From 796f2b2e8a0435df7e3cf8e36afeeb69d7b37876 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 13 十二月 2025 16:22:32 +0800
Subject: [PATCH] 0312 特权卡立即跳过不受功能开启影响(20级) 优化挑战BOSS引导提示时机 吞噬红点优武将"新"提醒 优化武将突破红点 满星不能遣散问题

---
 Main/Component/UI/Effect/BattleEffectPlayer.cs |   68 +++++++++++++++++++++++++++++----
 1 files changed, 59 insertions(+), 9 deletions(-)

diff --git a/Main/Component/UI/Effect/BattleEffectPlayer.cs b/Main/Component/UI/Effect/BattleEffectPlayer.cs
index 8dbbc57..5c89ea8 100644
--- a/Main/Component/UI/Effect/BattleEffectPlayer.cs
+++ b/Main/Component/UI/Effect/BattleEffectPlayer.cs
@@ -41,6 +41,8 @@
 
     private float m_Alpha = 1f;
 
+    public float scaleFactor = 1f;//    闀挎湡涓�1锛屽彧鍦ㄩ渶瑕佽窡妯″瀷涓�璧风缉鏀剧殑鏃跺�欐洿鏀� 鍊间负teamHero.ModelScale
+
     public float Alpha
     {
         get
@@ -102,6 +104,8 @@
 
     public GameObjectPoolManager.GameObjectPool pool;
 
+    public BattleField battleField;
+
     public Action onComplete;
 
     private bool isPlaying = false;
@@ -159,6 +163,8 @@
         //  鏈夌壒鏁堝彲鑳藉甫spine鍙堝甫unity鐗规晥鐨勬儏鍐�
         spineComp = gameObject.GetComponentInChildren<SkeletonAnimation>(true);
 
+
+
         if (effectConfig.effectPos != null && effectConfig.effectPos.Length >= 2)
         {
             rectTrans.anchoredPosition += new Vector2((isRedCamp ? 1f : -1f) * effectConfig.effectPos[0], effectConfig.effectPos[1]);
@@ -168,6 +174,7 @@
         {
             rectTrans.localScale *= effectConfig.effectScale;
         }
+
 
         spineComp.loop = effectConfig.isLoop != 0;
     }
@@ -222,7 +229,7 @@
             bool isHeroFront = funcIsHeroFront();
 
             int finalSortingOrder = isHeroFront ?
-                (isEffectFront ? BattleConst.ActiveHeroActionSortingOrder : BattleConst.ActiveHeroBackSortingOrder) : (isEffectFront ? BattleConst.UnactiveHeroFrontSortingOrder : BattleConst.UnactiveHeroBackSortingOrder);
+                (isEffectFront ? BattleConst.ActiveHeroActionSortingOrder + 1 : BattleConst.ActiveHeroBackSortingOrder) : (isEffectFront ? BattleConst.UnactiveHeroFrontSortingOrder : BattleConst.UnactiveHeroBackSortingOrder);
 
 
             blocker.SetSortingOrder(finalSortingOrder);
@@ -343,23 +350,43 @@
         {
             PlayUnityEffect();
         }
+
+        battleField?.soundManager.PlayEffectSound(effectConfig.audio);
+
         OnAlphaChanged();
     }
 
     protected void PlaySpineEffect()
     {
-        //  杩欓噷鏄函spine鐨勯�昏緫
-
         if (spineComp == null)
         {
             Debug.LogError("BattleEffectPlayer spineComp is null, effect id is " + effectId);
             return;
         }
 
-        SkeletonDataAsset skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName);
+        // ===== 绠�鍖栵細鐩存帴浠庣紦瀛樿幏鍙栵紝缂撳瓨鍐呴儴浼氳嚜鍔ㄥ姞杞� =====
+        string directory = "UIEffect/" + effectConfig.packageName;
+        SkeletonDataAsset skeletonDataAsset = BattleResManager.Instance.GetSpineResource(
+            directory, 
+            effectConfig.fxName,
+            battleField?.guid
+        );
+        
+        if (skeletonDataAsset == null)
+        {
+            Debug.LogError($"BattleEffectPlayer: Failed to load effect spine {effectConfig.fxName}");
+            return;
+        }
+        // ================================
+
         spineComp.skeletonDataAsset = skeletonDataAsset;
         spineComp.Initialize(true);
         spineComp.timeScale = speedRate;
+
+        if (scaleX != 0f && spineComp != null && spineComp.skeleton != null)
+        {
+            spineComp.skeleton.ScaleX = scaleX;
+        }
 
         spineComp.skeleton.A = Alpha;
 
@@ -378,10 +405,13 @@
 
         spineComp.timeScale = speedRate;
 
+        spineComp.LateUpdate();
+
+
         Spine.Animation animation = spineAnimationState.Data.SkeletonData.Animations.First();
         spineAnimationState.SetAnimation(0, animation, effectConfig.isLoop != 0);
 
-        SoundPlayer.Instance.PlayUIAudio(effectConfig.audio);
+        // SoundPlayer.Instance.PlayUIAudio(effectConfig.audio);
 
     }
 
@@ -415,7 +445,7 @@
         }
 
         // 浠庣壒鏁堥鍒朵綋姹犺幏鍙栫壒鏁�
-        pool = GameObjectPoolManager.Instance.RequestPool(effectPrefab);
+        pool = GameObjectPoolManager.Instance.GetPool(effectPrefab);
         effectTarget = pool.Request();
         // 璁剧疆鐖惰妭鐐瑰拰浣嶇疆
         effectTarget.transform.SetParent(transform);
@@ -437,7 +467,7 @@
 
         blocker.onSortingChanged = OnSortingChanged;
 
-        SoundPlayer.Instance.PlayUIAudio(effectConfig.audio);
+        // SoundPlayer.Instance.PlayUIAudio(effectConfig.audio);
 
     }
 
@@ -518,7 +548,7 @@
 
 
     //  鍒涘缓鍚庣殑鐗规晥浼氳嚜鍔ㄩ殣钘� 闇�瑕佹墜鍔ㄨ皟鐢≒lay鎵嶈兘鎾斁
-    public static BattleEffectPlayer Create(int effectId, Transform parent, bool isRedCamp)
+    public static BattleEffectPlayer Create(int effectId, BattleField _battleField, Transform parent, bool isRedCamp, float _scaleRatio)
     {
         // 鐩存帴鍒涘缓鐗规晥鎾斁鍣紝涓嶄娇鐢ㄥ璞℃睜
         BattleEffectPlayer battleEffectPlayer = null;
@@ -526,9 +556,12 @@
         GameObject newGo = new GameObject("BattleEffectPlayer_" + effectId);
         newGo.transform.SetParent(parent, false);
         battleEffectPlayer = newGo.AddComponent<BattleEffectPlayer>();
+        battleEffectPlayer.battleField = _battleField;
         battleEffectPlayer.rectTrans = newGo.AddMissingComponent<RectTransform>();
         
         battleEffectPlayer.effectId = effectId;
+
+        battleEffectPlayer.scaleFactor = _scaleRatio;
 
         // 璁剧疆闃佃惀
         battleEffectPlayer.isRedCamp = isRedCamp;
@@ -647,11 +680,14 @@
     public void BindBone(SkeletonAnimation skeletonAnim, string v)
     {
         Bone bone = skeletonAnim.skeleton.FindBone(v);
-
+        isBindBone = false;
+        followedBone = null;
         if (null == bone)
         {
              return;
         }
+
+        rectTrans.localScale *= scaleFactor;
 
         isBindBone = true;
         followedBone = bone;
@@ -670,4 +706,18 @@
         boneFollower.Initialize();
         boneFollower.LateUpdate();
     }
+
+    private float scaleX = 0f;
+
+    public void SetScaleX(float v)
+    {
+        if (spineComp != null && spineComp.skeleton != null)
+        {
+            spineComp.skeleton.ScaleX = v;
+        }
+        else
+        {
+            scaleX = v;
+        }
+    }
 }

--
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