From 78a9b0e3a368d2b59fd6559a2be1f50d32040ea0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 18 十一月 2025 18:14:49 +0800
Subject: [PATCH] 125 战斗 tagAim=6的支持 持续buff层级永远在最前

---
 Main/System/Battle/SkillEffect/SkillEffectFactory.cs |   13 +++++++------
 1 files changed, 7 insertions(+), 6 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index 1a79c8c..65ac7ad 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -4,26 +4,27 @@
 
 public static class SkillEffectFactory
 {
-    public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
+    public static SkillEffect CreateSkillEffect(SkillBase skillBase, BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
     {
 
         switch (skillConfig.effectType)
         {
             case SkillEffectType.Bullet:
-                return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
+                return new BulletSkillEffect(skillBase,skillConfig, caster, tagUseSkillAttack);
             case SkillEffectType.Direct:
-                return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
+                return new NormalSkillEffect(skillBase, skillConfig, caster, tagUseSkillAttack);
             // case SkillEffectType.BuffEffect:
             //     return new BuffSkillEffect(skillConfig, caster, targets);
             // case SkillEffectType.StageEffect:
             //     return new StageSkillEffect(skillConfig, caster, targets);
             case SkillEffectType.DOTEffect:
-                return new DotSkillEffect(skillConfig, caster, tagUseSkillAttack);
+                return new DotSkillEffect(skillBase,skillConfig, caster, tagUseSkillAttack);
             case SkillEffectType.NoEffect:
-                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
+            case SkillEffectType.None:
+                return new NoEffect(skillBase, skillConfig, caster, tagUseSkillAttack);
             default:
                 UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
-                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
+                return new NoEffect(skillBase, skillConfig, caster, tagUseSkillAttack);
                 break;
         }
         return null;

--
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