From 89343a7a0909e5244a3b69c4db1294de4536243b Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期一, 15 十二月 2025 18:15:22 +0800
Subject: [PATCH] 262 幻境阁系统-客户端 新增仅适用武将解锁的头像和形象的红点移除规则

---
 Main/ResModule/BuiltInLoader.cs |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/Main/ResModule/BuiltInLoader.cs b/Main/ResModule/BuiltInLoader.cs
index 8baa053..9b8c8f3 100644
--- a/Main/ResModule/BuiltInLoader.cs
+++ b/Main/ResModule/BuiltInLoader.cs
@@ -17,9 +17,9 @@
         if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            if (excludePngs.Contains(StringUtility.Contact(name, SPRITE_EXTENSION)))
+            if (excludePngs.Contains(StringUtility.Concat(name, SPRITE_EXTENSION)))
             {
-                var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION);
+                var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION);
                 path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
                 sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
             }
@@ -56,7 +56,7 @@
         if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION);
+            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION);
             prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
 #endif
         }
@@ -88,7 +88,7 @@
         if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
+            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, ".mp3");
             audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
 #endif
         }
@@ -112,7 +112,7 @@
         if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim");
+            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim");
             clip = UnityEditor.AssetDatabase.LoadAssetAtPath<AnimationClip>(path);
 #endif
         }
@@ -136,7 +136,7 @@
         if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat");
+            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat");
             material = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(path);
 #endif
         }
@@ -161,7 +161,7 @@
         if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
+            var resourcePath = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath,
                                                    "BuiltIn/ScriptableObjects/", name, ".asset");
 
             config = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(resourcePath);
@@ -187,7 +187,7 @@
         if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
+            var path = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath,
                                        "BuiltIn/Font/", fontName, ".ttf");
             font = UnityEditor.AssetDatabase.LoadAssetAtPath<Font>(path);
 #endif

--
Gitblit v1.8.0