+ return;
+ }
+
+ if (!manager.CheckNameLimit(input.text, out var errorCode))
+ {
+ manager.ShowNameErrorTip(errorCode);
+ return;
+ }
+
+ manager.SendRenamePack(input.text);
+ });
+ }
+
+ protected override void OnPreOpen()
+ {
+ base.OnPreOpen();
+ manager.OnUpdatePlayerNameCountEvent += OnUpdatePlayerNameCount;
+ manager.OnUpdateRenameResultEvent += OnUpdateRenameResultEvent;
+ PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
+ Display();
+ }
+
+ protected override void OnPreClose()
+ {
+ base.OnPreClose();
+ manager.OnUpdatePlayerNameCountEvent -= OnUpdatePlayerNameCount;
+ manager.OnUpdateRenameResultEvent -= OnUpdateRenameResultEvent;
+ PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
+ }
+
+ private void PlayerDataRefresh(PlayerDataType type)
+ {
+ Display();
+ }
+
+ private void OnUpdateRenameResultEvent()
+ {
+ Display();
+ }
+
+ private void OnUpdatePlayerNameCount()
+ {
+ Display();
+ }
+
+ void Display()
+ {
+ bool isFirstRename = manager.IsFirstRename();
+ txtFirst.SetActive(isFirstRename);
+ txtMoney.SetActive(!isFirstRename);
+ imgMoney.SetIconWithMoneyType(manager.moneyType);
+ txtMoney.text = UIHelper.ShowUseMoney(manager.moneyType, manager.moneyNeed);
+ }
+}
diff --git a/Main/System/PlayerProfile/RenameWin.cs.meta b/Main/System/PlayerProfile/RenameWin.cs.meta
new file mode 100644
index 0000000..7763a5d
--- /dev/null
+++ b/Main/System/PlayerProfile/RenameWin.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 31a79aad128b21e449af2a82bd367cfe
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/System/PlayerProfile/SystemSetWin.cs b/Main/System/PlayerProfile/SystemSetWin.cs
new file mode 100644
index 0000000..6483c05
--- /dev/null
+++ b/Main/System/PlayerProfile/SystemSetWin.cs
@@ -0,0 +1,40 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+public class SystemSetWin : UIBase
+{
+ [SerializeField] Slider musicSlider;
+ [SerializeField] Slider soundEffectSlider;
+
+ protected override void InitComponent()
+ {
+ base.InitComponent();
+ }
+
+ protected override void OnPreOpen()
+ {
+ base.OnPreOpen();
+ musicSlider.onValueChanged.RemoveListener(OnSliderBgMusic);
+ musicSlider.onValueChanged.AddListener(OnSliderBgMusic);
+ soundEffectSlider.onValueChanged.RemoveListener(OnSliderSoundEffect);
+ soundEffectSlider.onValueChanged.AddListener(OnSliderSoundEffect);
+
+ musicSlider.value = SystemSetting.Instance.GetSoundVolume();
+ soundEffectSlider.value = SystemSetting.Instance.GetSoundEffect();
+ }
+
+ protected override void OnPreClose()
+ {
+ base.OnPreClose();
+ }
+
+ private void OnSliderSoundEffect(float arg0)
+ {
+ SystemSetting.Instance.SetSoundEffect(arg0);
+ }
+
+ private void OnSliderBgMusic(float arg0)
+ {
+ SystemSetting.Instance.SetSoundVolume(arg0);
+ }
+}
diff --git a/Main/System/PlayerProfile/SystemSetWin.cs.meta b/Main/System/PlayerProfile/SystemSetWin.cs.meta
new file mode 100644
index 0000000..988929a
--- /dev/null
+++ b/Main/System/PlayerProfile/SystemSetWin.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 30dc70a9e7b94c34a8a1ea801f59837f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/System/SystemSetting/SystemSetting.cs b/Main/System/SystemSetting/SystemSetting.cs
index aeed313..077b8d4 100644
--- a/Main/System/SystemSetting/SystemSetting.cs
+++ b/Main/System/SystemSetting/SystemSetting.cs
@@ -42,7 +42,7 @@
public float GetSoundVolume()
{
- return LocalSave.GetFloat(SOUND_VOLUME_KEY, .55f);
+ return LocalSave.GetFloat(SOUND_VOLUME_KEY, 1.0f);
}
public void SetSoundEffect(float value)
@@ -52,7 +52,7 @@
public float GetSoundEffect()
{
- return LocalSave.GetFloat(SOUND_EFFECT_KEY, .8f);
+ return LocalSave.GetFloat(SOUND_EFFECT_KEY, 1.0f);
}
public void SetGameFps(GameFps _frame)
diff --git a/Main/Utility/GlobalTimeEvent.cs b/Main/Utility/GlobalTimeEvent.cs
index 9da381a..f6605cf 100644
--- a/Main/Utility/GlobalTimeEvent.cs
+++ b/Main/Utility/GlobalTimeEvent.cs
@@ -6,7 +6,7 @@
public class GlobalTimeEvent : SingletonMonobehaviour<GlobalTimeEvent>
{
- public event Action MS100Event;
+ public event Action MSEvent; // 姣�50ms
public event Action secondEvent;
public event Action fiveSecondEvent;
public event Action minuteEvent;
@@ -34,11 +34,11 @@
private void Update()
{
var ms = Time.time;
- if (ms - msBuf >= 0.1f)
+ if (ms - msBuf >= 0.05f)
{
- if (MS100Event != null)
+ if (MSEvent != null)
{
- MS100Event();
+ MSEvent();
}
msBuf = ms;
}
diff --git a/Main/Utility/JaceCalculator.cs b/Main/Utility/JaceCalculator.cs
index 941f833..f1ca3b2 100644
--- a/Main/Utility/JaceCalculator.cs
+++ b/Main/Utility/JaceCalculator.cs
@@ -5,9 +5,15 @@
public static class JaceCalculator
{
private static readonly CalculationEngine Engine = new CalculationEngine();
+ private static readonly Dictionary<string, double> _reusableVariables = new Dictionary<string, double>();
+ private static readonly object _lockObject = new object();
+
+ // 鍏紡缂撳瓨锛岄伩鍏嶉噸澶嶈В鏋�
+ private static readonly Dictionary<string, Func<Dictionary<string, double>, double>> _formulaCache =
+ new Dictionary<string, Func<Dictionary<string, double>, double>>();
/// <summary>
- /// 瑙f瀽骞惰绠楁暟瀛﹁〃杈惧紡
+ /// 瑙f瀽骞惰绠楁暟瀛﹁〃杈惧紡锛堜紭鍖栫増鏈紝鍑忓皯GC锛�
/// </summary>
/// <param name="formula">鏁板琛ㄨ揪寮忓瓧绗︿覆</param>
/// <param name="variables">鍙橀噺瀛楀吀</param>
@@ -26,7 +32,14 @@
try
{
- return Engine.Calculate(formula, variables);
+ // 浣跨敤缂撳瓨浼樺寲
+ if (!_formulaCache.TryGetValue(formula, out var compiledFormula))
+ {
+ compiledFormula = Engine.Build(formula);
+ _formulaCache[formula] = compiledFormula;
+ }
+
+ return compiledFormula(variables);
}
catch (Exception ex)
{
@@ -34,9 +47,49 @@
}
}
+ /// <summary>
+ /// 棰勭紪璇戝父鐢ㄥ叕寮忥紝鍑忓皯杩愯鏃惰В鏋愬紑閿�
+ /// </summary>
+ /// <param name="formulas">闇�瑕侀缂栬瘧鐨勫叕寮忔暟缁�</param>
+ public static void PrecompileFormulas(params string[] formulas)
+ {
+ if (formulas == null || formulas.Length == 0) return;
+
+ lock (_lockObject)
+ {
+ foreach (var formula in formulas)
+ {
+ if (!string.IsNullOrEmpty(formula) && !_formulaCache.ContainsKey(formula))
+ {
+ try
+ {
+ var compiledFormula = Engine.Build(formula);
+ _formulaCache[formula] = compiledFormula;
+ }
+ catch (Exception ex)
+ {
+ UnityEngine.Debug.LogWarning($"Failed to precompile formula '{formula}': {ex.Message}");
+ }
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// 娓呯┖鍏紡缂撳瓨锛堢敤浜庡唴瀛樼鐞嗭級
+ /// </summary>
+ public static void ClearCache()
+ {
+ lock (_lockObject)
+ {
+ _formulaCache.Clear();
+ }
+ }
+
public static void Init()
{
Engine.AddFunction("int", (Func<double, double>)(x => (int)x));
Engine.AddFunction("long", (Func<double, double>)(x => (long)x));
+
}
}
\ No newline at end of file
diff --git a/Main/Utility/UIHelper.cs b/Main/Utility/UIHelper.cs
index bb0b2ad..2cd0ea7 100644
--- a/Main/Utility/UIHelper.cs
+++ b/Main/Utility/UIHelper.cs
@@ -66,6 +66,8 @@
#region UI閫氱敤
+
+ //榛樿璐у竵鍥剧墖鐢ㄩ珮娓呯殑锛屽瘜鏂囨湰鐨勫彲浠ョ敤灏忓浘鏍囧埄浜庢帓鐗堟樉绀�
public static void SetIconWithMoneyType(this Image _image, int moneyType)
{
if (_image == null) return;
@@ -1308,7 +1310,7 @@
//bool pureChinese = Regex.IsMatch(name, "^[\u4e00-\u9fa5]+$");
//var chsCount = GetChsCount(name);
int length = Encoding.Default.GetBytes(name).Length;
- var maxlength = 14; //绾腑鏂囦笉寤鸿瓒呰繃7涓瓧
+ var maxlength = 21; //绾腑鏂囦笉寤鸿瓒呰繃7涓瓧
var minlength = 3;
if (length > maxlength)
{
--
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