From 871594462e82d6bc1341918d39e11ab036d59563 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 18 九月 2025 19:26:28 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/System/Main/MainWin.cs |  378 +++++++++++++++++++++++++++++++++--------------------
 1 files changed, 234 insertions(+), 144 deletions(-)

diff --git a/Main/System/Main/MainWin.cs b/Main/System/Main/MainWin.cs
index dc8fd7f..8cacbdf 100644
--- a/Main/System/Main/MainWin.cs
+++ b/Main/System/Main/MainWin.cs
@@ -4,214 +4,304 @@
 using UnityEngine.UI;
 
 /// <summary>
-/// 娓告垙涓荤晫闈�
+/// 娓告垙涓荤晫闈㈠簳閮ㄥ姛鑳芥寜閽�
 /// </summary>
-public class MainWin : UIBase
+public class MainWin : FunctionsBaseWin
 {
-    public GameObject windowBackground;
+    //澶村儚鍖�
+    [SerializeField] GameObject topBar;
+    [SerializeField] AvatarCell avatarCell;
+    [SerializeField] Text playerNameText;
+    [SerializeField] Text powerText;
+    [SerializeField] OfficialTitleCell officialRankText;
 
-    // 搴曢儴鎸夐挳缁�
-    public Button[] bottomTabButtons;
+    //鎴樻枟鎸夐挳
+    [SerializeField] Image fightOtherWinBG; //鍒囨崲鍏朵粬鐣岄潰鐨勬樉绀�
+    [SerializeField] Image fightOtherWinWarnImg; //鍒囨崲鍏朵粬鐣岄潰 濡傛灉鏄垬鏂椾腑娉涚孩鎻愮ず
+    [SerializeField] GameObject fightBG; //鎴樻枟鐣岄潰鏄剧ず
+    [SerializeField] Image restImg; //浼戞伅鐘舵��
+    [SerializeField] GameObject fightGo; //鎴樻枟鐘舵��
+    [SerializeField] Image fightHeroImg; //鎴樻枟鏄剧ず鑻遍泟
+    [SerializeField] ScaleTween fightHeroScale; //鎴樻枟鏄剧ず鑻遍泟缂╂斁
+    [SerializeField] UIEffectPlayer fightEffect;
+    [SerializeField] FillTween cdTween;
 
-    private GameObject[] bottomTabEffects;
-    
-    // 褰撳墠閫変腑鐨勫簳閮ㄦ爣绛剧储寮�
-    private int currentTabIndex = 0;
-    
-    // 褰撳墠鎵撳紑鐨勫瓙鐣岄潰
-    private UIBase currentSubUI;
-    
-    /// <summary>
-    /// 鍒濆鍖栫粍浠�
-    /// </summary>
+
+    public Text hammerText;
+
     protected override void InitComponent()
     {
         base.InitComponent();
 
-        // 鍒濆鍖朥I缁勪欢浜嬩欢
-        InitButtonEvents();
-    }
-    
-    /// <summary>
-    /// 鍒濆鍖朥I缁勪欢浜嬩欢
-    /// </summary>
-    private void InitButtonEvents()
-    {
-        // 鍒濆鍖栧簳閮ㄦ寜閽�
-        for (int i = 0; i < bottomTabButtons.Length; i++)
-        {
-            int index = i; // 鎹曡幏绱㈠紩
-            bottomTabButtons[i].onClick.AddListener(() => {
-                OnBottomTabButtonClicked(index);
-            });
-        }
+        avatarCell.button.AddListener(() => { });
 
     }
-    
-    protected override void OnOpen()
-    {
-        base.OnOpen();
-        
-        // 榛樿閫変腑绗竴涓爣绛�
-        SelectBottomTab(0);
 
-        // 鍒锋柊UI
-        Refresh();
-    }
-    
     public override void Refresh()
     {
-        UpdatePlayerInfo();
         UpdateCurrency();
+        UpdatePlayerInfo();
+        RefreshFightBtn();
     }
 
     protected override void OnPreOpen()
     {
+        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
+        AutoFightModel.Instance.OnFightEvent += OnSkillCast;
         base.OnPreOpen();
-        bottomTabEffects = new GameObject[bottomTabButtons.Length];
-        for (int i = 0; i < bottomTabButtons.Length; i++)
-        {
-            bottomTabEffects[i] = PlayUIEffect(1004, bottomTabButtons[i].transform, false);
-        }
+
+        // 鍒锋柊UI
+        Refresh();
     }
 
     protected override void OnPreClose()
     {
+        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
+        AutoFightModel.Instance.OnFightEvent -= OnSkillCast;
         base.OnPreClose();
-        foreach (var effectGO in bottomTabEffects)
-        {
-            DestroyImmediate(effectGO);
-        }
-        bottomTabEffects = null;
     }
-    
+
+
+    protected override void SelectBottomTab(int index)
+    {
+        if (index == 3)
+        {
+            //鎸戞垬鐗规畩鏄剧ず閫昏緫
+            return;
+        }
+
+        topBar.SetActive(index == 0 || index == 2);
+        // 濡傛灉鐐瑰嚮褰撳墠宸查�変腑鐨勬爣绛撅紝涓嶅仛澶勭悊
+        if (functionOrder == index && currentSubUI != null)
+        {
+            return;
+        }
+
+        // 鏇存柊褰撳墠閫変腑鐨勬爣绛剧储寮�
+        functionOrder = index;
+
+        // 鍏抽棴褰撳墠鎵撳紑鐨勫瓙鐣岄潰
+        CloseCurrentSubUI();
+
+        // 鏍规嵁閫変腑鐨勬爣绛炬墦寮�瀵瑰簲鐨勭晫闈�
+        OpenSubUIByTabIndex();
+    }
+
+
+
     /// <summary>
     /// 鏇存柊鐜╁淇℃伅
     /// </summary>
     private void UpdatePlayerInfo()
     {
         // 浠庣帺瀹舵暟鎹腑鑾峰彇淇℃伅骞舵洿鏂癠I
-        // 渚嬪锛�
-        // playerNameText.text = PlayerData.Instance.Name;
-        // playerLevelText.text = "Lv." + PlayerData.Instance.Level;
-        // powerText.text = PlayerData.Instance.Power.ToString();
-        // expSlider.value = PlayerData.Instance.ExpRatio;
+        avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
+                                                        PlayerDatas.Instance.baseData.face,
+                                                        PlayerDatas.Instance.baseData.facePic));
+
+        playerNameText.text = PlayerDatas.Instance.baseData.PlayerName;
+        powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower);
+
+        officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
     }
-    
+
+    void PlayerDataRefresh(PlayerDataType type)
+    {
+        switch (type)
+        {
+            case PlayerDataType.FightPower:
+                powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower);
+                break;
+            case PlayerDataType.RealmLevel:
+                officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
+                break;
+            case PlayerDataType.Face:
+            case PlayerDataType.FacePic:
+                avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
+                                                                PlayerDatas.Instance.baseData.face,
+                                                                PlayerDatas.Instance.baseData.facePic));
+                break;
+            case PlayerDataType.default26:
+                hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
+                break;
+
+        }
+
+    }
+
+
     /// <summary>
     /// 鏇存柊璐у竵淇℃伅
     /// </summary>
     private void UpdateCurrency()
     {
-        // 浠庣帺瀹舵暟鎹腑鑾峰彇璐у竵淇℃伅骞舵洿鏂癠I
-        // 渚嬪锛�
-        // goldText.text = PlayerData.Instance.Gold.ToString();
-        // diamondText.text = PlayerData.Instance.Diamond.ToString();
-        // energyText.text = PlayerData.Instance.Energy + "/" + PlayerData.Instance.MaxEnergy;
+        hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
     }
-    
+
     /// <summary>
     /// 搴曢儴鏍囩鎸夐挳鐐瑰嚮
     /// </summary>
-    private void OnBottomTabButtonClicked(int index)
+    protected override void OnTabButtonClicked(int index)
     {
+        if (index == 0)
+        {
+            if (currentSubUI != null && currentSubUI.name == "HomeWin")
+            {
+                //鎵嬪姩鑷姩涓�璧峰鐞�
+                AutoFightModel.Instance.StartFight();
+            }
+        }
         SelectBottomTab(index);
     }
-    
-    /// <summary>
-    /// 閫夋嫨搴曢儴鏍囩
-    /// </summary>
-    private void SelectBottomTab(int index)
-    {
-        // 濡傛灉鐐瑰嚮褰撳墠宸查�変腑鐨勬爣绛撅紝涓嶅仛澶勭悊
-        if (currentTabIndex == index && currentSubUI != null)
-        {
-            return;
-        }
-        
-        // 鏇存柊褰撳墠閫変腑鐨勬爣绛剧储寮�
-        currentTabIndex = index;
-        
-        // 鏇存柊鎸夐挳鐘舵��
-        UpdateButtonsState();
-        
-        // 鍏抽棴褰撳墠鎵撳紑鐨勫瓙鐣岄潰
-        CloseCurrentSubUI();
-        
-        // 鏍规嵁閫変腑鐨勬爣绛炬墦寮�瀵瑰簲鐨勭晫闈�
-        OpenSubUIByTabIndex(index);
-    }
-    
-    /// <summary>
-    /// 鏇存柊鎸夐挳鐘舵��
-    /// </summary>
-    private void UpdateButtonsState()
-    {
-        // 閬嶅巻鎵�鏈夋寜閽紝璁剧疆閫変腑鐘舵��
-        for (int i = 0; i < bottomTabButtons.Length; i++)
-        {
-            // 杩欓噷鍙互鏍规嵁鏄惁閫変腑璁剧疆鎸夐挳鐨勮瑙夋晥鏋�
-            // 渚嬪锛氭敼鍙樺浘鐗囥�侀鑹茬瓑
-            // bottomTabButtons[i].GetComponent<Image>().color = (i == currentTabIndex) ? Color.blue : Color.white;
 
-            // 鎴栬�呮縺娲�/绂佺敤閫変腑鍥炬爣
-            bottomTabButtons[i].image.color = (i == currentTabIndex) ?  Color.white : Color.gray;
-        }
-    }
-    
-    /// <summary>
-    /// 鍏抽棴褰撳墠鎵撳紑鐨勫瓙鐣岄潰
-    /// </summary>
-    private void CloseCurrentSubUI()
-    {
-        if (currentSubUI != null)
-        {
-            // 鍏抽棴褰撳墠鐣岄潰
-            currentSubUI.CloseWindow();
-            currentSubUI = null;
-        }
-    }
 
     /// <summary>
     /// 鏍规嵁鏍囩绱㈠紩鎵撳紑瀵瑰簲鐨勫瓙鐣岄潰
     /// </summary>
-    private void OpenSubUIByTabIndex(int index)
+    protected override void OpenSubUIByTabIndex()
     {
 
-        Debug.Log("鎵撳紑瀛愮晫闈� : " + index);
-        // 涓诲煄 闃靛 鍚岀洘 绂忓埄 鍐掗櫓
-        windowBackground.SetActive(index != 4);
+        Debug.Log("鎵撳紑瀛愮晫闈� : " + functionOrder);
+        // 涓诲煄 鍐呮斂 姝﹀皢 鎸戞垬 鍏細
         //鏍规嵁绱㈠紩鎵撳紑涓嶅悓鐨勭晫闈�
-         switch (index)
+        switch (functionOrder)
         {
             case 0:
-                // 渚嬪锛氭墦寮�涓婚〉鐣岄潰
-                // currentSubUI = UIManager.Instance.OpenUI<HomeUI>();
+                // 鎵撳紑涓婚〉鐣岄潰
+                if (!UIManager.Instance.IsOpened<BattleWin>())
+                {
+                    BattleWin battleWin = UIManager.Instance.OpenWindow<BattleWin>();
+                    battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
+                }
+                else
+                {
+                    BattleWin battleWin = UIManager.Instance.GetUI<BattleWin>();
+                    battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
+                }
+                currentSubUI = UIManager.Instance.OpenWindow<HomeWin>();
                 Debug.Log("鎵撳紑涓诲煄鐣岄潰");
                 break;
             case 1:
-                // 渚嬪锛氭墦寮�瑙掕壊鐣岄潰
-                // currentSubUI = UIManager.Instance.OpenUI<CharacterUI>();
-                Debug.Log("鎵撳紑闃靛鐣岄潰");
+                currentSubUI = UIManager.Instance.OpenWindow<AffairBaseWin>();
+                Debug.Log("鎵撳紑鍐呮斂鐣岄潰");
                 break;
             case 2:
-                // 渚嬪锛氭墦寮�鑳屽寘鐣岄潰
-                // currentSubUI = UIManager.Instance.OpenUI<BagUI>();
-                Debug.Log("鎵撳紑鍚岀洘鐣岄潰");
+                currentSubUI = UIManager.Instance.OpenWindow<HeroBaseWin>(0);
+                Debug.Log("鎵撳紑姝﹀皢鐣岄潰");
                 break;
-            case 3:
-                // 渚嬪锛氭墦寮�浠诲姟鐣岄潰
-                // currentSubUI = UIManager.Instance.OpenUI<QuestUI>();
-                Debug.Log("鎵撳紑绂忓埄鐣岄潰");
-                break;
+            // case 3:
+            //     // currentSubUI = UIManager.Instance.OpenUI<QuestUI>();
+            //     Debug.Log("鎵撳紑鎸戞垬鐣岄潰");
+            //     break;
             case 4:
-                // 渚嬪锛氭墦寮�璁剧疆鐣岄潰
-                currentSubUI = UIManager.Instance.OpenWindow<PlaceWin>();
-                Debug.Log("鎵撳紑鍐掗櫓鐣岄潰");
+                currentSubUI = UIManager.Instance.OpenWindow<GuildBaseWin>();
                 break;
             default:
-                Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + index);
+                Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + functionOrder);
                 break;
         }
+
+        RefreshFightBtn();
+    }
+
+
+    ///鎴樻枟鎸夐挳鏄剧ず瑙勫垯
+    /// 1.鍦ㄤ富绾挎垬鏂楃晫闈笅锛�
+    ///     1.1.浼戞伅鐘舵�佺殑鎸夐挳
+    ///     1.2.鎴樻枟鐘舵�佺殑鎸夐挳 锛氭樉绀轰笅涓�涓鏀诲嚮鐨勬灏嗗ご鍍忥紝鎸変綅缃『搴忔帹绠楁樉绀哄ご鍍忥紱涓ヨ皑鎯呭喌涓嬮渶鍒ゆ柇涓嬩竴涓灏嗘槸鍚﹀彲鏀诲嚮濡傝鐪╂檿绛�
+    ///         鏈夎挋鐗堬細榛樿鏄剧ず鎾斁鍏朵粬鎴樻枟鐨勭姸鎬侊紝鐪╂檿鐨勭姸鎬佺瓑姣旇緝澶氾紙澶у鏄挋鐗堟樉绀虹殑鎯呭喌锛屾牴鎹疄闄呯湅鏄惁闇�瑕侊級
+    ///         鏃犺挋鐗堬細缁撴潫涓�涓皬閫氱煡鐨勬椂鍊欙紙B425锛夊彲浠ラ噴鏀剧殑鍘绘帀钂欑増锛涙湁鎬掓皵鐨勬椂鍊欐槸鍚︾壒娈婅〃鐜帮紙寰幆鐏壒鏁堬紵锛�
+    ///         杞湀锛氱偣鍑婚噴鏀� 鎾斁鐗规晥涓旇挋鐗堣浆鍦堬紝杞湀缁撴潫鍚庢樉绀鸿挋鐗� -- 鍚屾椂涓婃柟鍗$墝鎾斁鐗规晥鍜岃浆鍦堬紵
+    /// 2.鍦ㄩ潪涓荤嚎鎴樻枟鐣岄潰涓嬶細
+    ///     1. 浼戞伅鏄剧ず鍏抽棴鐘舵�� 鏃犵壒鏁�
+    ///     2. 鎴樻枟涓紝鏄剧ず娉涚孩鐗规晥
+    /// 涓婃柟鍗$墝 鏀诲嚮鏃舵挱鏀剧壒鏁堝拰杞湀锛屾湁鎬掓皵鐨勬椂鍊欐樉绀烘�掓皵鐗规晥锛�
+
+
+    void RefreshFightBtn()
+    {
+        if (functionOrder == 0)
+        {
+            //涓诲煄鐣岄潰
+            fightOtherWinBG.SetActive(false);
+            fightBG.SetActive(true);
+
+
+            if (BattleManager.Instance.storyBattleField != null &&
+            BattleManager.Instance.storyBattleField.GetBattleMode() == BattleMode.Stop)
+            {
+                fightGo.SetActive(false);
+                restImg.SetActive(true);
+            }
+            else
+            {
+                fightGo.SetActive(true);
+                restImg.SetActive(false);
+                RefreshFightIng();
+            }
+
+        }
+        else
+        {
+            //闈炰富鍩庣晫闈�
+            fightOtherWinBG.SetActive(true);
+            fightBG.SetActive(false);
+            if (BattleManager.Instance.storyBattleField != null &&
+            BattleManager.Instance.storyBattleField.GetBattleMode() == BattleMode.Stop)
+            {
+                fightOtherWinWarnImg.SetActive(false);
+            }
+            else
+            {
+                fightOtherWinWarnImg.SetActive(true);
+            }
+        }
+    }
+
+
+    void RefreshFightIng(bool isfighting = false)
+    {
+        if (isfighting)
+        {
+            fightEffect.Play();
+            cdTween.SetStartState();
+            cdTween.Play(() =>
+            {
+                AutoFightModel.Instance.fightingHeroSkinID = TeamManager.Instance.GetTeam(TeamType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid).SkinID;
+                fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead");
+            });
+            fightHeroScale.SetStartState();
+            fightHeroScale.Play();
+        }
+        else
+        {
+            fightEffect.Stop();
+            cdTween.Stop();
+            cdTween.SetEndState();
+            fightHeroScale.Stop();
+        }
+
+        if (AutoFightModel.Instance.fightingHeroSkinID == 0)
+        {
+            AutoFightModel.Instance.fightingHeroSkinID = TeamManager.Instance.GetTeam(TeamType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid).SkinID;
+        }
+
+        fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead");
+    }
+
+    void OnSkillCast(bool isfighting)
+    {
+
+        if (functionOrder != 0)
+            return;
+
+        if (isfighting)
+        {
+            RefreshFightIng(isfighting);
+        }
+        else
+        {
+            RefreshFightBtn();
+        }
     }
 }
\ No newline at end of file

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