From 746dec7b2deec0d87a90153997a47d797f6d9b81 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 26 六月 2025 22:07:23 +0800
Subject: [PATCH] 0312 主界面功能 增加真机debug模块:1.输出日志  2.支持非SDK登录 3.GM命令 4.分支下载

---
 Main/Config/Configs/PlayerLVConfig.cs |   94 +++++++++++++++++++----------------------------
 1 files changed, 38 insertions(+), 56 deletions(-)

diff --git a/Main/Config/Configs/PlayerLVConfig.cs b/Main/Config/Configs/PlayerLVConfig.cs
index a996a26..42a8c16 100644
--- a/Main/Config/Configs/PlayerLVConfig.cs
+++ b/Main/Config/Configs/PlayerLVConfig.cs
@@ -1,56 +1,38 @@
-锘�//--------------------------------------------------------
-//    [Author]:           YYL
-//    [  Date ]:           2025骞�5鏈�22鏃�
-//--------------------------------------------------------
-
-using System.Collections.Generic;
-using System.IO;
-using System.Threading;
-using System;
-using UnityEngine;
-using LitJson;
-
-public partial class PlayerLVConfig : ConfigBase<int, PlayerLVConfig>
-{
-
-    public int LV;
-	public int EXP1;
-	public int EXP2;
-	public int TalentPoint;
-	public int ReExp;
-	public int ReMaxHP;
-	public int fightPower;
-	public int IceLodeFightPower;
-
-    public override int LoadKey(string _key)
-    {
-        int key = GetKey(_key);
-        return key;
-    }
-
-    public override void LoadConfig(string input)
-    {
-        try {
-        string[] tables = input.Split('\t');
-        int.TryParse(tables[0],out LV); 
-
-			int.TryParse(tables[1],out EXP1); 
-
-			int.TryParse(tables[2],out EXP2); 
-
-			int.TryParse(tables[3],out TalentPoint); 
-
-			int.TryParse(tables[4],out ReExp); 
-
-			int.TryParse(tables[5],out ReMaxHP); 
-
-			int.TryParse(tables[6],out fightPower); 
-
-			int.TryParse(tables[7],out IceLodeFightPower); 
-        }
-        catch (Exception exception)
-        {
-            Debug.LogError(exception);
-        }
-    }
-}
+锘�//--------------------------------------------------------
+//    [Author]:           YYL
+//    [  Date ]:           2025骞�6鏈�25鏃�
+//--------------------------------------------------------
+
+using System.Collections.Generic;
+using System.IO;
+using System.Threading;
+using System;
+using UnityEngine;
+using LitJson;
+
+public partial class PlayerLVConfig : ConfigBase<int, PlayerLVConfig>
+{
+
+    public int LV;
+	public long EXP;
+
+    public override int LoadKey(string _key)
+    {
+        int key = GetKey(_key);
+        return key;
+    }
+
+    public override void LoadConfig(string input)
+    {
+        try {
+        string[] tables = input.Split('\t');
+        int.TryParse(tables[0],out LV); 
+
+			long.TryParse(tables[1],out EXP); 
+        }
+        catch (Exception exception)
+        {
+            Debug.LogError(exception);
+        }
+    }
+}

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