From 89343a7a0909e5244a3b69c4db1294de4536243b Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期一, 15 十二月 2025 18:15:22 +0800
Subject: [PATCH] 262 幻境阁系统-客户端 新增仅适用武将解锁的头像和形象的红点移除规则
---
Main/System/Battle/BattleConst.cs | 74 +++++++++++++++++++++++++++++++++---
1 files changed, 67 insertions(+), 7 deletions(-)
diff --git a/Main/System/Battle/BattleConst.cs b/Main/System/Battle/BattleConst.cs
index 266ac7d..c8f190a 100644
--- a/Main/System/Battle/BattleConst.cs
+++ b/Main/System/Battle/BattleConst.cs
@@ -1,9 +1,10 @@
-
using System;
using System.Collections.Generic;
public static class BattleConst
{
+ #region 鎴樻枟绐楀彛閰嶇疆
+
public static List<Type> BattleWindows = new List<Type>()
{
typeof(BattleWin),
@@ -13,21 +14,56 @@
typeof(TianziBillboradBattleWin),
};
+ // 鎴樺満鍚嶇О
+ public const string StoryBattleField = "StoryBattleField";
+ public const string StoryBossBattleField = "StoryBossBattleField";
+ public const string ArenaBattleField = "ArenaBattleField";
+ public const string BoneBattleField = "BoneBattleField";
+ public const string TianziBillboradBattleField = "TianziBillboradBattleField";
+
public static Dictionary<string, string> battleNameToWinName = new Dictionary<string, string>()
{
- { "StoryBattleField", "BattleWin" },
- { "StoryBossBattleField", "StoryBossBattleWin" },
- { "ArenaBattleField", "ArenaBattleWin" },
- { "BoneBattleField", "BoneFieldBattleWin" },
- { "TianziBillboradBattleField", "TianziBillboradBattleWin" },
+ { StoryBattleField, "BattleWin" },
+ { StoryBossBattleField, "StoryBossBattleWin" },
+ { ArenaBattleField, "ArenaBattleWin" },
+ { BoneBattleField, "BoneFieldBattleWin" },
+ { TianziBillboradBattleField, "TianziBillboradBattleWin" },
};
+ public static Dictionary<string, int> FieldNameToIndex = new Dictionary<string, int>()
+ {
+ { StoryBossBattleField, 1 },
+ { ArenaBattleField, 2 },
+ { BoneBattleField, 3},
+ { TianziBillboradBattleField, 4 },
+ };
+
+ //鍜� CreateBattleField 閲岀殑瀵瑰簲
+ public static Dictionary<int, string> mapIDToBattleNameDic = new Dictionary<int, string>()
+ {
+ {1, StoryBattleField},
+ {2, StoryBossBattleField},
+ {3, ArenaBattleField},
+ {30010, BoneBattleField},
+ {30020, TianziBillboradBattleField},
+ };
+
+
+
+ #endregion
+
+ #region 鎴樻枟鍩虹閰嶇疆
+
public const int BattleStartEffectID = 1001; // Example effect ID for battle start
public const int skillMotionFps = 30;
public const int BattlePointItemID = 3;//鎴橀敜ID
+
+ #endregion
+ #region 鎴樻枟缁熻绫诲瀷
+
public const int BattleTotalDamageType = 100001; // 鎬讳激瀹崇被鍨婭D
public const int BattleTotalRecoverType = 100002; // 鎬绘不鐤楃被鍨婭D
@@ -39,7 +75,11 @@
public const int BattleChaseAttack = 100005; // 杩藉嚮
public const int BattleStun = 100006; // 鍑绘檿
+
+ #endregion
+ #region 鎴樻枟灞傜骇鎺掑簭
+
// 1000~10000涔嬮棿鐨勬垬鏂楀眰绾�
// 闇�瑕佽�冭檻鏍规嵁UI 鐗规晥 鎴樻枟瑙掕壊涓夋柟鐨勫眰绾у叧绯�
// 纭珛鍩烘湰鐨勫眰绾ц寖鍥� 鍚庡線涓婄疮鍔�
@@ -181,8 +221,11 @@
return ActiveHeroActionSortingOrder + 1;
}
}
+
+ #endregion
-
+ #region Buff闄愬埗缁�
+
public const int HardControlGroup = 1;
public const int SoftControlGroup = 2;
@@ -202,4 +245,21 @@
PassiveSkillLimitGroup,
};
+ public const int ShieldBuffAttackType = 1003;//鎶ょ浘鍚告敹浼ゅ绫诲瀷ID
+
+ #endregion
+
+ #region 鐗规晥ID
+
+ public const int BlockEffectID = 19999; // 鏍兼尅鐗规晥ID
+
+ public const int RebornEffectID = 20000; // 澶嶆椿鐗规晥ID
+
+ #endregion
+
+ #region 闊虫晥ID
+
+ public const int DodgeSoundID = 5999999; // 闂伩闊虫晥ID
+
+ #endregion
}
\ No newline at end of file
--
Gitblit v1.8.0