From 78a9b0e3a368d2b59fd6559a2be1f50d32040ea0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 18 十一月 2025 18:14:49 +0800
Subject: [PATCH] 125 战斗 tagAim=6的支持 持续buff层级永远在最前

---
 Main/System/Battle/SkillEffect/SkillEffect.cs |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/SkillEffect.cs b/Main/System/Battle/SkillEffect/SkillEffect.cs
index 6932b1c..f588b5b 100644
--- a/Main/System/Battle/SkillEffect/SkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -4,6 +4,7 @@
 
 public class SkillEffect
 {
+    protected SkillBase skillBase;
     protected SkillConfig skillConfig;
     protected BattleObject caster;
     protected HB427_tagSCUseSkill tagUseSkillAttack;// 鐩爣鍒楄〃
@@ -14,8 +15,9 @@
 
     protected Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit;
 
-    public SkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
+    public SkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
     {
+        skillBase = _skillBase;
         skillConfig = _skillConfig;
         caster = _caster;
         tagUseSkillAttack = _tagUseSkillAttack;

--
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