From 81298e554df8d11aeefe7b08aa3d45f1593bf586 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 29 七月 2025 21:11:42 +0800
Subject: [PATCH] 0312 防范报错

---
 Main/System/Battle/BattleObject/BattleObjectFactory.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index 000fba5..65a1275 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -13,7 +13,7 @@
     {
         HeroSkinConfig skinCfg = teamHero.skinConfig;
         GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
-        SkeletonGraphic skeletonGraphic = battleGO.GetComponent<SkeletonGraphic>();
+        SkeletonGraphic skeletonGraphic = battleGO.GetComponentInChildren<SkeletonGraphic>();
         skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
         skeletonGraphic.Initialize(true);
         GameObject goParent = posNodeList[teamHero.positionNum];

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