From 78a9b0e3a368d2b59fd6559a2be1f50d32040ea0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 18 十一月 2025 18:14:49 +0800
Subject: [PATCH] 125 战斗 tagAim=6的支持 持续buff层级永远在最前

---
 Main/System/Battle/SkillEffect/NormalSkillEffect.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
index 172d5f6..ae1fa16 100644
--- a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -11,8 +11,8 @@
     // protected BattleObject caster;
     // protected List<BattleObject> targets; // 鐩爣鍒楄〃
 
-    public NormalSkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
-        : base(_skillConfig, _caster, _tagUseSkillAttack)
+    public NormalSkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
+        : base(_skillBase, _skillConfig, _caster, _tagUseSkillAttack)
     {
 
     }
@@ -21,7 +21,7 @@
     public override void OnMiddleFrameEnd(int times, int hitIndex)
     {
 
-        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
+        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(skillBase, caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
 
         BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp();
 

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