From 7419fb5b162a0aeec17b520437aa3af8203639ca Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 15 一月 2026 02:08:23 +0800
Subject: [PATCH] 287 【公会】BOSS讨伐

---
 Main/System/Guild/GuildBossWin.cs |  211 ++++++++++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 201 insertions(+), 10 deletions(-)

diff --git a/Main/System/Guild/GuildBossWin.cs b/Main/System/Guild/GuildBossWin.cs
index ee91432..09fbbb1 100644
--- a/Main/System/Guild/GuildBossWin.cs
+++ b/Main/System/Guild/GuildBossWin.cs
@@ -1,6 +1,7 @@
 using System;
 using System.Collections;
 using System.Collections.Generic;
+using System.Linq;
 using Cysharp.Threading.Tasks;
 using DG.Tweening;
 using UnityEngine;
@@ -49,12 +50,14 @@
     [SerializeField] Text awardCntText;
     //鏀诲嚮鍖�
     [SerializeField] UIHeroController bossModel;
+
+    [SerializeField] Transform atkTargetPos;
     [SerializeField] HorseController heroModel;
-    [SerializeField] Transform attackArea1;
-    [SerializeField] Transform attackArea2;
-    [SerializeField] Transform attackArea3;
+    [SerializeField] Transform[] attackAreas;
+    [SerializeField] RectTransform attackAreaParent;
     [SerializeField] GuildBossOtherPlayer otherPlayer;  //鍒涘缓澶氫釜鐢�
-    [SerializeField] GuildBossOtherPlayerAttack otherPlayerAttack;  //鍒涘缓澶氫釜鐢�
+    List<GuildBossOtherPlayer> otherPlayers;
+    [SerializeField] GuildBossOtherPlayerAttack[] otherPlayerAttacks;
 
     //鑷繁鐨勬敾鍑�
     [SerializeField] UIEffectPlayer hurtEffect; 
@@ -64,6 +67,9 @@
     [SerializeField] Image[] awardIcons;
     [SerializeField] Transform pos1;
     [SerializeField] Transform pos2;
+    [SerializeField] Transform[] dropBoxes;
+    [SerializeField] Transform targetPos;
+
 
     [SerializeField] Transform fakeRedBZ;
     [SerializeField] Transform fakeRedAward;
@@ -229,6 +235,8 @@
             beforeLayerNum = (int)layer;
         }
         ShowDynamicUI();
+        ShowDropBox();
+        ShowOtherAttacker();
     }
 
     void ShowRank()
@@ -286,6 +294,7 @@
         endTimeText.text = Language.Get("Arena14", TimeUtility.SecondsToHMS((int)(TimeUtility.GetTodayEndTime() - TimeUtility.ServerNow).TotalSeconds));
         var bossAction = GuildBossManager.Instance.GetGuildBossAction();
         ShowBzInfo(bossAction);
+        OtherPlayerAnimation();
     }
 
     void ShowProcess(float value)
@@ -318,12 +327,12 @@
 
     void OnBzBtnClick()
     {
-        int curLayer = 0;
-        var bossAction = GuildBossManager.Instance.GetGuildBossAction();
-        if (bossAction != null)
-        {
-            curLayer = (int)bossAction.Value3;
-        }
+        // int curLayer = 0;
+        // var bossAction = GuildBossManager.Instance.GetGuildBossAction();
+        // if (bossAction != null)
+        // {
+        //     curLayer = (int)bossAction.Value3;
+        // }
 
         // if (curLayer >= GuildBossManager.Instance.bzMaxLevel)
         // {
@@ -513,5 +522,187 @@
             bossModel.onComplete = null;
         };
         bossModel.PlayAnimation("chuxian");
+        lastValueIndex = FindHurtIndex();
+
+        for (int i = 0; i < dropBoxes.Length; i++)
+        {
+            dropBoxes[i].transform.localScale = Vector3.zero;
+        }
+
+        for (int i = otherPlayers.Count - 1; i >= 0; i--)
+        {
+            otherPlayers[i].moveState = 0;
+        }
+        for (int i = 0; i < otherPlayerAttacks.Length; i++)
+        {
+            otherPlayerAttacks[i].Hide();
+            //缃簳
+            otherPlayerAttacks[i].transform.SetAsLastSibling();
+        }
+    }
+
+    int lastValueIndex = -1;    // -1 鏈揪鏍�
+    void ShowDropBox()
+    {
+        int index = FindHurtIndex();
+        if (index > lastValueIndex)
+        {
+            var showBoxCnt = index - lastValueIndex;
+            lastValueIndex = index;
+            for (int i = 0; i < dropBoxes.Length; i++)
+            {
+                if (i < showBoxCnt)
+                {
+                    dropBoxes[i].transform.localScale = Vector3.one*0.5f;
+
+                    var startPos = new Vector3(UnityEngine.Random.Range(-80, 80), 30, 0);
+                    //闅忔満鏂瑰悜杩斿洖1鎴栬��-1
+                    int randDir = UnityEngine.Random.Range(0, 2) == 0 ? 1 : -1;
+
+                    dropBoxes[i].localPosition = startPos;
+                    int _index = i;
+                    dropBoxes[i].DOLocalPath(new Vector3[] { startPos,
+                            new Vector3(startPos.x + randDir * 10, startPos.y + 30f, 0),
+                            new Vector3(startPos.x + randDir * 25, startPos.y - 60, 0) }, 0.5f, PathType.CatmullRom).SetEase(Ease.InOutSine).OnComplete(()=>
+                            {
+                                dropBoxes[_index].DOLocalMove(targetPos.localPosition, 0.3f).OnComplete(()=>
+                                {
+                                    dropBoxes[_index].transform.localScale = Vector3.zero;
+                                    awardBtn.GetComponent<ScaleTween>().Play();
+                                });
+                            });
+                }
+                else
+                {
+                    dropBoxes[i].transform.localScale = Vector3.zero;
+                }
+            }
+        }
+    }
+
+
+    int FindHurtIndex()
+    {
+        for (int i = 0; i < GuildBossManager.Instance.allBXCumulativeDamageList.Count; i++)
+        {
+            if (GuildBossManager.Instance.m_BoxHurt < GuildBossManager.Instance.allBXCumulativeDamageList[i])
+            {
+                return i - 1;
+            }
+        }
+        return GuildBossManager.Instance.allBXCumulativeDamageList.Count;
+    }
+
+    void ShowOtherAttacker()
+    {
+        CreateOtherAttacker();
+        var cnt = GuildBossManager.Instance.playerBossHurtRank.Count;
+        //浼ゅ楂樼殑鍦ㄤ笂闈紝閫嗗簭鏄剧ず
+        for (int i = otherPlayers.Count - 1; i >= 0; i--)
+        {
+            if (i < cnt)
+            {
+                otherPlayers[i].SetActive(true);
+                otherPlayers[i].Display(GuildBossManager.Instance.playerBossHurtRank[cnt - i - 1]);
+            }
+            else
+            {
+                otherPlayers[i].SetActive(false);
+            }
+            
+        }
+    }
+
+    void CreateOtherAttacker()
+    {
+        if (otherPlayers.IsNullOrEmpty())
+        {
+            otherPlayers = new List<GuildBossOtherPlayer>();
+        }
+
+        int addCnt = GuildBossManager.Instance.playerBossHurtRank.Count - otherPlayers.Count;
+        for (int i = 0; i < addCnt; i++)
+        {
+            var inst = Instantiate(otherPlayer, attackAreaParent);
+            //鍧愭爣浠巃ttackAreas 闅忔満涓�涓粍浠讹紝鐒跺悗鍦ㄧ粍浠剁殑鑼冨洿鍐呴殢鏈猴紝鐖剁被涓篴ttackAreaParent
+            int pos = UnityEngine.Random.Range(0, attackAreas.Length);
+            var rect = attackAreas[pos] as RectTransform;
+            inst.transform.localPosition = attackAreas[pos].transform.localPosition +
+                new Vector3(UnityEngine.Random.Range(-rect.rect.width / 2, rect.rect.width / 2),
+                UnityEngine.Random.Range(-rect.rect.height / 2, rect.rect.height / 2), 0);
+            inst.NotePos();
+            otherPlayers.Add(inst);
+        }
+    }
+    
+    void OtherPlayerAnimation()
+    {
+        if (GuildBossManager.Instance.taofaAtkData.Keys.Count == 0)
+        {
+            return;
+        }
+        var keys = GuildBossManager.Instance.taofaAtkData.Keys.ToList();
+        keys.Sort();
+        int index = keys.IndexOf(GuildBossManager.Instance.lastPlayTick) + 1;
+        if (index >= keys.Count)
+        {
+            index = 0;
+        }
+        GuildBossManager.Instance.lastPlayTick = keys[index];
+        var atkData = GuildBossManager.Instance.taofaAtkData[keys[index]];
+        var atkPlayerID = atkData.playerID;
+        for (int i = 0; i < otherPlayers.Count; i++)
+        {
+            if (!otherPlayers[i].isActiveAndEnabled)
+            {
+                continue;
+            }
+            if (otherPlayers[i].moveState != 0)
+            {
+                continue;
+            }
+            // 绐佽繘
+            if (otherPlayers[i].playerID == atkPlayerID)
+            {
+                if (otherPlayers[i].moveState != 1)
+                {
+                    otherPlayers[i].moveState = 1;
+                    //鍚戠洰鏍� atkTargetPos 绐佽繘80鍚庡洖鍘熶綅缃�
+                    Vector3 currentPos = otherPlayers[i].transform.localPosition;
+                    Vector3 targetPos = atkTargetPos.localPosition;
+
+                    // 璁$畻浠庡綋鍓嶇偣鍒扮洰鏍囩偣鐨勬柟鍚戝悜閲�
+                    Vector3 direction = (targetPos - currentPos).normalized;
+
+                    // 鍚戠洰鏍囨柟鍚戠Щ鍔�80鐨勮窛绂�
+                    Vector3 attackPos = currentPos + direction * 50f;
+
+                    // 璁板綍鍘熶綅缃紝鐢ㄤ簬鍚庣画杩斿洖
+                    Vector3 originalPos = currentPos;
+
+                    // 鍏堢Щ鍔ㄥ埌鏀诲嚮浣嶇疆锛岀劧鍚庤繑鍥炲師浣嶇疆
+                    //  鍏堝仠姝㈠師浣嶇疆鐨勭Щ鍔�
+                    int _index = i;
+                    int valueIndex = i % otherPlayerAttacks.Length;
+                    otherPlayerAttacks[valueIndex].transform.localPosition = currentPos + direction * 160f;
+                    otherPlayerAttacks[valueIndex].Display(atkData);
+                    
+                    otherPlayers[i].transform.DOKill();
+                    otherPlayers[i].transform.DOLocalMove(attackPos, 0.2f).SetEase(Ease.OutQuad)
+                        .OnComplete(() =>
+                        {
+                            otherPlayers[_index].transform.DOLocalMove(originalPos, 0.2f).SetEase(Ease.InQuad);
+                            otherPlayers[_index].moveState = 0;
+                        });
+                }
+                continue;
+            }
+            
+            otherPlayers[i].transform.DOKill();
+            //缂撴參绉诲姩
+            var randomPos = otherPlayers[i].startPos + new Vector3(UnityEngine.Random.Range(-50, 50), UnityEngine.Random.Range(-50, 50), 0);
+            otherPlayers[i].transform.DOLocalMove(randomPos, 2f).SetEase(Ease.InOutSine);
+
+        }
     }
 }
\ No newline at end of file

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