From 746dec7b2deec0d87a90153997a47d797f6d9b81 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 26 六月 2025 22:07:23 +0800 Subject: [PATCH] 0312 主界面功能 增加真机debug模块:1.输出日志 2.支持非SDK登录 3.GM命令 4.分支下载 --- Main/Config/Configs/PlayerLVConfig.cs | 94 +++++++++++++++++++---------------------------- 1 files changed, 38 insertions(+), 56 deletions(-) diff --git a/Main/Config/Configs/PlayerLVConfig.cs b/Main/Config/Configs/PlayerLVConfig.cs index a996a26..42a8c16 100644 --- a/Main/Config/Configs/PlayerLVConfig.cs +++ b/Main/Config/Configs/PlayerLVConfig.cs @@ -1,56 +1,38 @@ -锘�//-------------------------------------------------------- -// [Author]: YYL -// [ Date ]: 2025骞�5鏈�22鏃� -//-------------------------------------------------------- - -using System.Collections.Generic; -using System.IO; -using System.Threading; -using System; -using UnityEngine; -using LitJson; - -public partial class PlayerLVConfig : ConfigBase<int, PlayerLVConfig> -{ - - public int LV; - public int EXP1; - public int EXP2; - public int TalentPoint; - public int ReExp; - public int ReMaxHP; - public int fightPower; - public int IceLodeFightPower; - - public override int LoadKey(string _key) - { - int key = GetKey(_key); - return key; - } - - public override void LoadConfig(string input) - { - try { - string[] tables = input.Split('\t'); - int.TryParse(tables[0],out LV); - - int.TryParse(tables[1],out EXP1); - - int.TryParse(tables[2],out EXP2); - - int.TryParse(tables[3],out TalentPoint); - - int.TryParse(tables[4],out ReExp); - - int.TryParse(tables[5],out ReMaxHP); - - int.TryParse(tables[6],out fightPower); - - int.TryParse(tables[7],out IceLodeFightPower); - } - catch (Exception exception) - { - Debug.LogError(exception); - } - } -} +锘�//-------------------------------------------------------- +// [Author]: YYL +// [ Date ]: 2025骞�6鏈�25鏃� +//-------------------------------------------------------- + +using System.Collections.Generic; +using System.IO; +using System.Threading; +using System; +using UnityEngine; +using LitJson; + +public partial class PlayerLVConfig : ConfigBase<int, PlayerLVConfig> +{ + + public int LV; + public long EXP; + + public override int LoadKey(string _key) + { + int key = GetKey(_key); + return key; + } + + public override void LoadConfig(string input) + { + try { + string[] tables = input.Split('\t'); + int.TryParse(tables[0],out LV); + + long.TryParse(tables[1],out EXP); + } + catch (Exception exception) + { + Debug.LogError(exception); + } + } +} -- Gitblit v1.8.0