From 78a9b0e3a368d2b59fd6559a2be1f50d32040ea0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 18 十一月 2025 18:14:49 +0800
Subject: [PATCH] 125 战斗 tagAim=6的支持 持续buff层级永远在最前

---
 Main/System/Battle/Skill/SkillFactory.cs |   24 ++++++++++++++++--------
 1 files changed, 16 insertions(+), 8 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillFactory.cs b/Main/System/Battle/Skill/SkillFactory.cs
index c8af9c6..10678d2 100644
--- a/Main/System/Battle/Skill/SkillFactory.cs
+++ b/Main/System/Battle/Skill/SkillFactory.cs
@@ -54,6 +54,7 @@
 		}
 
 		SkillBase skill = null;
+
 		switch (skillConfig.SkillType)
 		{
 			case 1:
@@ -63,18 +64,25 @@
 			case 2:
 				skill = new DirectlyHealSkill(_caster, skillConfig, vNetData, packList, battleField);
 				break;
-			// case 3:
-			// case 4:
-			// case 5:
-			// case 6:
-			// case 14:
-				// // skill = new MountBuffSkill(_caster, skillConfig, vNetData, packList, battleField);
-				// break;
+			case 3:
+			case 4:
+				skill = new DotSkill(_caster, skillConfig, vNetData, packList, battleField);
+				break;
+			case 5:
+			case 6:
+			case 14:
+			case 15:
+				skill = new MountBuffSkill(_caster, skillConfig, vNetData, packList, battleField);
+				break;
 			default:
-				Debug.LogError("瓒呭嚭浜嗘妧鑳界被鍨嬭寖鍥� 璇锋鏌ラ厤缃�, 鐩墠鏆傛椂鍙敮鎸佹敾鍑荤被鍨嬬殑鎶�鑳�");
+				Debug.LogError("瓒呭嚭浜嗘妧鑳界被鍨嬭寖鍥� 璇锋鏌ラ厤缃�, 鐩墠鏆傛椂鍙敮鎸佹敾鍑荤被鍨嬬殑鎶�鑳� " + skillConfig.SkillType);
 				break;
 		}
 
+		// skill 鎸傝浇buff
+		// skill  1 2 3 4鎶�鑳�
+		// skill澶� B428 灏�
+
 		return skill;
 	}
 }
\ No newline at end of file

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