From 742387b0573b11b9edea35c9254139ed385ceb79 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 11 十一月 2025 20:11:56 +0800
Subject: [PATCH] 0312 防范打开其他战场时会弹装备界面的问题
---
Main/System/Battle/SkillEffect/SkillEffectFactory.cs | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index 39d5375..9e30aa7 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -6,6 +6,7 @@
{
public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
{
+
switch (skillConfig.effectType)
{
case SkillEffectType.Bullet:
@@ -16,8 +17,11 @@
// return new BuffSkillEffect(skillConfig, caster, targets);
// case SkillEffectType.StageEffect:
// return new StageSkillEffect(skillConfig, caster, targets);
+ case SkillEffectType.NoEffect:
+ return new NoEffect(skillConfig, caster, tagUseSkillAttack);
default:
- UnityEngine.Debug.LogError("Unknown Skill Effect Type");
+ UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
+ return new NoEffect(skillConfig, caster, tagUseSkillAttack);
break;
}
return null;
--
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