From 88c90db6931233cf10213c6e7e4400ee29f980d0 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 22 四月 2026 17:16:06 +0800
Subject: [PATCH] 492 武将返场 高级战令

---
 Main/System/HeroReturn/HeroReturnCallWin.cs |   28 ++++++++--------------------
 1 files changed, 8 insertions(+), 20 deletions(-)

diff --git a/Main/System/HeroReturn/HeroReturnCallWin.cs b/Main/System/HeroReturn/HeroReturnCallWin.cs
index 11014c7..84d2be5 100644
--- a/Main/System/HeroReturn/HeroReturnCallWin.cs
+++ b/Main/System/HeroReturn/HeroReturnCallWin.cs
@@ -54,6 +54,7 @@
     [SerializeField] UIHeroController lhController;
     [SerializeField] UIHeroController uiHeroController;
     [SerializeField] HeroReturnCallBubbleCell[] bubbleCell;
+    [SerializeField] RichText richText;
 
     [SerializeField] float modleSize = 1f;
     HeroReturnManager manager => HeroReturnManager.Instance;
@@ -275,8 +276,10 @@
         xbButton10.Display(config.ActTreasureType, 1);
         resMoneyCallCntText.text = Language.Get("HeroDebut24", Mathf.Max(treasureSetConfig.DailyMaxCountMoney - xbTypeInfo.treasureCountTodayGold, 0));
 
-        var needCount = GetNextXBCountForBigAward(treasureType);
-        nextBigAwardCntText.text = Language.Get("HeroDebut08", needCount.ToString());
+        int buyState = manager.GetZhanLingBuyState();
+        bool isBuyPaidH = buyState == 2 || buyState == 3;
+        var needCount = manager.GetNextXBCountForBigAward(treasureType) - (isBuyPaidH ? manager.subVulue : 0);
+        nextBigAwardCntText.text = Language.Get("HeroDebut08", needCount <= 0 ? 1 : needCount);
 
         heroQualityText.text = Language.Get($"heroCallQaulity{heroConfig.Quality}");
         manager.SetheroQaulityColor(heroQualityText, heroConfig.Quality);
@@ -303,28 +306,13 @@
             }
         }
 
+        // 璐拱浜嗛珮绾ф垬浠わ紙鐜勭骇锛夋椂闅愯棌richText
+        richText.SetActive(!isBuyPaidH);
+
         ShowTop3();
         OnSecondEvent();
     }
 
-    public int GetNextXBCountForBigAward(int type)
-    {
-        XBTypeInfo typeInfo = HappyXBModel.Instance.GetXBInfoByType(type);
-        if (typeInfo == null) return 0;
-
-        var xbConfig = HappyXBModel.Instance.GetXBItemConfigByType(type);
-        var luckList = xbConfig.LuckyItemRateInfo.Keys.ToList();
-        luckList.Sort();
-        for (int i = 0; i < luckList.Count; i++)
-        {
-            var luckyValue = typeInfo.luckValue;
-            if (luckyValue < luckList[i])
-            {
-                return luckList[i] - luckyValue;
-            }
-        }
-        return 0;
-    }
     void ShowTop3()
     {
         for (int i = 0; i < top3NameText.Length; i++)

--
Gitblit v1.8.0