From 7bd85eb8d0b9664f4645534b42c82ab0f32754d3 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 15 八月 2025 16:30:24 +0800
Subject: [PATCH] 50 【主界面】核心主体 - 装备部分掉落分解穿戴

---
 Main/ResModule/ResManager.cs |   97 ++++++++++++++++++++++++++++++++++++++++--------
 1 files changed, 80 insertions(+), 17 deletions(-)

diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index d5f3d4d..e05b672 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -1,13 +1,11 @@
-using UnityEngine;
-using System.Collections;
+锘縰sing UnityEngine;
 using System.Collections.Generic;
-using Cysharp.Threading.Tasks;
 using System;
 using UnityEngine.U2D;
-using LitJson;
 using System.IO;
-using UnityEngine.Networking;
 using UnityEngine.Video;
+using Spine.Unity;
+
 
 
 #if UNITY_EDITOR
@@ -67,14 +65,16 @@
     {
         {typeof(GameObject), "prefab"},
         {typeof(Sprite), "png"},
-        {typeof(Texture2D), "png"},
-        {typeof(Shader), "shader"},
+        {typeof(Texture2D), "jpg"},
+        {typeof(Texture), "jpg"},
+        { typeof(Shader), "shader"},
         {typeof(TextAsset), "txt"},
         {typeof(AudioClip), "wav"},
         {typeof(Font), "ttf"},
         {typeof(Material), "mat"},
         {typeof(VideoClip), "mp4"},
         {typeof(SpriteAtlas), "spriteatlasv2"},
+        {typeof(SkeletonDataAsset), "asset"},
     };
 
 
@@ -126,7 +126,6 @@
     public T LoadAsset<T> (string directory, string name) where T : UnityEngine.Object
     {
         T asset = null;
-
         //  鐗规畩澶勭悊 鍥犱负鏈変竴灞傚浘闆嗙殑鍏崇郴 directory瑕佷紶鍏ョ殑搴旇鏄痑tlas鐨勫悕瀛�
         if (typeof(T) == typeof(Sprite))
         {
@@ -140,9 +139,8 @@
     {
         T asset = null;
 
-        var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/");
-
-        if (AssetSource.uiFromEditor)
+        var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/");
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
             asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
@@ -156,26 +154,91 @@
 
         if (asset == null)
         {
-            Debug.LogErrorFormat("LoadAsset() => 鍔犺浇涓嶅埌璧勬簮: {0}.", name);
+            Debug.LogErrorFormat("LoadAsset() => 鍔犺浇涓嶅埌璧勬簮: {0}", path);
         }
 
         return asset;
     }
 
+    public string[] LoadConfig(string name)
+    {
+        string path = string.Empty;
+#if UNITY_EDITOR
+        if (!AssetSource.isUseAssetBundle)
+        {
+            path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt";
+        }
+        else
+#endif
+        {
+            path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt");
+        }
+
+        return File.ReadAllLines(path);
+    }
+
     private Sprite LoadSprite(string atlasName, string spriteName)
     {
 #if !UNITY_EDITOR
-        SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName);
+        SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
         return atlas.GetSprite(spriteName);
 #else
-        //  缂栬緫鍣ㄤ笅鍙互鐩存帴鍔犺浇娌″暐闂
-        return LoadAssetInternal<Sprite>("Sprite/" + atlasName, spriteName);
+        return ResManager.Instance.LoadAssetInternal<Sprite>(atlasName, spriteName);
 #endif
+    }
+
+    public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object
+    {
+        //  鐗规畩澶勭悊 鍥犱负鏈変竴灞傚浘闆嗙殑鍏崇郴 directory瑕佷紶鍏ョ殑搴旇鏄痑tlas鐨勫悕瀛�
+        if (typeof(T) == typeof(Sprite))
+        {
+            LoadSpriteAsync<T>(directory, name, callBack);
+            return;
+        }
+
+        LoadAssetAsyncInternal<T>(directory, name, callBack);
+    }
+
+    private void LoadSpriteAsync<T>(string atlasName, string spriteName, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object
+    {
+#if !UNITY_EDITOR
+        LoadAssetAsync<SpriteAtlas>(atlasName, spriteName, (isLoaded, atlas) => {
+            if (isLoaded)
+            {
+                callBack?.Invoke(isLoaded, atlas.GetSprite(spriteName));
+            }
+            else
+            {
+                callBack?.Invoke(false, null);
+            }
+        });
+#else
+        //  缂栬緫鍣ㄤ笅鍙互鐩存帴鍔犺浇娌″暐闂
+        LoadAssetAsyncInternal<T>(atlasName, spriteName, callBack);
+#endif
+    }
+
+    private void LoadAssetAsyncInternal<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object
+    {
+        var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/");
+
+        if (!AssetSource.isUseAssetBundle)
+        {
+#if UNITY_EDITOR
+            var asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
+            callBack?.Invoke(asset != null, asset);
+#endif
+        }
+        else
+        {
+            var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower());
+            AssetBundleUtility.Instance.Co_LoadAsset(assetInfo, callBack);
+        }
     }
 
     public void UnloadAsset(string assetBundleName, string assetName)
     {
-        if (AssetSource.uiFromEditor)
+        if (!AssetSource.isUseAssetBundle)
             return;
 
         AssetBundleUtility.Instance.UnloadAsset(assetBundleName, assetName);
@@ -183,7 +246,7 @@
 
     public void UnloadAssetBundle(string assetBundleName, bool unloadAllLoadedObjects, bool includeDependenice)
     {
-        if (AssetSource.uiFromEditor)
+        if (!AssetSource.isUseAssetBundle)
             return;
         AssetBundleUtility.Instance.UnloadAssetBundle(assetBundleName, unloadAllLoadedObjects, includeDependenice);
     }

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