From 7f9ec6d10ebb5d741b10e2b4168b11ad0ebb22cd Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 11 十一月 2025 17:05:01 +0800
Subject: [PATCH] 125 战斗 飘血 护盾 满怒气 吸血反伤拆分
---
Main/System/Battle/Skill/SkillBase.cs | 128 +++++++++++++++++++++++++++++++++++++-----
1 files changed, 112 insertions(+), 16 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index db28983..0caf1c4 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -390,18 +390,18 @@
List<BattleObject> targetList = battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack);
List<BattleObject> highlightList = new List<BattleObject>(targetList) { caster };
List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
-
+
// 淇锛氫娇鐢℉ashSet浼樺寲鎬ц兘锛岄伩鍏嶉噸澶嶈缃�
var targetSet = new HashSet<BattleObject>(targetList);
var highlightSet = new HashSet<BattleObject>(highlightList);
-
+
caster.heroInfoBar.SetActive(false);
foreach (BattleObject bo in allList)
{
bool isHighlight = highlightSet.Contains(bo);
bool isTarget = targetSet.Contains(bo);
-
+
if (isHighlight)
{
bo.layerMgr.SetFront();
@@ -418,14 +418,23 @@
// battleField.battleRootNode.SetSortingOrder();
}
+ protected long suckHp = 0;
+
// 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍�
protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
{
// 閫犳垚浼ゅ鍓嶅厛澶勭悊琛�閲忓埛鏂板寘
HandleRefreshHP();
+ suckHp = 0;
+
foreach (var hurt in hitList)
{
+ suckHp += hurt.SuckHP;
+ }
+
+ foreach (var hurt in hitList)
+ {
BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
if (target == null)
{
@@ -436,6 +445,46 @@
OnHitEachTarget(_hitIndex, target, hurt);
}
}
+
+ // protected void RecoveryHp(long suckHp, int _hitIndex)
+ // {
+ // // long suckHp = hurt.SuckHP;
+
+ // if (suckHp <= 0)
+ // {
+ // return;
+ // }
+
+ // List<long> suckHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, suckHp);
+
+ // long currentHitSuckHp = 0;
+ // foreach (long suck in suckHpList)
+ // {
+ // currentHitSuckHp += suck;
+ // }
+
+ // long fromHp = caster.teamHero.curHp;
+ // long toHp = caster.teamHero.curHp + currentHitSuckHp;
+
+ // // 鍙傛暟鎵撳寘
+ // BattleHurtParam hurtParam = new BattleHurtParam()
+ // {
+ // casterObj = caster,
+ // hurtObj = null,
+ // damageList = new List<long>(),
+ // suckHpList = suckHpList,
+ // reflectHpList = new List<long>(),
+ // fromHp = fromHp,
+ // toHp = toHp,
+ // battleDrops = null,
+ // hurt = null,
+ // hitIndex = _hitIndex,
+ // deadPack = null,
+ // skillConfig = skillConfig
+ // };
+
+ // caster.Hurt(hurtParam);
+ // }
// 澶勭悊鍗曚釜鐩爣琚懡涓�:搴旂敤浼ゅ鍜屾柦娉曡�呮晥鏋�
protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
@@ -463,17 +512,20 @@
long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
List<long> damageList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, totalDamage);
+ long totalSuckHp = suckHp;
+ List<long> suckHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, totalSuckHp);
+
+
// ============ 绗簩姝�:鍒锋柊瀹為檯琛�閲� ============
long fromHp = target.teamHero.curHp;
- // ============澶勭悊鍚歌璺熷弽浼� ===============
+ // ============澶勭悊鍙嶄激 ===============
// 涔熻鎸夋瘡涓�鍑诲钩鍧囩畻 鏈�鍚庤琛ラ綈浼ゅ
- long suckHp = hurt.SuckHP;
+
long reflectHp = hurt.BounceHP;
- List<long> suckHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, suckHp);
List<long> reflectHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, reflectHp);
// long currentSuckHp = suckHp / tagUseSkillAttack.HurtCount;
@@ -485,11 +537,7 @@
currentHitDamage += dmg;
}
- long currentHitSuckHp = 0;
- foreach (long suck in suckHpList)
- {
- currentHitSuckHp += suck;
- }
+
long currentHitReflectHp = 0;
foreach (long reflect in reflectHpList)
@@ -497,7 +545,50 @@
currentHitReflectHp += reflect;
}
- long toHp = Math.Max(0, fromHp - currentHitDamage);
+ long shieldValue = target.buffMgr.GetShieldValue();
+
+ long remainSheild = shieldValue - currentHitDamage;
+
+ long toShieldValue = Math.Max(0, shieldValue - currentHitDamage);
+
+ long shieldRecieveDamage = shieldValue - toShieldValue;
+
+ // if (shieldValue > 0 && remainSheild >= 0)
+ // {
+ // currentHitDamage = 0;
+ // target.buffMgr.ReduceShieldValue(currentHitDamage);
+ // }
+ // else if (shieldValue > 0 && remainSheild < 0)
+ // {
+ // currentHitDamage = Math.Abs(remainSheild);
+ // target.buffMgr.ClearShield();
+ // }
+
+ long toHp = fromHp; //Math.Max(0, fromHp - currentHitDamage);
+
+
+ // 鍒ゆ柇鏄不鐤楄繕鏄激瀹�
+ bool isHealing = ((hurt.AttackTypes & (int)ServerDamageType.Recovery) != 0 ||
+ (hurt.AttackTypes & (int)ServerDamageType.DamageReverse) != 0) &&
+ (hurt.AttackTypes & (int)ServerDamageType.Damage) == 0 &&
+ (hurt.AttackTypes & (int)ServerDamageType.Realdamage) == 0 &&
+ (hurt.AttackTypes & (int)ServerDamageType.SuckHpReverse) == 0 &&
+ (hurt.AttackTypes & (int)ServerDamageType.SelfHarm) == 0;
+
+ if (isHealing)
+ {
+ // 娌荤枟閫昏緫锛氱洿鎺ュ姞琛�锛屼笉鑰冭檻鎶ょ浘
+ toHp = Math.Min(target.teamHero.maxHp, fromHp + currentHitDamage);
+ }
+ else
+ {
+ // 浼ゅ閫昏緫锛氬厛鎵f姢鐩撅紝鍐嶆墸琛�
+ if (remainSheild < 0)
+ {
+ // 鐩捐鎵撶牬
+ toHp = Math.Max(0, fromHp + remainSheild);
+ }
+ }
// 鏇存柊鐩爣琛�閲�
@@ -505,12 +596,14 @@
#if UNITY_EDITOR
BattleDebug.LogError(
- (caster.Camp == BattleCamp.Red ? "銆愮孩鏂硅鍔ㄣ��" : "銆愯摑鏂硅鍔ㄣ��") + "\n" +
+ (caster.Camp == BattleCamp.Red ? "銆愮孩鏂硅鍔ㄣ��" : "銆愯摑鏂硅鍔ㄣ�� ") +
$"鏀诲嚮鑰�: {caster.teamHero.name}\n" +
$"鐩爣: {target.teamHero.name}\n" +
$"鎶�鑳�: {skillConfig.SkillName} (绗瑊_hitIndex}鍑�)\n" +
- $"浼ゅ: {currentHitDamage} (鎬讳激瀹�: {totalDamage})\n" +
- $"鍚歌: {currentHitSuckHp}\n" +
+ $"浼ゅ: {currentHitDamage} 瀹為檯鍙楀埌浼ゅ: {fromHp-toHp} (鎬讳激瀹�: {totalDamage})\n" +
+ $"鎵夸激鍓嶆姢鐩惧��: {shieldValue}\n" +
+ $"鎵夸激鍚庢姢鐩惧��: {toShieldValue}\n" +
+ $"鎶ょ浘鎵垮彈浼ゅ: {shieldRecieveDamage}\n" +
$"鍙嶄激: {currentHitReflectHp}\n" +
$"琛�閲忓彉鍖�: {fromHp} -> {toHp}\n" +
$"鎶�鑳藉寘閲岀殑琛�閲忔槸: {GeneralDefine.GetFactValue(hurt.CurHP, hurt.CurHPEx)}\n"
@@ -532,10 +625,13 @@
casterObj = caster,
hurtObj = target,
damageList = damageList,
- suckHpList = suckHpList,
+ suckHpList = suckHpList, //suckHpList,
reflectHpList = reflectHpList,
fromHp = fromHp,
toHp = toHp,
+ maxHp = target.teamHero.maxHp,
+ fromShieldValue = shieldValue,
+ toShieldValue = toShieldValue,
battleDrops = battleDrops,
hurt = hurt,
hitIndex = _hitIndex,
--
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