From 871594462e82d6bc1341918d39e11ab036d59563 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 18 九月 2025 19:26:28 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/System/Main/MainWin.cs | 378 +++++++++++++++++++++++++++++++++--------------------
1 files changed, 234 insertions(+), 144 deletions(-)
diff --git a/Main/System/Main/MainWin.cs b/Main/System/Main/MainWin.cs
index dc8fd7f..8cacbdf 100644
--- a/Main/System/Main/MainWin.cs
+++ b/Main/System/Main/MainWin.cs
@@ -4,214 +4,304 @@
using UnityEngine.UI;
/// <summary>
-/// 娓告垙涓荤晫闈�
+/// 娓告垙涓荤晫闈㈠簳閮ㄥ姛鑳芥寜閽�
/// </summary>
-public class MainWin : UIBase
+public class MainWin : FunctionsBaseWin
{
- public GameObject windowBackground;
+ //澶村儚鍖�
+ [SerializeField] GameObject topBar;
+ [SerializeField] AvatarCell avatarCell;
+ [SerializeField] Text playerNameText;
+ [SerializeField] Text powerText;
+ [SerializeField] OfficialTitleCell officialRankText;
- // 搴曢儴鎸夐挳缁�
- public Button[] bottomTabButtons;
+ //鎴樻枟鎸夐挳
+ [SerializeField] Image fightOtherWinBG; //鍒囨崲鍏朵粬鐣岄潰鐨勬樉绀�
+ [SerializeField] Image fightOtherWinWarnImg; //鍒囨崲鍏朵粬鐣岄潰 濡傛灉鏄垬鏂椾腑娉涚孩鎻愮ず
+ [SerializeField] GameObject fightBG; //鎴樻枟鐣岄潰鏄剧ず
+ [SerializeField] Image restImg; //浼戞伅鐘舵��
+ [SerializeField] GameObject fightGo; //鎴樻枟鐘舵��
+ [SerializeField] Image fightHeroImg; //鎴樻枟鏄剧ず鑻遍泟
+ [SerializeField] ScaleTween fightHeroScale; //鎴樻枟鏄剧ず鑻遍泟缂╂斁
+ [SerializeField] UIEffectPlayer fightEffect;
+ [SerializeField] FillTween cdTween;
- private GameObject[] bottomTabEffects;
-
- // 褰撳墠閫変腑鐨勫簳閮ㄦ爣绛剧储寮�
- private int currentTabIndex = 0;
-
- // 褰撳墠鎵撳紑鐨勫瓙鐣岄潰
- private UIBase currentSubUI;
-
- /// <summary>
- /// 鍒濆鍖栫粍浠�
- /// </summary>
+
+ public Text hammerText;
+
protected override void InitComponent()
{
base.InitComponent();
- // 鍒濆鍖朥I缁勪欢浜嬩欢
- InitButtonEvents();
- }
-
- /// <summary>
- /// 鍒濆鍖朥I缁勪欢浜嬩欢
- /// </summary>
- private void InitButtonEvents()
- {
- // 鍒濆鍖栧簳閮ㄦ寜閽�
- for (int i = 0; i < bottomTabButtons.Length; i++)
- {
- int index = i; // 鎹曡幏绱㈠紩
- bottomTabButtons[i].onClick.AddListener(() => {
- OnBottomTabButtonClicked(index);
- });
- }
+ avatarCell.button.AddListener(() => { });
}
-
- protected override void OnOpen()
- {
- base.OnOpen();
-
- // 榛樿閫変腑绗竴涓爣绛�
- SelectBottomTab(0);
- // 鍒锋柊UI
- Refresh();
- }
-
public override void Refresh()
{
- UpdatePlayerInfo();
UpdateCurrency();
+ UpdatePlayerInfo();
+ RefreshFightBtn();
}
protected override void OnPreOpen()
{
+ PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
+ AutoFightModel.Instance.OnFightEvent += OnSkillCast;
base.OnPreOpen();
- bottomTabEffects = new GameObject[bottomTabButtons.Length];
- for (int i = 0; i < bottomTabButtons.Length; i++)
- {
- bottomTabEffects[i] = PlayUIEffect(1004, bottomTabButtons[i].transform, false);
- }
+
+ // 鍒锋柊UI
+ Refresh();
}
protected override void OnPreClose()
{
+ PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
+ AutoFightModel.Instance.OnFightEvent -= OnSkillCast;
base.OnPreClose();
- foreach (var effectGO in bottomTabEffects)
- {
- DestroyImmediate(effectGO);
- }
- bottomTabEffects = null;
}
-
+
+
+ protected override void SelectBottomTab(int index)
+ {
+ if (index == 3)
+ {
+ //鎸戞垬鐗规畩鏄剧ず閫昏緫
+ return;
+ }
+
+ topBar.SetActive(index == 0 || index == 2);
+ // 濡傛灉鐐瑰嚮褰撳墠宸查�変腑鐨勬爣绛撅紝涓嶅仛澶勭悊
+ if (functionOrder == index && currentSubUI != null)
+ {
+ return;
+ }
+
+ // 鏇存柊褰撳墠閫変腑鐨勬爣绛剧储寮�
+ functionOrder = index;
+
+ // 鍏抽棴褰撳墠鎵撳紑鐨勫瓙鐣岄潰
+ CloseCurrentSubUI();
+
+ // 鏍规嵁閫変腑鐨勬爣绛炬墦寮�瀵瑰簲鐨勭晫闈�
+ OpenSubUIByTabIndex();
+ }
+
+
+
/// <summary>
/// 鏇存柊鐜╁淇℃伅
/// </summary>
private void UpdatePlayerInfo()
{
// 浠庣帺瀹舵暟鎹腑鑾峰彇淇℃伅骞舵洿鏂癠I
- // 渚嬪锛�
- // playerNameText.text = PlayerData.Instance.Name;
- // playerLevelText.text = "Lv." + PlayerData.Instance.Level;
- // powerText.text = PlayerData.Instance.Power.ToString();
- // expSlider.value = PlayerData.Instance.ExpRatio;
+ avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
+ PlayerDatas.Instance.baseData.face,
+ PlayerDatas.Instance.baseData.facePic));
+
+ playerNameText.text = PlayerDatas.Instance.baseData.PlayerName;
+ powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower);
+
+ officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
}
-
+
+ void PlayerDataRefresh(PlayerDataType type)
+ {
+ switch (type)
+ {
+ case PlayerDataType.FightPower:
+ powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPower);
+ break;
+ case PlayerDataType.RealmLevel:
+ officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
+ break;
+ case PlayerDataType.Face:
+ case PlayerDataType.FacePic:
+ avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
+ PlayerDatas.Instance.baseData.face,
+ PlayerDatas.Instance.baseData.facePic));
+ break;
+ case PlayerDataType.default26:
+ hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
+ break;
+
+ }
+
+ }
+
+
/// <summary>
/// 鏇存柊璐у竵淇℃伅
/// </summary>
private void UpdateCurrency()
{
- // 浠庣帺瀹舵暟鎹腑鑾峰彇璐у竵淇℃伅骞舵洿鏂癠I
- // 渚嬪锛�
- // goldText.text = PlayerData.Instance.Gold.ToString();
- // diamondText.text = PlayerData.Instance.Diamond.ToString();
- // energyText.text = PlayerData.Instance.Energy + "/" + PlayerData.Instance.MaxEnergy;
+ hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
}
-
+
/// <summary>
/// 搴曢儴鏍囩鎸夐挳鐐瑰嚮
/// </summary>
- private void OnBottomTabButtonClicked(int index)
+ protected override void OnTabButtonClicked(int index)
{
+ if (index == 0)
+ {
+ if (currentSubUI != null && currentSubUI.name == "HomeWin")
+ {
+ //鎵嬪姩鑷姩涓�璧峰鐞�
+ AutoFightModel.Instance.StartFight();
+ }
+ }
SelectBottomTab(index);
}
-
- /// <summary>
- /// 閫夋嫨搴曢儴鏍囩
- /// </summary>
- private void SelectBottomTab(int index)
- {
- // 濡傛灉鐐瑰嚮褰撳墠宸查�変腑鐨勬爣绛撅紝涓嶅仛澶勭悊
- if (currentTabIndex == index && currentSubUI != null)
- {
- return;
- }
-
- // 鏇存柊褰撳墠閫変腑鐨勬爣绛剧储寮�
- currentTabIndex = index;
-
- // 鏇存柊鎸夐挳鐘舵��
- UpdateButtonsState();
-
- // 鍏抽棴褰撳墠鎵撳紑鐨勫瓙鐣岄潰
- CloseCurrentSubUI();
-
- // 鏍规嵁閫変腑鐨勬爣绛炬墦寮�瀵瑰簲鐨勭晫闈�
- OpenSubUIByTabIndex(index);
- }
-
- /// <summary>
- /// 鏇存柊鎸夐挳鐘舵��
- /// </summary>
- private void UpdateButtonsState()
- {
- // 閬嶅巻鎵�鏈夋寜閽紝璁剧疆閫変腑鐘舵��
- for (int i = 0; i < bottomTabButtons.Length; i++)
- {
- // 杩欓噷鍙互鏍规嵁鏄惁閫変腑璁剧疆鎸夐挳鐨勮瑙夋晥鏋�
- // 渚嬪锛氭敼鍙樺浘鐗囥�侀鑹茬瓑
- // bottomTabButtons[i].GetComponent<Image>().color = (i == currentTabIndex) ? Color.blue : Color.white;
- // 鎴栬�呮縺娲�/绂佺敤閫変腑鍥炬爣
- bottomTabButtons[i].image.color = (i == currentTabIndex) ? Color.white : Color.gray;
- }
- }
-
- /// <summary>
- /// 鍏抽棴褰撳墠鎵撳紑鐨勫瓙鐣岄潰
- /// </summary>
- private void CloseCurrentSubUI()
- {
- if (currentSubUI != null)
- {
- // 鍏抽棴褰撳墠鐣岄潰
- currentSubUI.CloseWindow();
- currentSubUI = null;
- }
- }
/// <summary>
/// 鏍规嵁鏍囩绱㈠紩鎵撳紑瀵瑰簲鐨勫瓙鐣岄潰
/// </summary>
- private void OpenSubUIByTabIndex(int index)
+ protected override void OpenSubUIByTabIndex()
{
- Debug.Log("鎵撳紑瀛愮晫闈� : " + index);
- // 涓诲煄 闃靛 鍚岀洘 绂忓埄 鍐掗櫓
- windowBackground.SetActive(index != 4);
+ Debug.Log("鎵撳紑瀛愮晫闈� : " + functionOrder);
+ // 涓诲煄 鍐呮斂 姝﹀皢 鎸戞垬 鍏細
//鏍规嵁绱㈠紩鎵撳紑涓嶅悓鐨勭晫闈�
- switch (index)
+ switch (functionOrder)
{
case 0:
- // 渚嬪锛氭墦寮�涓婚〉鐣岄潰
- // currentSubUI = UIManager.Instance.OpenUI<HomeUI>();
+ // 鎵撳紑涓婚〉鐣岄潰
+ if (!UIManager.Instance.IsOpened<BattleWin>())
+ {
+ BattleWin battleWin = UIManager.Instance.OpenWindow<BattleWin>();
+ battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
+ }
+ else
+ {
+ BattleWin battleWin = UIManager.Instance.GetUI<BattleWin>();
+ battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
+ }
+ currentSubUI = UIManager.Instance.OpenWindow<HomeWin>();
Debug.Log("鎵撳紑涓诲煄鐣岄潰");
break;
case 1:
- // 渚嬪锛氭墦寮�瑙掕壊鐣岄潰
- // currentSubUI = UIManager.Instance.OpenUI<CharacterUI>();
- Debug.Log("鎵撳紑闃靛鐣岄潰");
+ currentSubUI = UIManager.Instance.OpenWindow<AffairBaseWin>();
+ Debug.Log("鎵撳紑鍐呮斂鐣岄潰");
break;
case 2:
- // 渚嬪锛氭墦寮�鑳屽寘鐣岄潰
- // currentSubUI = UIManager.Instance.OpenUI<BagUI>();
- Debug.Log("鎵撳紑鍚岀洘鐣岄潰");
+ currentSubUI = UIManager.Instance.OpenWindow<HeroBaseWin>(0);
+ Debug.Log("鎵撳紑姝﹀皢鐣岄潰");
break;
- case 3:
- // 渚嬪锛氭墦寮�浠诲姟鐣岄潰
- // currentSubUI = UIManager.Instance.OpenUI<QuestUI>();
- Debug.Log("鎵撳紑绂忓埄鐣岄潰");
- break;
+ // case 3:
+ // // currentSubUI = UIManager.Instance.OpenUI<QuestUI>();
+ // Debug.Log("鎵撳紑鎸戞垬鐣岄潰");
+ // break;
case 4:
- // 渚嬪锛氭墦寮�璁剧疆鐣岄潰
- currentSubUI = UIManager.Instance.OpenWindow<PlaceWin>();
- Debug.Log("鎵撳紑鍐掗櫓鐣岄潰");
+ currentSubUI = UIManager.Instance.OpenWindow<GuildBaseWin>();
break;
default:
- Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + index);
+ Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + functionOrder);
break;
}
+
+ RefreshFightBtn();
+ }
+
+
+ ///鎴樻枟鎸夐挳鏄剧ず瑙勫垯
+ /// 1.鍦ㄤ富绾挎垬鏂楃晫闈笅锛�
+ /// 1.1.浼戞伅鐘舵�佺殑鎸夐挳
+ /// 1.2.鎴樻枟鐘舵�佺殑鎸夐挳 锛氭樉绀轰笅涓�涓鏀诲嚮鐨勬灏嗗ご鍍忥紝鎸変綅缃『搴忔帹绠楁樉绀哄ご鍍忥紱涓ヨ皑鎯呭喌涓嬮渶鍒ゆ柇涓嬩竴涓灏嗘槸鍚﹀彲鏀诲嚮濡傝鐪╂檿绛�
+ /// 鏈夎挋鐗堬細榛樿鏄剧ず鎾斁鍏朵粬鎴樻枟鐨勭姸鎬侊紝鐪╂檿鐨勭姸鎬佺瓑姣旇緝澶氾紙澶у鏄挋鐗堟樉绀虹殑鎯呭喌锛屾牴鎹疄闄呯湅鏄惁闇�瑕侊級
+ /// 鏃犺挋鐗堬細缁撴潫涓�涓皬閫氱煡鐨勬椂鍊欙紙B425锛夊彲浠ラ噴鏀剧殑鍘绘帀钂欑増锛涙湁鎬掓皵鐨勬椂鍊欐槸鍚︾壒娈婅〃鐜帮紙寰幆鐏壒鏁堬紵锛�
+ /// 杞湀锛氱偣鍑婚噴鏀� 鎾斁鐗规晥涓旇挋鐗堣浆鍦堬紝杞湀缁撴潫鍚庢樉绀鸿挋鐗� -- 鍚屾椂涓婃柟鍗$墝鎾斁鐗规晥鍜岃浆鍦堬紵
+ /// 2.鍦ㄩ潪涓荤嚎鎴樻枟鐣岄潰涓嬶細
+ /// 1. 浼戞伅鏄剧ず鍏抽棴鐘舵�� 鏃犵壒鏁�
+ /// 2. 鎴樻枟涓紝鏄剧ず娉涚孩鐗规晥
+ /// 涓婃柟鍗$墝 鏀诲嚮鏃舵挱鏀剧壒鏁堝拰杞湀锛屾湁鎬掓皵鐨勬椂鍊欐樉绀烘�掓皵鐗规晥锛�
+
+
+ void RefreshFightBtn()
+ {
+ if (functionOrder == 0)
+ {
+ //涓诲煄鐣岄潰
+ fightOtherWinBG.SetActive(false);
+ fightBG.SetActive(true);
+
+
+ if (BattleManager.Instance.storyBattleField != null &&
+ BattleManager.Instance.storyBattleField.GetBattleMode() == BattleMode.Stop)
+ {
+ fightGo.SetActive(false);
+ restImg.SetActive(true);
+ }
+ else
+ {
+ fightGo.SetActive(true);
+ restImg.SetActive(false);
+ RefreshFightIng();
+ }
+
+ }
+ else
+ {
+ //闈炰富鍩庣晫闈�
+ fightOtherWinBG.SetActive(true);
+ fightBG.SetActive(false);
+ if (BattleManager.Instance.storyBattleField != null &&
+ BattleManager.Instance.storyBattleField.GetBattleMode() == BattleMode.Stop)
+ {
+ fightOtherWinWarnImg.SetActive(false);
+ }
+ else
+ {
+ fightOtherWinWarnImg.SetActive(true);
+ }
+ }
+ }
+
+
+ void RefreshFightIng(bool isfighting = false)
+ {
+ if (isfighting)
+ {
+ fightEffect.Play();
+ cdTween.SetStartState();
+ cdTween.Play(() =>
+ {
+ AutoFightModel.Instance.fightingHeroSkinID = TeamManager.Instance.GetTeam(TeamType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid).SkinID;
+ fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead");
+ });
+ fightHeroScale.SetStartState();
+ fightHeroScale.Play();
+ }
+ else
+ {
+ fightEffect.Stop();
+ cdTween.Stop();
+ cdTween.SetEndState();
+ fightHeroScale.Stop();
+ }
+
+ if (AutoFightModel.Instance.fightingHeroSkinID == 0)
+ {
+ AutoFightModel.Instance.fightingHeroSkinID = TeamManager.Instance.GetTeam(TeamType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid).SkinID;
+ }
+
+ fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead");
+ }
+
+ void OnSkillCast(bool isfighting)
+ {
+
+ if (functionOrder != 0)
+ return;
+
+ if (isfighting)
+ {
+ RefreshFightIng(isfighting);
+ }
+ else
+ {
+ RefreshFightBtn();
+ }
}
}
\ No newline at end of file
--
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