From 88c90db6931233cf10213c6e7e4400ee29f980d0 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 22 四月 2026 17:16:06 +0800
Subject: [PATCH] 492 武将返场 高级战令
---
Main/System/HeroReturn/HeroReturnCallWin.cs | 28 ++++++++--------------------
1 files changed, 8 insertions(+), 20 deletions(-)
diff --git a/Main/System/HeroReturn/HeroReturnCallWin.cs b/Main/System/HeroReturn/HeroReturnCallWin.cs
index 11014c7..84d2be5 100644
--- a/Main/System/HeroReturn/HeroReturnCallWin.cs
+++ b/Main/System/HeroReturn/HeroReturnCallWin.cs
@@ -54,6 +54,7 @@
[SerializeField] UIHeroController lhController;
[SerializeField] UIHeroController uiHeroController;
[SerializeField] HeroReturnCallBubbleCell[] bubbleCell;
+ [SerializeField] RichText richText;
[SerializeField] float modleSize = 1f;
HeroReturnManager manager => HeroReturnManager.Instance;
@@ -275,8 +276,10 @@
xbButton10.Display(config.ActTreasureType, 1);
resMoneyCallCntText.text = Language.Get("HeroDebut24", Mathf.Max(treasureSetConfig.DailyMaxCountMoney - xbTypeInfo.treasureCountTodayGold, 0));
- var needCount = GetNextXBCountForBigAward(treasureType);
- nextBigAwardCntText.text = Language.Get("HeroDebut08", needCount.ToString());
+ int buyState = manager.GetZhanLingBuyState();
+ bool isBuyPaidH = buyState == 2 || buyState == 3;
+ var needCount = manager.GetNextXBCountForBigAward(treasureType) - (isBuyPaidH ? manager.subVulue : 0);
+ nextBigAwardCntText.text = Language.Get("HeroDebut08", needCount <= 0 ? 1 : needCount);
heroQualityText.text = Language.Get($"heroCallQaulity{heroConfig.Quality}");
manager.SetheroQaulityColor(heroQualityText, heroConfig.Quality);
@@ -303,28 +306,13 @@
}
}
+ // 璐拱浜嗛珮绾ф垬浠わ紙鐜勭骇锛夋椂闅愯棌richText
+ richText.SetActive(!isBuyPaidH);
+
ShowTop3();
OnSecondEvent();
}
- public int GetNextXBCountForBigAward(int type)
- {
- XBTypeInfo typeInfo = HappyXBModel.Instance.GetXBInfoByType(type);
- if (typeInfo == null) return 0;
-
- var xbConfig = HappyXBModel.Instance.GetXBItemConfigByType(type);
- var luckList = xbConfig.LuckyItemRateInfo.Keys.ToList();
- luckList.Sort();
- for (int i = 0; i < luckList.Count; i++)
- {
- var luckyValue = typeInfo.luckValue;
- if (luckyValue < luckList[i])
- {
- return luckList[i] - luckyValue;
- }
- }
- return 0;
- }
void ShowTop3()
{
for (int i = 0; i < top3NameText.Length; i++)
--
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