From 8445b9ee122ed1fbb4ad31f7e9da35406f7dc182 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期五, 21 十一月 2025 17:08:51 +0800
Subject: [PATCH] 262 幻境阁系统-客户端 邮件富文本支持
---
Main/System/Battle/SkillEffect/SkillEffect.cs | 36 +++++++++++++++++++++++++++++++-----
1 files changed, 31 insertions(+), 5 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffect.cs b/Main/System/Battle/SkillEffect/SkillEffect.cs
index cb0c311..f588b5b 100644
--- a/Main/System/Battle/SkillEffect/SkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -4,16 +4,20 @@
public class SkillEffect
{
+ protected SkillBase skillBase;
protected SkillConfig skillConfig;
protected BattleObject caster;
protected HB427_tagSCUseSkill tagUseSkillAttack;// 鐩爣鍒楄〃
protected bool isFinish = false;
+ protected bool isFinishFrameEnd = false;
+
protected Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit;
- public SkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
+ public SkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
{
+ skillBase = _skillBase;
skillConfig = _skillConfig;
caster = _caster;
tagUseSkillAttack = _tagUseSkillAttack;
@@ -25,11 +29,11 @@
onHit = _onHit;
if (skillConfig.EffectId > 0)
{
- caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.heroRectTrans, caster.Camp);
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId, caster.heroRectTrans, caster.Camp);
}
if (skillConfig.EffectId2 > 0)
{
- caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId2, caster.heroRectTrans, caster.Camp);
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.EffectId2, caster.heroRectTrans, caster.Camp);
}
}
@@ -48,11 +52,33 @@
if (skillConfig.MStartEffectId <= 0)
return;
// 涓憞鍥哄畾鐗规晥
- caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.MStartEffectId, caster.heroGo.transform, caster.Camp);
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.MStartEffectId, caster.heroGo.transform, caster.Camp);
+ }
+
+ /// <summary>
+ /// 鍚庢憞寮�濮�
+ /// </summary>
+ public virtual void OnFinalFrameStart()
+ {
+
+ }
+
+ /// <summary>
+ /// 鍚庢憞缁撴潫
+ /// </summary>
+ public virtual void OnFinalFrameEnd()
+ {
+ isFinishFrameEnd = true;
}
public virtual bool IsFinished()
{
- return isFinish;
+ return isFinish && isFinishFrameEnd;
+ }
+
+ public virtual void ForceFinished()
+ {
+ isFinish = true;
+ isFinishFrameEnd = true;
}
}
\ No newline at end of file
--
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