From 7f9ec6d10ebb5d741b10e2b4168b11ad0ebb22cd Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 11 十一月 2025 17:05:01 +0800
Subject: [PATCH] 125 战斗 飘血 护盾 满怒气 吸血反伤拆分
---
Main/System/Battle/BattleObject/BattleObjectFactory.cs | 11 ++++++++---
1 files changed, 8 insertions(+), 3 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index d40f987..d298536 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -34,8 +34,6 @@
GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
-
-
GameObject goParent = posNodeList[teamHero.positionNum];
BattleObject battleObject = new BattleObject(_battleField);
battleObject.ObjID = teamHero.ObjID;
@@ -50,7 +48,6 @@
return null;
}
-
float finalScaleRate = modelScaleRate * teamHero.modelScale;
skeletonAnimation.skeletonDataAsset = skeletonDataAsset;
@@ -61,6 +58,14 @@
rectTrans.anchoredPosition = Vector2.zero;
battleObject.Init(realGO, teamHero, _Camp);
+#if UNITY_EDITOR
+ BattleDebug.LogError(
+ "鍒濆鍖� 鏈鍔�" +
+ (battleObject.Camp == BattleCamp.Red ? "銆愮孩鏂广��" : "銆愯摑鏂广�� ") +
+ $"姝﹀皢: {battleObject.teamHero.name}\n" +
+ $"褰撳墠琛�閲�: {battleObject.teamHero.curHp} -> 鏈�澶ц閲弡battleObject.teamHero.maxHp}\n"
+ );
+#endif
return battleObject;
}
--
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