From 78a9b0e3a368d2b59fd6559a2be1f50d32040ea0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 18 十一月 2025 18:14:49 +0800
Subject: [PATCH] 125 战斗 tagAim=6的支持 持续buff层级永远在最前
---
Main/System/Battle/SkillEffect/SkillEffectFactory.cs | 13 +++++++------
1 files changed, 7 insertions(+), 6 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index 1a79c8c..65ac7ad 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -4,26 +4,27 @@
public static class SkillEffectFactory
{
- public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
+ public static SkillEffect CreateSkillEffect(SkillBase skillBase, BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
{
switch (skillConfig.effectType)
{
case SkillEffectType.Bullet:
- return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
+ return new BulletSkillEffect(skillBase,skillConfig, caster, tagUseSkillAttack);
case SkillEffectType.Direct:
- return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
+ return new NormalSkillEffect(skillBase, skillConfig, caster, tagUseSkillAttack);
// case SkillEffectType.BuffEffect:
// return new BuffSkillEffect(skillConfig, caster, targets);
// case SkillEffectType.StageEffect:
// return new StageSkillEffect(skillConfig, caster, targets);
case SkillEffectType.DOTEffect:
- return new DotSkillEffect(skillConfig, caster, tagUseSkillAttack);
+ return new DotSkillEffect(skillBase,skillConfig, caster, tagUseSkillAttack);
case SkillEffectType.NoEffect:
- return new NoEffect(skillConfig, caster, tagUseSkillAttack);
+ case SkillEffectType.None:
+ return new NoEffect(skillBase, skillConfig, caster, tagUseSkillAttack);
default:
UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
- return new NoEffect(skillConfig, caster, tagUseSkillAttack);
+ return new NoEffect(skillBase, skillConfig, caster, tagUseSkillAttack);
break;
}
return null;
--
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