From 89343a7a0909e5244a3b69c4db1294de4536243b Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期一, 15 十二月 2025 18:15:22 +0800
Subject: [PATCH] 262 幻境阁系统-客户端 新增仅适用武将解锁的头像和形象的红点移除规则

---
 Main/System/Battle/Skill/SkillBase.cs |   85 +++++++++++++++++++++++++++++++++---------
 1 files changed, 67 insertions(+), 18 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index b6ab66b..dcc5639 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -34,7 +34,7 @@
     private float MoveSpeed = 750f;
 
     private Dictionary<int, BattleDrops> tempDropList = new Dictionary<int, BattleDrops>();
-    private Dictionary<int, HB422_tagMCTurnFightObjDead> tempDeadPackList = new Dictionary<int, HB422_tagMCTurnFightObjDead>();
+    private Dictionary<int, BattleDeadPack> tempDeadPackList = new Dictionary<int, BattleDeadPack>();
 
     protected List<HB428_tagSCBuffRefresh> buffCollections = new List<HB428_tagSCBuffRefresh>();
 
@@ -43,10 +43,6 @@
     public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
     {
         caster = _caster;
-        if (null == caster)
-        {
-            throw new Exception("SkillBase caster is null ");
-        }
         skillConfig = _skillCfg;
         tagUseSkillAttack = vNetData;
         battleField = _battleField;
@@ -311,12 +307,19 @@
         RectTransform target = battleField.GetTeamNode(caster.GetEnemyCamp(), skillConfig);
         ExecuteMoveAndCastSequence(target, () =>
         {
-            // ShadowIllutionCreate(true);
-            MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, () =>
+            if (skillConfig.ClientTriggerTiming == 1)
             {
-                // ShadowIllutionCreate(false);
                 OnAttackFinish();
-            }, MoveSpeed);
+            }
+            else
+            {
+                // ShadowIllutionCreate(true);
+                MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, () =>
+                {
+                    // ShadowIllutionCreate(false);
+                    OnAttackFinish();
+                }, MoveSpeed);   
+            }
         });
     }
 
@@ -352,12 +355,19 @@
         RectTransform target = battleField.GetTeamNode(caster.Camp, skillConfig);
         ExecuteMoveAndCastSequence(target, () =>
         {
-            // ShadowIllutionCreate(true);
-            MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, () =>
+            if (skillConfig.ClientTriggerTiming == 1)
             {
-                // ShadowIllutionCreate(false);
                 OnAttackFinish();
-            }, MoveSpeed);
+            }
+            else
+            {
+                // ShadowIllutionCreate(true);
+                MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, () =>
+                {
+                    // ShadowIllutionCreate(false);
+                    OnAttackFinish();
+                }, MoveSpeed);   
+            }
         });
     }
 
@@ -594,6 +604,8 @@
     // 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍囷紙鍖呮嫭涓荤洰鏍囥�佸脊灏勭洰鏍囥�佹簠灏勭洰鏍囷級
     protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
     {
+        // Debug.LogError($"Skill {skillConfig.SkillID} hit targets _hitIndex: {_hitIndex} hit {string.Join(", ", hitList.Select(h => h.ObjID + ":" + battleField.battleObjMgr.GetBattleObject((int)h.ObjID)?.teamHero.name))}");
+
         //  閫犳垚浼ゅ鍓嶅厛澶勭悊琛�閲忓埛鏂板寘
         HandleRefreshHP();
 
@@ -696,7 +708,7 @@
         // ============ 鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
         int objID = (int)target.ObjID;
         tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
-        tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
+        tempDeadPackList.TryGetValue(objID, out BattleDeadPack deadPack);
 
         // ============ 鍙傛暟鎵撳寘 ============
         BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack);
@@ -718,7 +730,7 @@
         // ============ 鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
         int objID = (int)target.ObjID;
         tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
-        tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
+        tempDeadPackList.TryGetValue(objID, out BattleDeadPack deadPack);
 
         // ============ 鍙傛暟鎵撳寘锛堝皢 tagSCUseSkillHurtEx 杞崲涓� tagSCUseSkillHurt锛�============
         HB427_tagSCUseSkill.tagSCUseSkillHurt hurt = new HB427_tagSCUseSkill.tagSCUseSkillHurt
@@ -803,7 +815,7 @@
     // 澶勭悊姝讳骸鐩稿叧閫昏緫锛氬垎閰嶆帀钀藉拰缁忛獙
     protected void HandleDead()
     {
-        var deadPackList = BattleUtility.FindDeadPack(packList);
+        List<BattleDeadPack> deadPackList = BattleUtility.FindDeadPack(packList);
         if (deadPackList.Count <= 0) return;
 
         CheckAfterDeadhPack();
@@ -827,7 +839,8 @@
         // 鏋勯�燘attleDrops骞剁紦瀛�
         for (int i = 0; i < deadPackList.Count; i++)
         {
-            int objID = (int)deadPackList[i].ObjID;
+            BattleDeadPack battleDeadPack = deadPackList[i];
+            int objID = (int)battleDeadPack.deadPack.ObjID;
             BattleObject deadTarget = battleField.battleObjMgr.GetBattleObject(objID);
             
             // 淇锛氭坊鍔犵┖鍊兼鏌�
@@ -869,7 +882,8 @@
         }
 
         // 淇锛氶伩鍏嶅湪閬嶅巻鏃朵慨鏀归泦鍚堬紝鍏堟敹闆嗗悗鍒犻櫎
-        var deadPacksToRemove = new List<GameNetPackBasic>(deadPackList.Cast<GameNetPackBasic>());
+        var deadPacksToRemove = new List<GameNetPackBasic>(deadPackList.Select(d => d.deadPack));
+        deadPacksToRemove.AddRange(deadPackList.Where(d => d.deadTriggerSkill != null).Select(d => d.deadTriggerSkill));
         foreach (var deadPack in deadPacksToRemove)
         {
             packList.Remove(deadPack);
@@ -963,6 +977,37 @@
             packList.RemoveAt(removeIndexList[i]);
     }
 
+
+    public virtual bool IsFinishedForJudge()
+    {
+        if (!isPlay) return false;
+
+        if (skillEffect != null)
+        {
+            if (!skillEffect.IsFinished()) return false;
+        }
+
+        if (otherSkillActionList.Count > 0)
+        {
+            foreach (var action in otherSkillActionList)
+            {
+                if (!action.IsFinishedForJudge()) return false;
+            }
+        }
+
+        if (isFinished && moveFinished)
+        {
+            if (packList.Count > 0)
+            {
+                return false;
+            }
+
+            return true;
+        }
+
+        return false;
+    }
+
     // 妫�鏌ユ妧鑳芥槸鍚﹀畬鎴愶細缁煎悎妫�鏌ユ墍鏈夊畬鎴愭潯浠�
     public virtual bool IsFinished()
     {
@@ -1021,6 +1066,9 @@
     // 寮哄埗缁撴潫鎶�鑳斤細绔嬪嵆缁撴潫鎵�鏈夋妧鑳界浉鍏崇殑澶勭悊
     public virtual void ForceFinished()
     {
+        if (isFinished)
+            return;
+
         skillEffect?.ForceFinished();
         
         otherSkillActionList.ForEach(action => action.ForceFinish());
@@ -1182,4 +1230,5 @@
         skillEffect = null;
         packList = null;
     }
+
 }
\ No newline at end of file

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