From 7db03efb59236fff31f9aa2b893db1c371ba743a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 01 九月 2025 19:34:54 +0800
Subject: [PATCH] 50 【主界面】核心主体-npc阵容增加词条字段,主线关卡表 新增战力字段

---
 Main/ResModule/ResManager.cs |   50 +++++++++++++++++++++++++++++++++-----------------
 1 files changed, 33 insertions(+), 17 deletions(-)

diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index 3806ee4..e05b672 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -1,13 +1,11 @@
-using UnityEngine;
-using System.Collections;
+锘縰sing UnityEngine;
 using System.Collections.Generic;
-using Cysharp.Threading.Tasks;
 using System;
 using UnityEngine.U2D;
-using LitJson;
 using System.IO;
-using UnityEngine.Networking;
 using UnityEngine.Video;
+using Spine.Unity;
+
 
 
 #if UNITY_EDITOR
@@ -67,14 +65,16 @@
     {
         {typeof(GameObject), "prefab"},
         {typeof(Sprite), "png"},
-        {typeof(Texture2D), "png"},
-        {typeof(Shader), "shader"},
+        {typeof(Texture2D), "jpg"},
+        {typeof(Texture), "jpg"},
+        { typeof(Shader), "shader"},
         {typeof(TextAsset), "txt"},
         {typeof(AudioClip), "wav"},
         {typeof(Font), "ttf"},
         {typeof(Material), "mat"},
         {typeof(VideoClip), "mp4"},
         {typeof(SpriteAtlas), "spriteatlasv2"},
+        {typeof(SkeletonDataAsset), "asset"},
     };
 
 
@@ -139,9 +139,8 @@
     {
         T asset = null;
 
-        var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/");
-
-        if (AssetSource.uiFromEditor)
+        var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/");
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
             asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
@@ -161,14 +160,31 @@
         return asset;
     }
 
+    public string[] LoadConfig(string name)
+    {
+        string path = string.Empty;
+#if UNITY_EDITOR
+        if (!AssetSource.isUseAssetBundle)
+        {
+            path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt";
+        }
+        else
+#endif
+        {
+            path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt");
+        }
+
+        return File.ReadAllLines(path);
+    }
+
     private Sprite LoadSprite(string atlasName, string spriteName)
     {
-// #if !UNITY_EDITOR
+#if !UNITY_EDITOR
         SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
         return atlas.GetSprite(spriteName);
-// #else
-        // return ResManager.Instance.LoadAssetInternal<Sprite>(atlasName, spriteName);
-// #endif
+#else
+        return ResManager.Instance.LoadAssetInternal<Sprite>(atlasName, spriteName);
+#endif
     }
 
     public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object
@@ -206,7 +222,7 @@
     {
         var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/");
 
-        if (AssetSource.uiFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
             var asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
@@ -222,7 +238,7 @@
 
     public void UnloadAsset(string assetBundleName, string assetName)
     {
-        if (AssetSource.uiFromEditor)
+        if (!AssetSource.isUseAssetBundle)
             return;
 
         AssetBundleUtility.Instance.UnloadAsset(assetBundleName, assetName);
@@ -230,7 +246,7 @@
 
     public void UnloadAssetBundle(string assetBundleName, bool unloadAllLoadedObjects, bool includeDependenice)
     {
-        if (AssetSource.uiFromEditor)
+        if (!AssetSource.isUseAssetBundle)
             return;
         AssetBundleUtility.Instance.UnloadAssetBundle(assetBundleName, unloadAllLoadedObjects, includeDependenice);
     }

--
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