From 760cd4accf8cd70fbb4740f5a93e8426f831da88 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 01 九月 2025 12:02:45 +0800
Subject: [PATCH] 50 【主界面】核心主体 - 关卡排版;战斗中只要一直发4就可以,需要发2的情况:休息转变为战斗

---
 Main/System/Main/HomeWin.cs |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/Main/System/Main/HomeWin.cs b/Main/System/Main/HomeWin.cs
index b1c52d6..2158193 100644
--- a/Main/System/Main/HomeWin.cs
+++ b/Main/System/Main/HomeWin.cs
@@ -33,6 +33,7 @@
     [SerializeField] Button restBtn;
     [SerializeField] GameObject fightMark;
     [SerializeField] ScaleTween bossTween;
+    [SerializeField] GameObject bossmask;   //瀹屾垚杩涘害閬尅绠¢亾 绾樉绀�
     [SerializeField] GameObject bossActiveGo;
     [SerializeField] GameObject bitemeGo;
     [SerializeField] Text processText;
@@ -314,7 +315,7 @@
             }
         }
 
-        mainLevelScrollRect.normalizedPosition = new Vector2(waveID > 2 ? 0.95f : 0, 0);
+        mainLevelScrollRect.normalizedPosition = new Vector2(waveID > 3 ? 1 : 0, 0);
 
         var chapterConfig = MainChapterConfig.Get(chapterID);
         //銆愭櫘閫氥�戝叧鍗″悕瀛�1-6
@@ -328,6 +329,7 @@
             processText.SetActive(false);
             bossTween.Play();
             bitemeGo.SetActive(true);
+            bossmask.SetActive(true);
         }
         else
         {
@@ -336,6 +338,7 @@
             processText.text = (waveID - 1) * 100 / totalWave + "%";
             bossTween.Stop();
             bitemeGo.SetActive(false);
+            bossmask.SetActive(false);
         }
 
     }

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