From 760cd4accf8cd70fbb4740f5a93e8426f831da88 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 01 九月 2025 12:02:45 +0800 Subject: [PATCH] 50 【主界面】核心主体 - 关卡排版;战斗中只要一直发4就可以,需要发2的情况:休息转变为战斗 --- Main/System/Main/HomeWin.cs | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/Main/System/Main/HomeWin.cs b/Main/System/Main/HomeWin.cs index b1c52d6..2158193 100644 --- a/Main/System/Main/HomeWin.cs +++ b/Main/System/Main/HomeWin.cs @@ -33,6 +33,7 @@ [SerializeField] Button restBtn; [SerializeField] GameObject fightMark; [SerializeField] ScaleTween bossTween; + [SerializeField] GameObject bossmask; //瀹屾垚杩涘害閬尅绠¢亾 绾樉绀� [SerializeField] GameObject bossActiveGo; [SerializeField] GameObject bitemeGo; [SerializeField] Text processText; @@ -314,7 +315,7 @@ } } - mainLevelScrollRect.normalizedPosition = new Vector2(waveID > 2 ? 0.95f : 0, 0); + mainLevelScrollRect.normalizedPosition = new Vector2(waveID > 3 ? 1 : 0, 0); var chapterConfig = MainChapterConfig.Get(chapterID); //銆愭櫘閫氥�戝叧鍗″悕瀛�1-6 @@ -328,6 +329,7 @@ processText.SetActive(false); bossTween.Play(); bitemeGo.SetActive(true); + bossmask.SetActive(true); } else { @@ -336,6 +338,7 @@ processText.text = (waveID - 1) * 100 / totalWave + "%"; bossTween.Stop(); bitemeGo.SetActive(false); + bossmask.SetActive(false); } } -- Gitblit v1.8.0