From 89343a7a0909e5244a3b69c4db1294de4536243b Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期一, 15 十二月 2025 18:15:22 +0800
Subject: [PATCH] 262 幻境阁系统-客户端 新增仅适用武将解锁的头像和形象的红点移除规则

---
 Main/ResModule/BuiltInLoader.cs |   33 +++++++++++++++++----------------
 1 files changed, 17 insertions(+), 16 deletions(-)

diff --git a/Main/ResModule/BuiltInLoader.cs b/Main/ResModule/BuiltInLoader.cs
index 3dad5ea..9b8c8f3 100644
--- a/Main/ResModule/BuiltInLoader.cs
+++ b/Main/ResModule/BuiltInLoader.cs
@@ -14,12 +14,13 @@
     public static Sprite LoadSprite(string name)
     {
         Sprite sprite = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            if (excludePngs.Contains(StringUtility.Contact(name, SPRITE_EXTENSION)))
+            if (excludePngs.Contains(StringUtility.Concat(name, SPRITE_EXTENSION)))
             {
-                var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION);
+                var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION);
+                path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
                 sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
             }
             else
@@ -52,10 +53,10 @@
     public static GameObject LoadPrefab(string name)
     {
         GameObject prefab = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION);
+            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION);
             prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
 #endif
         }
@@ -75,7 +76,7 @@
 
     public static void UnLoadPrefab(string name)
     {
-        if (!AssetSource.builtInFromEditor)
+        if (AssetSource.isUseAssetBundle)
         {
             AssetBundleUtility.Instance.UnloadAsset("builtin/prefabs", name);
         }
@@ -84,10 +85,10 @@
     public static AudioClip LoadMusic(string name)
     {
         AudioClip audioClip = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
+            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, ".mp3");
             audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
 #endif
         }
@@ -108,10 +109,10 @@
     public static AnimationClip LoadAnimationClip(string name)
     {
         AnimationClip clip = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim");
+            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim");
             clip = UnityEditor.AssetDatabase.LoadAssetAtPath<AnimationClip>(path);
 #endif
         }
@@ -132,10 +133,10 @@
     public static Material LoadMaterial(string name)
     {
         Material material = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat");
+            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat");
             material = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(path);
 #endif
         }
@@ -157,10 +158,10 @@
     {
 
         T config = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
+            var resourcePath = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath,
                                                    "BuiltIn/ScriptableObjects/", name, ".asset");
 
             config = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(resourcePath);
@@ -183,10 +184,10 @@
     public static Font LoadFont(string fontName)
     {
         Font font = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
+            var path = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath,
                                        "BuiltIn/Font/", fontName, ".ttf");
             font = UnityEditor.AssetDatabase.LoadAssetAtPath<Font>(path);
 #endif

--
Gitblit v1.8.0