From 81298e554df8d11aeefe7b08aa3d45f1593bf586 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 29 七月 2025 21:11:42 +0800 Subject: [PATCH] 0312 防范报错 --- Main/System/Battle/BattleObject/BattleObjectFactory.cs | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs index 000fba5..65a1275 100644 --- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs +++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs @@ -13,7 +13,7 @@ { HeroSkinConfig skinCfg = teamHero.skinConfig; GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/); - SkeletonGraphic skeletonGraphic = battleGO.GetComponent<SkeletonGraphic>(); + SkeletonGraphic skeletonGraphic = battleGO.GetComponentInChildren<SkeletonGraphic>(); skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes); skeletonGraphic.Initialize(true); GameObject goParent = posNodeList[teamHero.positionNum]; -- Gitblit v1.8.0