From 72e48dde8a913569a8392094d12c44cd48881e1d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 17 十一月 2025 14:27:40 +0800
Subject: [PATCH] 0312 战力计算增加竞技增减伤系数,装备拾取改存guid避免检测过于频繁用索引容易混乱
---
Main/Config/Configs/FightPowerRatioConfig.cs | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/Main/Config/Configs/FightPowerRatioConfig.cs b/Main/Config/Configs/FightPowerRatioConfig.cs
index 39e72f3..d430c62 100644
--- a/Main/Config/Configs/FightPowerRatioConfig.cs
+++ b/Main/Config/Configs/FightPowerRatioConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: Friday, August 22, 2025
+// [ Date ]: 2025骞�11鏈�17鏃�
//--------------------------------------------------------
using System.Collections.Generic;
@@ -58,6 +58,8 @@
public float WuFinalDamPerDefRatio;
public float QunFinalDamPerRatio;
public float QunFinalDamPerDefRatio;
+ public float ArenaDamPerRatio;
+ public float ArenaDamPerDefRatio;
public override int LoadKey(string _key)
{
@@ -152,6 +154,10 @@
float.TryParse(tables[40],out QunFinalDamPerRatio);
float.TryParse(tables[41],out QunFinalDamPerDefRatio);
+
+ float.TryParse(tables[42],out ArenaDamPerRatio);
+
+ float.TryParse(tables[43],out ArenaDamPerDefRatio);
}
catch (Exception exception)
{
--
Gitblit v1.8.0