From 7bf0f15cf0c61c78738582ae92b95dfea10dbf26 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 九月 2025 12:25:21 +0800
Subject: [PATCH] 0312 资源加载调整
---
Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs | 11 +++++++++++
Main/Core/GameEngine/Launch/LaunchInHot.cs | 19 +++++--------------
2 files changed, 16 insertions(+), 14 deletions(-)
diff --git a/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs b/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
index 5c2404b..e3e8e83 100644
--- a/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
+++ b/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -52,6 +52,17 @@
public override void End()
{
+ AssetBundleUtility.Instance.InitBuiltInAsset();
+
+ LaunchInHot.Instance.InitSystemMgr();
+ SDKUtils.Instance.Init(); //鍘焥dk鎺ュ彛
+
+ // 杩欓噷杩樻病寮�濮嬪姞杞介厤缃� 浣嗘槸鎻愬墠鍔犺浇浜嗕緵LaunchWin浣跨敤
+ PriorLanguageConfig.LazyInit();
+ InitialFunctionConfig.LazyInit();
+
+ UIManager.Instance.OpenWindow<LaunchWin>();
+
// ConfigInitiator.SyncInit();
UIManager.Instance.CloseWindow<DownLoadWin>();
UIManager.Instance.CloseWindow<VersionUpdateWin>();
diff --git a/Main/Core/GameEngine/Launch/LaunchInHot.cs b/Main/Core/GameEngine/Launch/LaunchInHot.cs
index 8ced7f0..ac90de4 100644
--- a/Main/Core/GameEngine/Launch/LaunchInHot.cs
+++ b/Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -26,27 +26,18 @@
Application.backgroundLoadingPriority = ThreadPriority.High;
Screen.sleepTimeout = SleepTimeout.NeverSleep;
- if (AssetSource.isUseAssetBundle)
+ if (!AssetSource.isUseAssetBundle)
{
- AssetBundleUtility.Instance.InitBuiltInAsset();
- }
+ InitSystemMgr();
+ SDKUtils.Instance.Init(); //鍘焥dk鎺ュ彛
- InitSystemMgr();
- SDKUtils.Instance.Init(); //鍘焥dk鎺ュ彛
-
- // 杩欓噷杩樻病寮�濮嬪姞杞介厤缃� 浣嗘槸鎻愬墠鍔犺浇浜嗕緵LaunchWin浣跨敤
- try
- {
- Debug.Log("鎷疯礉鍓嶅厛鍔犺浇浜嗚〃鏍�");
+ // 杩欓噷杩樻病寮�濮嬪姞杞介厤缃� 浣嗘槸鎻愬墠鍔犺浇浜嗕緵LaunchWin浣跨敤
PriorLanguageConfig.LazyInit();
InitialFunctionConfig.LazyInit();
UIManager.Instance.OpenWindow<LaunchWin>();
}
- catch (Exception e)
- {
- Debug.LogError("鍓嶇疆璧勬簮鍔犺浇澶辫触锛�" + e);
- }
+
var builtInAssetCopyTask = new BuiltInAssetCopyTask();
var requestPermissionStart = new RequestPermissionStart();
--
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