From 871594462e82d6bc1341918d39e11ab036d59563 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 18 九月 2025 19:26:28 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/System/Main/AutoFightModel.cs | 262 ++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 260 insertions(+), 2 deletions(-)
diff --git a/Main/System/Main/AutoFightModel.cs b/Main/System/Main/AutoFightModel.cs
index 1439254..0eb4c3a 100644
--- a/Main/System/Main/AutoFightModel.cs
+++ b/Main/System/Main/AutoFightModel.cs
@@ -2,25 +2,283 @@
using System.Collections;
using System.Collections.Generic;
using System.Text;
+using LitJson;
using UnityEngine;
public class AutoFightModel : GameSystemManager<AutoFightModel>
{
- public int fightSpeed = 1; //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛�
+ //鎴樻枟鍊嶆暟锛氬�艰秺澶ц秺蹇紝褰卞搷鎴樻枟琛ㄧ幇锛屾帀钀介�熷害绛�
+ public int fightSpeed
+ {
+ get
+ {
+ int value = QuickSetting.Instance.GetQuickSettingValue<int>(QuickSettingType.AutoFight_Speed, 0);
+ return Math.Min(Math.Max(value, 1), maxSpeed);
+ }
+ set
+ {
+ QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Speed, value);
+ }
+ }
- public bool isAutoAttack; //鑷姩鏀诲嚮
+ //娑堣�楀�嶆暟
+ public int fightCost
+ {
+ get
+ {
+ int value = QuickSetting.Instance.GetQuickSettingValue<int>(QuickSettingType.AutoFight_Cost, 0);
+ return Math.Min(Math.Max(value, 1), maxCost);
+ }
+ set
+ {
+ QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Cost, value);
+ }
+ }
+
+ //鑷姩妯″紡, 鐪熸鐐瑰嚮鎴橀敜娑堣�楀紑鍚紝鍜屼紤鎭紙鎴栨棤鏉愭枡锛夊仠姝�
+ public bool isPause = false; //濡傛墦BOSS鐨勬儏鍐碉紝鏆傚仠鑷姩鎴樻枟 鍚庣画鍙互琛ュ厖姣廥绉掓娴嬩笅鏄惁鏈夊紓甯�
+ bool m_IsAutoAttack = false;
+ public bool isAutoAttack
+ {
+ get
+ {
+ return m_IsAutoAttack;
+ }
+ set
+ {
+ if (m_IsAutoAttack == value)
+ return;
+ m_IsAutoAttack = value;
+ Debug.Log("isAutoAttack:" + m_IsAutoAttack);
+ }
+ }
+
+ //鏄惁寮�鍚嚜鍔ㄦ垬鏂楄缃�
+ public bool isAutoAttackSet
+ {
+ get
+ {
+ return QuickSetting.Instance.GetQuickSettingBool(QuickSettingType.AutoFight_Open, 0);
+ }
+ set
+ {
+ QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_Open, value);
+ }
+ }
+
+ //鏇村ソ瑁呭鍋滄鎴樻枟
+ public bool isStopFightByBetterEquip
+ {
+ get
+ {
+ return QuickSetting.Instance.GetQuickSettingBool(QuickSettingType.AutoFight_FightPower, 0);
+ }
+ set
+ {
+ QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_FightPower, value);
+ }
+ }
+
+
+ public event Action ChangeAutoEvent;
+
+ public int maxSpeed = 3; //鏈�楂橀�熷害
+ public int maxCost; //鏈�楂樻秷鑰�
+ public int[] autoCostWithBlessLV; //鑷姩鎴樻枟娑堣�楀�嶆暟鍏宠仈绁濈绛夌骇
+ public int speed2UnlockMissionID;
+ public int speed3UnlockCTGID;
public override void Init()
{
+ ParseConfig();
+ DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerInit;
+ BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
+
+ EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast);
}
public override void Release()
{
+ BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
+ DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerInit;
+
}
void ParseConfig()
{
+ var config = FuncConfigConfig.Get("AutoGuaji");
+ autoCostWithBlessLV = JsonMapper.ToObject<int[]>(config.Numerical1);
+ speed2UnlockMissionID = int.Parse(config.Numerical2);
+ speed3UnlockCTGID = int.Parse(config.Numerical3);
+ maxCost = autoCostWithBlessLV.Length;
}
+
+ void BeforePlayerInit()
+ {
+ fightingHeroSkinID = 0;
+ heroGuid = "";
+ }
+
+ public void SaveAutoFightSetting()
+ {
+ if (PlayerDatas.Instance.baseData.UseHarmerCount != fightCost)
+ {
+ PlayerDatas.Instance.baseData.UseHarmerCount = fightCost;
+ BattleManager.Instance.MainFightRequest(1, (uint)fightCost);
+ }
+
+ StoryBattleField storyBattleField = BattleManager.Instance.storyBattleField;
+
+ if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop)
+ {
+ //鎴樻枟涓敼鍙樻ā寮�
+ isAutoAttack = isAutoAttackSet;
+ storyBattleField.AutoSetBattleMode();
+ }
+
+ QuickSetting.Instance.SendPackage();
+ ChangeAutoEvent?.Invoke();
+ }
+
+
+ //鑷姩澶勭悊瑁呭锛岄渶瑕佺瓑寰呯┛鎴磋繑鍥瀎alse锛屽叾浠栨儏鍐佃繑鍥瀟rue
+ public bool TryAutoFightDoEquip(ItemModel item)
+ {
+ if (!isAutoAttack)
+ return false;
+
+ if (item == null)
+ return true;
+
+ long showFightPower = FightPowerManager.Instance.GetFightPowerChange(item);
+
+ if (showFightPower < 0)
+ {
+ EquipModel.Instance.SendEquipOP(new ushort[] { (ushort)item.gridIndex }, 1);
+ return true;
+ }
+ else
+ {
+ if (isStopFightByBetterEquip)
+ return false;
+
+ EquipModel.Instance.SendEquipOP(new ushort[] { (ushort)item.gridIndex }, 1);
+ return true;
+
+ }
+
+ }
+
+ #region 涓荤嚎鎴樻枟锛堣嚜鍔ㄥ拰鎵嬪姩锛�
+
+ public void StartFight()
+ {
+ if (isAutoAttack)
+ return;
+
+ StoryBattleField storyBattleField = BattleManager.Instance.storyBattleField;
+ if (storyBattleField == null)
+ {
+ return;
+ }
+
+ if (!ItemLogicUtility.CheckCurrencyCount(41, PlayerDatas.Instance.baseData.UseHarmerCount, 2))
+ {
+ if (storyBattleField.GetBattleMode() != BattleMode.Stop)
+ storyBattleField.HaveRest();
+ return;
+ }
+
+
+ isAutoAttack = isAutoAttackSet;
+
+ //鎵嬪姩浼氫竴鐩磋繘鍏ヨ繖涓�昏緫, 鑷姩瑙﹀彂涓�娆�
+ storyBattleField.AutoSetBattleMode();
+ storyBattleField.operationAgent.DoNext();
+ }
+
+ void OnCreateBattleField(string guid, BattleField battleField)
+ {
+ if (string.IsNullOrEmpty(guid) && BattleManager.Instance.storyBattleField != null)
+ {
+ BattleManager.Instance.storyBattleField.ChangeBattleModeEvent -= ChangeBattleModeEvent;
+ BattleManager.Instance.storyBattleField.ChangeBattleModeEvent += ChangeBattleModeEvent;
+ }
+
+ }
+
+
+ void ChangeBattleModeEvent(BattleMode _battleMode)
+ {
+ if (_battleMode == BattleMode.Stop)
+ {
+ isAutoAttack = false;
+ }
+ OnFightEvent?.Invoke(false);
+ }
+
+ public int fightingHeroSkinID; //褰撳墠鎴樻枟鐨勮嫳闆勭毊鑲D
+ public string heroGuid; //鎴樻枟涓殑姝﹀皢
+ public event Action<bool> OnFightEvent; //鎴樻枟妯″紡鍙樻洿閫氱煡 鎴樻枟閲婃斁鎶�鑳介�氱煡
+
+
+ /// <summary>
+ /// 鎶�鑳介噴鏀� 閫氱煡UI澶勭悊
+ /// </summary>
+ /// <param name="guid">绌轰负涓荤嚎</param>
+ /// <param name="skillConfig">鐢ㄤ簬鎬掓皵绛夋樉绀�</param>
+ /// <param name="teamHero">鎴樻枟涓殑姝﹀皢</param>
+ void OnSkillCast(string guid, SkillConfig skillConfig, TeamHero teamHero)
+ {
+ if (!string.IsNullOrEmpty(guid))
+ return;
+
+ //闃茶寖鍥炴敹鎶ラ敊
+ if (teamHero == null)
+ return;
+
+ //鍙�氱煡鐜╁姝﹀皢鐨勬垬鏂�
+ if (teamHero.NPCID != 0)
+ return;
+
+ fightingHeroSkinID = teamHero.SkinID;
+ //鎴樻枟鏃舵病鏈塆UID 锛岄�氳繃heroid鏌ユ壘
+ var hero = TeamManager.Instance.GetTeam(TeamType.Story).GetHeroByHeroID(teamHero.heroId);
+ if (hero != null)
+ {
+ heroGuid = hero.guid;
+ }
+ else
+ {
+ heroGuid = "";
+ }
+ OnFightEvent?.Invoke(true);
+ }
+
+ public bool CanChallengeBoss()
+ {
+ //鏈�鍚庝竴娉㈤�氳繃锛屼笖褰撳墠娉㈣繕鏄渶鍚庝竴娉紱鍊掗��鍙�掗��娉笉浼氬�掗��鍏冲崱
+ if (PlayerDatas.Instance.baseData.ExAttr2 != PlayerDatas.Instance.baseData.ExAttr1)
+ {
+ return false;
+ }
+ var value = PlayerDatas.Instance.baseData.ExAttr2;
+ var chapterID = value / 10000;
+ var levelNum = value % 10000 / 100;
+ var waveID = value % 100;
+
+ var config = MainLevelConfig.GetMainLevelConfig(chapterID, levelNum);
+ if (waveID < MainLevelConfig.GetwaveCount(config))
+ {
+ return false;
+ }
+
+ return true;
+ }
+
+ #endregion
+
+
}
--
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