From 865c133f8ead5c407436553b53112eee03ae0836 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 18 九月 2025 19:52:16 +0800
Subject: [PATCH] 125 战斗 子弹类型目标选择错误的问题修复
---
Main/Main.cs | 17 +++++++++++++----
1 files changed, 13 insertions(+), 4 deletions(-)
diff --git a/Main/Main.cs b/Main/Main.cs
index c7a1e90..133b3e0 100644
--- a/Main/Main.cs
+++ b/Main/Main.cs
@@ -38,8 +38,8 @@
#endif
StageManager.Instance.ToLoginScene();
- DTC0403_tagPlayerLoginLoadOK.finishedLogin = false;
- DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false;
+ ClearGameData();
+
}
public static async UniTask InitManagers()
@@ -77,6 +77,9 @@
managers.Add(HeroUIManager.Instance);
managers.Add(InvestModel.Instance);
managers.Add(BlessLVManager.Instance);
+ managers.Add(AutoFightModel.Instance);
+ managers.Add(MainLevelManager.Instance);
+ managers.Add(BattleSettlementManager.Instance);
foreach (var manager in managers)
{
@@ -115,14 +118,20 @@
managers.Clear();
}
-
+
/// <summary>
/// 鎵撳紑鐧诲綍鐣岄潰
/// </summary>
private static void OpenLoginUI()
{
+ }
-
+ //杩欓噷娓呯悊鏃舵満涓�瀹氭槸閲嶆柊鐧诲綍/鍒囨崲璐﹀彿锛岃�屼笉鏄煭鏆傜殑鏂嚎閲嶈繛
+ static void ClearGameData()
+ {
+ DTC0403_tagPlayerLoginLoadOK.finishedLogin = false;
+ DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false;
+ ConfirmCancel.toggleCheckDict.Clear();
}
}
\ No newline at end of file
--
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