From 89343a7a0909e5244a3b69c4db1294de4536243b Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期一, 15 十二月 2025 18:15:22 +0800
Subject: [PATCH] 262 幻境阁系统-客户端 新增仅适用武将解锁的头像和形象的红点移除规则

---
 Main/System/Main/FightPowerManager.cs |  374 +++++++++++++++++++++++++++++++++-------------------
 1 files changed, 235 insertions(+), 139 deletions(-)

diff --git a/Main/System/Main/FightPowerManager.cs b/Main/System/Main/FightPowerManager.cs
index 37b1765..7fe4011 100644
--- a/Main/System/Main/FightPowerManager.cs
+++ b/Main/System/Main/FightPowerManager.cs
@@ -1,10 +1,10 @@
-锘縰sing System;
+using System;
 using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
 using UnityEngine;
 using LitJson;
-using Spine;
+
 
 //锛佸崟鑻遍泟鏌ョ湅鎴樺姏 鍙畻鑷繁鐨勪笂闃靛睘鎬�  涓嶇畻缇佺粖 鎬讳笂闃靛睘鎬�  鍏夌幆
 // 鎴樺姏鐨勮绠楁柟寮�
@@ -12,25 +12,99 @@
 //  鎵�鏈夋灏嗘垬鍔涘姞璧锋潵 + 鎶�鑳芥垬鍔涙眹鎬伙紙鍏紡锛夊氨鏄暣涓彿鐨勬垬鍔�
 public class FightPowerManager : Singleton<FightPowerManager>
 {
-    public string propertyFormula;
-    public string fightPropertyFormula;
-    public string fightPowerFormula;
-    public string skillFightPowerFormula;
+    // 灞炴�у彉閲忓父閲�
+    private const string LV_VALUE = "lvValue";
+    private const string EQUIP_VALUE = "equipValue";
+    private const string BOOK_VALUE = "bookValue";
+    private const string BOOK_PER = "bookPer";
+    private const string REALM_VALUE = "realmValue";
+    private const string REALM_PER = "realmPer";
+    private const string GUBAO_VALUE = "gubaoValue";
+    private const string GUBAO_PER = "gubaoPer";
+    private const string HJG_VALUE = "hjgValue";
+    private const string HJG_PER = "hjgPer";
+    private const string HORSE_VALUE = "horseValue";
+    private const string HORSE_PER = "horsePer";
+    private const string BEAUTY_VALUE = "beautyValue";
+    private const string BEAUTY_PER = "beautyPer";
+    private const string FATES_VALUE = "fatesValue";
+    private const string FATES_PER = "fatesPer";
+    private const string LINEUP_HALO_VALUE = "lineupHaloValue";
+    private const string LINEUP_HALO_PER = "lineupHaloPer";
+    private const string INHERIT_PER = "inheritPer";
+    private const string HERO_SELF_VALUE = "heroSelfValue";
+    private const string HERO_SELF_PER = "heroSelfPer";
+    private const string STAR_TALENT_VALUE = "starTalentValue";
+    private const string STAR_TALENT_PER = "starTalentPer";
+    private const string BREAK_LV_VALUE = "breakLVValue";
+    private const string BREAK_LV_PER = "breakLVPer";
+    private const string AWAKE_TALENT_VALUE = "awakeTalentValue";
+    private const string AWAKE_TALENT_PER = "awakeTalentPer";
+    private const string FETTER_VALUE = "fetterValue";
+    private const string FETTER_PER = "fetterPer";
+    private const string HERO_LV_VALUE = "heroLVValue";
+    private const string HERO_LV_PER = "heroLVPer";
+    private const string HERO_CARDPER = "cardPer";
+
+    // 鎴樺姏鍙橀噺甯搁噺
+    private const string ATK_RATIO = "AtkRatio";
+    private const string MAX_HP_RATIO = "MaxHPRatio";
+    private const string DEF_RATIO = "DefRatio";
+    private const string STUN_RATE_RATIO = "StunRateRatio";
+    private const string SUPER_HIT_RATE_RATIO = "SuperHitRateRatio";
+    private const string COMBO_RATE_RATIO = "ComboRateRatio";
+    private const string MISS_RATE_RATIO = "MissRateRatio";
+    private const string PARRY_RATE_RATIO = "ParryRateRatio";
+    private const string SUCK_HP_PER_RATIO = "SuckHPPerRatio";
+    private const string STUN_RATE_DEF_RATIO = "StunRateDefRatio";
+    private const string SUPER_HIT_RATE_DEF_RATIO = "SuperHitRateDefRatio";
+    private const string COMBO_RATE_DEF_RATIO = "ComboRateDefRatio";
+    private const string MISS_RATE_DEF_RATIO = "MissRateDefRatio";
+    private const string PARRY_RATE_DEF_RATIO = "ParryRateDefRatio";
+    private const string SUCK_HP_PER_DEF_RATIO = "SuckHPPerDefRatio";
+    private const string NORMAL_SKILL_PER_RATIO = "NormalSkillPerRatio";
+    private const string NORMAL_SKILL_PER_DEF_RATIO = "NormalSkillPerDefRatio";
+    private const string ANGER_SKILL_PER_RATIO = "AngerSkillPerRatio";
+    private const string ANGER_SKILL_PER_DEF_RATIO = "AngerSkillPerDefRatio";
+    private const string SUPER_DAM_PER_RATIO = "SuperDamPerRatio";
+    private const string SUPER_DAM_PER_DEF_RATIO = "SuperDamPerDefRatio";
+    private const string SHIELD_PER_RATIO = "ShieldPerRatio";
+    private const string SHIELD_PER_DEF_RATIO = "ShieldPerDefRatio";
+    private const string DOT_PER_RATIO = "DOTPerRatio";
+    private const string DOT_PER_DEF_RATIO = "DOTPerDefRatio";
+    private const string WEI_FINAL_DAM_PER_RATIO = "WeiFinalDamPerRatio";
+    private const string WEI_FINAL_DAM_PER_DEF_RATIO = "WeiFinalDamPerDefRatio";
+    private const string SHU_FINAL_DAM_PER_RATIO = "ShuFinalDamPerRatio";
+    private const string SHU_FINAL_DAM_PER_DEF_RATIO = "ShuFinalDamPerDefRatio";
+    private const string WU_FINAL_DAM_PER_RATIO = "WuFinalDamPerRatio";
+    private const string WU_FINAL_DAM_PER_DEF_RATIO = "WuFinalDamPerDefRatio";
+    private const string QUN_FINAL_DAM_PER_RATIO = "QunFinalDamPerRatio";
+    private const string QUN_FINAL_DAM_PER_DEF_RATIO = "QunFinalDamPerDefRatio";
+    private const string FINAL_DAM_PER_RATIO = "FinalDamPerRatio";
+    private const string FINAL_DAM_PER_DEF_RATIO = "FinalDamPerDefRatio";
+    private const string PHY_DAM_PER_RATIO = "PhyDamPerRatio";
+    private const string PHY_DAM_PER_DEF_RATIO = "PhyDamPerDefRatio";
+    private const string MAG_DAM_PER_RATIO = "MagDamPerRatio";
+    private const string MAG_DAM_PER_DEF_RATIO = "MagDamPerDefRatio";
+    private const string CURE_PER_RATIO = "CurePerRatio";
+    private const string CURE_PER_DEF_RATIO = "CurePerDefRatio";
+    private const string PVP_DAM_PER_RATIO = "PVPDamPerRatio";
+    private const string PVP_DAM_PER_DEF_RATIO = "PVPDamPerDefRatio";
+    private const string PLAYER_LV = "PlayerLV";
+    private const string OFFICIAL_LV = "OfficialLV";
+    private const string SKILL_POWER = "SkillPower";
+
+
 
     Dictionary<string, double> propertyVariables = new Dictionary<string, double>();
     Dictionary<string, double> fightPowerVariables = new Dictionary<string, double>();  //鎬绘垬鍔涗腑鐨勫崟姝﹀皢鎴樺姏
-
-
+    List<PlayerPropertyConfig> pConfig = new List<PlayerPropertyConfig>();
     public FightPowerManager()
     {
         // 鏁板��1锛氬熀纭�涓夌淮灞炴�ц绠楀叕寮�
         // 鏁板��2锛氭垬鏂楀睘鎬�/鎴樻枟鎶楁��/鐗规畩灞炴�ц绠楀叕寮�
         // 鏁板��3锛氬睘鎬ф垬鍔涜绠楀叕寮忥紝璁$畻鍙傛暟璇﹁ S.灞炴�ф潯鐩厤缃�
-        var config = FuncConfigConfig.Get("HeroAttrFormula");
-        propertyFormula = config.Numerical1;
-        fightPropertyFormula = config.Numerical2;
-        fightPowerFormula = config.Numerical3;
-        skillFightPowerFormula = config.Numerical4;
+        pConfig = PlayerPropertyConfig.GetValues();
         JaceCalculator.Init();
     }
 
@@ -53,7 +127,7 @@
 
         dropIndexCalc = dropindex;
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氬垵濮嬪寲鍙傛暟 dropIndex锛�" + dropIndexCalc + " 闃靛瀷锛�" + teamTypeCalc + " ispreview:" + ispreview);
+        // Debug.Log("鎴樺姏锛氬垵濮嬪寲鍙傛暟 dropIndex锛�" + dropIndexCalc + " 闃靛瀷锛�" + teamTypeCalc + " ispreview:" + ispreview);
 #endif
     }
     #endregion
@@ -68,8 +142,10 @@
 
     //鍒嗗紑瀛樺偍棰勮鍜� 鐪熷疄灞炴��
     public Dictionary<int, int> equipAttrs = new Dictionary<int, int>();   //瑁呭灞炴��
-    public Dictionary<string, int> lineUpPerDict = new Dictionary<string, int>();  //闃靛灞炴�у姞鎴�
+    // public Dictionary<string, int> lineUpPerDict = new Dictionary<string, int>();  //闃靛灞炴�у姞鎴�
     public Dictionary<int, int> countryAttrs = new Dictionary<int, int>();   //闃靛鍥藉锛堝厜鐜級灞炴��
+
+    float allHeroAddPer = 0;  //鎵�鏈夋灏嗗姞鎴�
 
     //绛夌骇灞炴��
     void RefreshLVAttrs()
@@ -81,7 +157,7 @@
             lvAttrs[attrType] = GetPlayerLVValue(playerLVConfig, attrType);
         }
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氱瓑绾у睘鎬� " + JsonMapper.ToJson(lvAttrs));
+        // Debug.Log("鎴樺姏锛氱瓑绾у睘鎬� " + JsonMapper.ToJson(lvAttrs));
 #endif
 
     }
@@ -115,7 +191,7 @@
             officialAttrs[id] = config.AddAttrNum[i];
         }
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氬畼鑱屽睘鎬� " + JsonMapper.ToJson(officialAttrs));
+        // Debug.Log("鎴樺姏锛氬畼鑱屽睘鎬� " + JsonMapper.ToJson(officialAttrs));
 #endif
 
     }
@@ -175,7 +251,7 @@
         }
 
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氳澶囧睘鎬� " + JsonMapper.ToJson(equipAttrs));
+        // Debug.Log("鎴樺姏锛氳澶囧睘鎬� " + JsonMapper.ToJson(equipAttrs));
 #endif
     }
 
@@ -184,15 +260,15 @@
     {
         //闃靛灞炴��
         // 闃靛锛氭墍鏈夋灏嗕笂闃靛睘鎬�
-        lineUpPerDict = HeroUIManager.Instance.GetLineupPer(teamTypeCalc, isPreviewTeamPower);
-
+        // lineUpPerDict = HeroUIManager.Instance.GetLineupPer(teamTypeCalc, isPreviewTeamPower);
+        allHeroAddPer = HeroUIManager.Instance.GetAllHeroPer() / 10000.0f;
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氫笂闃靛睘鎬� " + JsonMapper.ToJson(lineUpPerDict));
+        // Debug.Log("鎴樺姏锛氫笂闃靛睘鎬� " + JsonMapper.ToJson(lineUpPerDict));
 #endif
         // 闃靛锛氬浗瀹讹紙鍏夌幆锛夊睘鎬�
         countryAttrs = HeroUIManager.Instance.GetCountryAttrs(teamTypeCalc, isPreviewTeamPower);
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氬浗瀹讹紙鍏夌幆锛夊睘鎬� " + JsonMapper.ToJson(countryAttrs));
+        // Debug.Log("鎴樺姏锛氬浗瀹讹紙鍏夌幆锛夊睘鎬� " + JsonMapper.ToJson(countryAttrs));
 #endif
     }
 
@@ -221,68 +297,86 @@
 
     #region 灞炴�у叕寮�
     // 鍗曞熀纭�灞炴�ц绠�
-    public double GetPropertyVaule(int attrType, HeroInfo hero, string formula)
+    public double GetPropertyVaule(int attrType, HeroInfo hero, int type)
     {
-        propertyVariables.Clear();
-        propertyVariables["lvValue"] = lvAttrs.ContainsKey(attrType) ? lvAttrs[attrType] : 0;
-        propertyVariables["equipValue"] = equipAttrs.ContainsKey(attrType) ? equipAttrs[attrType] : 0;
-        propertyVariables["bookValue"] = 0;
-        propertyVariables["bookPer"] = GetBookPer(attrType) / 10000.0f;
-        propertyVariables["realmValue"] = officialAttrs.ContainsKey(attrType) ? officialAttrs[attrType] : 0;
-        propertyVariables["realmPer"] = GetOfficialPer(attrType) / 10000.0f;
+        // propertyVariables.Clear();
+        
+        propertyVariables[LV_VALUE] = lvAttrs.ContainsKey(attrType) ? lvAttrs[attrType] : 0;
+        propertyVariables[EQUIP_VALUE] = equipAttrs.ContainsKey(attrType) ? equipAttrs[attrType] : 0;
+        // propertyVariables[BOOK_VALUE] = 0;
+        propertyVariables[REALM_VALUE] = officialAttrs.ContainsKey(attrType) ? officialAttrs[attrType] : 0;
+        propertyVariables[REALM_PER] = GetOfficialPer(attrType) / 10000.0f;
+        // propertyVariables[BOOK_PER] = GetBookPer(attrType) / 10000.0f;
+        propertyVariables[GUBAO_VALUE] = 0;
+        propertyVariables[GUBAO_PER] = 0;
+        propertyVariables[HJG_VALUE] = PhantasmPavilionManager.Instance.GetAttrValue(attrType);
+        propertyVariables[HJG_PER] = PhantasmPavilionManager.Instance.GetAttrPer(attrType) / 10000.0f;
+        propertyVariables[HORSE_VALUE] = HorseManager.Instance.GetAttrValue(attrType);
+        propertyVariables[HORSE_PER] = HorseManager.Instance.GetAttrPer(attrType) / 10000.0f;
+        propertyVariables[BEAUTY_VALUE] = 0;
+        propertyVariables[BEAUTY_PER] = 0;
+        propertyVariables[FATES_VALUE] = 0;
+        propertyVariables[FATES_PER] = 0;
 
+        //鍏ㄤ綋鍗$墝鍔犳垚
+        propertyVariables[HERO_CARDPER] = allHeroAddPer;
         //锛侊紒锛佸崟姝﹀皢鎴樺姏棰勮鐨勮瘽闇�瑕佹帓闄ら槦浼嶅奖鍝嶆垬鍔涳紝鍙畻姝﹀皢鑷韩鐨勪笂闃靛睘鎬�
-        propertyVariables["lineupInitAddPer"] = GetLineUpPer(attrType, "lineupInitAddPer") / 10000.0f;
-        propertyVariables["lineupLVAddPer"] = GetLineUpPer(attrType, "lineupLVAddPer") / 10000.0f;
-        propertyVariables["lineupBreakLVAddPer"] = GetLineUpPer(attrType, "lineupBreakLVAddPer") / 10000.0f;
-        propertyVariables["lineupStarAddPer"] = GetLineUpPer(attrType, "lineupStarAddPer") / 10000.0f;
+        // propertyVariables[LINEUP_INIT_ADD_PER] = GetLineUpPer(attrType, LINEUP_INIT_ADD_PER) / 10000.0f;
+        // propertyVariables[LINEUP_LV_ADD_PER] = GetLineUpPer(attrType, LINEUP_LV_ADD_PER) / 10000.0f;
+        // propertyVariables[LINEUP_BREAK_LV_ADD_PER] = GetLineUpPer(attrType, LINEUP_BREAK_LV_ADD_PER) / 10000.0f;
+        // propertyVariables[LINEUP_STAR_ADD_PER] = GetLineUpPer(attrType, LINEUP_STAR_ADD_PER) / 10000.0f;
 
         //闃靛鍏夌幆 涓夊洿鐧惧垎姣斿姞鎴�
-        propertyVariables["lineupHaloValue"] = countryAttrs.ContainsKey(attrType) ? countryAttrs[attrType] : 0;
-        propertyVariables["lineupHaloPer"] = GetCountryPer(attrType) / 10000.0f;
-
+        propertyVariables[LINEUP_HALO_VALUE] = countryAttrs.ContainsKey(attrType) ? countryAttrs[attrType] : 0;
+        propertyVariables[LINEUP_HALO_PER] = GetCountryPer(attrType) / 10000.0f;
 
         //姝﹀皢灞炴��
-        propertyVariables["inheritPer"] = hero.GetInheritAttrPer(attrType) / 10000.0f;
-        propertyVariables["heroSelfValue"] = hero.GetSelfAddValue(attrType);
-        propertyVariables["heroSelfPer"] = hero.GetSelfAddPer(attrType) / 10000.0f;
-        propertyVariables["starTalentValue"] = hero.GetTalentAttrValue(attrType);
-        propertyVariables["starTalentPer"] = hero.GetTalentAttrPer(attrType) / 10000.0f;
-        propertyVariables["breakLVValue"] = hero.GetBreakAttrValue(attrType);
-        propertyVariables["breakLVPer"] = hero.GetBreakAttrPer(attrType) / 10000.0f;
-        propertyVariables["awakeTalentValue"] = hero.GetAwakeAttrValue(attrType);
-        propertyVariables["awakeTalentPer"] = hero.GetAwakeAttrPer(attrType) / 10000.0f;
-        propertyVariables["fetterValue"] = hero.GetFetterAttrValue(attrType);
-        propertyVariables["fetterPer"] = hero.GetFetterAttrPer(attrType) / 10000.0f;
-
+        propertyVariables[INHERIT_PER] = hero.GetInheritAttrPer(attrType) / 10000.0f;
+        propertyVariables[HERO_SELF_VALUE] = hero.GetSelfAddValue(attrType);
+        propertyVariables[HERO_SELF_PER] = hero.GetSelfAddPer(attrType) / 10000.0f;
+        propertyVariables[STAR_TALENT_VALUE] = hero.GetTalentAttrValue(attrType);
+        propertyVariables[STAR_TALENT_PER] = hero.GetTalentAttrPer(attrType) / 10000.0f;
+        propertyVariables[BREAK_LV_VALUE] = hero.GetBreakAttrValue(attrType);
+        propertyVariables[BREAK_LV_PER] = hero.GetBreakAttrPer(attrType) / 10000.0f;
+        propertyVariables[AWAKE_TALENT_VALUE] = hero.GetAwakeAttrValue(attrType);
+        propertyVariables[AWAKE_TALENT_PER] = hero.GetAwakeAttrPer(attrType) / 10000.0f;
+        propertyVariables[FETTER_VALUE] = hero.GetFetterAttrValue(attrType);
+        propertyVariables[FETTER_PER] = hero.GetFetterAttrPer(attrType) / 10000.0f;
+        propertyVariables[HERO_LV_VALUE] = hero.GetHeroLVValue(attrType);
+        propertyVariables[HERO_LV_PER] = hero.GetHeroLVPer(attrType) / 10000.0f;
 #if UNITY_EDITOR
         //鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑�
-        var tmpPropertyVariables = propertyVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
-        if (!tmpPropertyVariables.IsNullOrEmpty())
-            propertyStrForDebug += $"灞炴�D {attrType} - {JsonMapper.ToJson(tmpPropertyVariables)}";
+        // var tmpPropertyVariables = propertyVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
+        // if (!tmpPropertyVariables.IsNullOrEmpty())
+        //     propertyStrForDebug += $"灞炴�D {attrType} - {JsonMapper.ToJson(tmpPropertyVariables)}";
 #endif
-        return JaceCalculator.Calculate(formula, propertyVariables);
+        if (type == 0)
+            return FightPowerFormula.GetBaseAttr(propertyVariables);
+        else
+            return FightPowerFormula.GetFightAttr(propertyVariables);
     }
 
 
-    int GetLineUpPer(int attrType, string key)
-    {
-        if (!PlayerPropertyConfig.baseAttrs.Contains(attrType))
-        {
-            return 0;
-        }
 
-        return lineUpPerDict[key];
-    }
 
-    int GetBookPer(int attrType)
-    {
-        if (!PlayerPropertyConfig.baseAttrs.Contains(attrType))
-        {
-            return 0;
-        }
-        return HeroUIManager.Instance.allHeroBookPer;
-    }
+    // int GetLineUpPer(int attrType, string key)
+    // {
+    //     if (!PlayerPropertyConfig.baseAttrs.Contains(attrType))
+    //     {
+    //         return 0;
+    //     }
+
+    //     return lineUpPerDict[key];
+    // }
+
+    // int GetBookPer(int attrType)
+    // {
+    //     if (!PlayerPropertyConfig.baseAttrs.Contains(attrType))
+    //     {
+    //         return 0;
+    //     }
+    //     return HeroUIManager.Instance.allHeroBookPer;
+    // }
 
     int GetOfficialPer(int attrType)
     {
@@ -319,14 +413,13 @@
     public long CalculatePower()
     {
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氬紑濮嬭绠�");
+        // Debug.Log("鎴樺姏锛氬紑濮嬭绠�");
 #endif
         // --- 鍏堣绠楁墍鏈夊姛鑳界殑姹囨�诲睘鎬� ---
         RefreshLVAttrs();
         RefreshOfficialAttrs();
         RefrehEquipAttrs();
         RefreshTeamAttrs();
-
 
         // --- 绠楀崟姝﹀皢鍔熻兘灞炴�ф垬鍔� 鍚庣浉鍔�---
         long fightPower = 0;
@@ -352,9 +445,9 @@
 
         }
 
-#if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氳绠楀畬姣� " + fightPower);
-#endif
+// #if UNITY_EDITOR
+//         Debug.Log("鎴樺姏锛氳绠楀畬姣� " + fightPower);
+// #endif
         return fightPower;
     }
 
@@ -372,7 +465,7 @@
 #if UNITY_EDITOR
         propertyStrForDebug = "";
 #endif
-        foreach (var config in PlayerPropertyConfig.GetValues())
+        foreach (var config in pConfig)
         {
             if (config.showType < 1 || config.showType > 4)
             {
@@ -380,88 +473,90 @@
             }
             if (config.showType == 1)
             {
-                fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, propertyFormula), 3);
+                fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, 0), 3);
             }
             else
             {
-                fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, fightPropertyFormula), 3);
+                fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, 1), 3);
             }
         }
 
 #if UNITY_EDITOR
-        Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}");
+        // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}");
 #endif
 
         //灞炴�х郴鏁版牴鎹畼鑱岀瓑绾х殑鍔犳垚
         var fightPowerRatioConfig = FightPowerRatioConfig.Get(PlayerDatas.Instance.baseData.realmLevel);
 
-        fightPowerVariables["AtkRatio"] = fightPowerRatioConfig.AtkRatio;
-        fightPowerVariables["MaxHPRatio"] = fightPowerRatioConfig.MaxHPRatio;
-        fightPowerVariables["DefRatio"] = fightPowerRatioConfig.DefRatio;
-        fightPowerVariables["StunRateRatio"] = fightPowerRatioConfig.StunRateRatio;
-        fightPowerVariables["SuperHitRateRatio"] = fightPowerRatioConfig.SuperHitRateRatio;
-        fightPowerVariables["ComboRateRatio"] = fightPowerRatioConfig.ComboRateRatio;
-        fightPowerVariables["MissRateRatio"] = fightPowerRatioConfig.MissRateRatio;
-        fightPowerVariables["ParryRateRatio"] = fightPowerRatioConfig.ParryRateRatio;
-        fightPowerVariables["SuckHPPerRatio"] = fightPowerRatioConfig.SuckHPPerRatio;
-        fightPowerVariables["StunRateDefRatio"] = fightPowerRatioConfig.StunRateDefRatio;
-        fightPowerVariables["SuperHitRateDefRatio"] = fightPowerRatioConfig.SuperHitRateDefRatio;
-        fightPowerVariables["ComboRateDefRatio"] = fightPowerRatioConfig.ComboRateDefRatio;
-        fightPowerVariables["MissRateDefRatio"] = fightPowerRatioConfig.MissRateDefRatio;
-        fightPowerVariables["ParryRateDefRatio"] = fightPowerRatioConfig.ParryRateDefRatio;
-        fightPowerVariables["SuckHPPerDefRatio"] = fightPowerRatioConfig.SuckHPPerDefRatio;
-        fightPowerVariables["NormalSkillPerRatio"] = fightPowerRatioConfig.NormalSkillPerRatio;
-        fightPowerVariables["NormalSkillPerDefRatio"] = fightPowerRatioConfig.NormalSkillPerDefRatio;
-        fightPowerVariables["AngerSkillPerRatio"] = fightPowerRatioConfig.AngerSkillPerRatio;
-        fightPowerVariables["AngerSkillPerDefRatio"] = fightPowerRatioConfig.AngerSkillPerDefRatio;
-        fightPowerVariables["SuperDamPerRatio"] = fightPowerRatioConfig.SuperDamPerRatio;
-        fightPowerVariables["SuperDamPerDefRatio"] = fightPowerRatioConfig.SuperDamPerDefRatio;
-        fightPowerVariables["ShieldPerRatio"] = fightPowerRatioConfig.ShieldPerRatio;
-        fightPowerVariables["ShieldPerDefRatio"] = fightPowerRatioConfig.ShieldPerDefRatio;
-        fightPowerVariables["DOTPerRatio"] = fightPowerRatioConfig.DOTPerRatio;
-        fightPowerVariables["DOTPerDefRatio"] = fightPowerRatioConfig.DOTPerDefRatio;
-        fightPowerVariables["WeiFinalDamPerRatio"] = fightPowerRatioConfig.WeiFinalDamPerRatio;
-        fightPowerVariables["WeiFinalDamPerDefRatio"] = fightPowerRatioConfig.WeiFinalDamPerDefRatio;
-        fightPowerVariables["ShuFinalDamPerRatio"] = fightPowerRatioConfig.ShuFinalDamPerRatio;
-        fightPowerVariables["ShuFinalDamPerDefRatio"] = fightPowerRatioConfig.ShuFinalDamPerDefRatio;
-        fightPowerVariables["WuFinalDamPerRatio"] = fightPowerRatioConfig.WuFinalDamPerRatio;
-        fightPowerVariables["WuFinalDamPerDefRatio"] = fightPowerRatioConfig.WuFinalDamPerDefRatio;
-        fightPowerVariables["QunFinalDamPerRatio"] = fightPowerRatioConfig.QunFinalDamPerRatio;
-        fightPowerVariables["QunFinalDamPerDefRatio"] = fightPowerRatioConfig.QunFinalDamPerDefRatio;
-        fightPowerVariables["FinalDamPerRatio"] = fightPowerRatioConfig.FinalDamPerRatio;
-        fightPowerVariables["FinalDamPerDefRatio"] = fightPowerRatioConfig.FinalDamPerDefRatio;
-        fightPowerVariables["PhyDamPerRatio"] = fightPowerRatioConfig.PhyDamPerRatio;
-        fightPowerVariables["PhyDamPerDefRatio"] = fightPowerRatioConfig.PhyDamPerDefRatio;
-        fightPowerVariables["MagDamPerRatio"] = fightPowerRatioConfig.MagDamPerRatio;
-        fightPowerVariables["MagDamPerDefRatio"] = fightPowerRatioConfig.MagDamPerDefRatio;
-        fightPowerVariables["CurePerRatio"] = fightPowerRatioConfig.CurePerRatio;
-        fightPowerVariables["CurePerDefRatio"] = fightPowerRatioConfig.CurePerDefRatio;
+        fightPowerVariables[ATK_RATIO] = fightPowerRatioConfig.AtkRatio;
+        fightPowerVariables[MAX_HP_RATIO] = fightPowerRatioConfig.MaxHPRatio;
+        fightPowerVariables[DEF_RATIO] = fightPowerRatioConfig.DefRatio;
+        fightPowerVariables[STUN_RATE_RATIO] = fightPowerRatioConfig.StunRateRatio;
+        fightPowerVariables[SUPER_HIT_RATE_RATIO] = fightPowerRatioConfig.SuperHitRateRatio;
+        fightPowerVariables[COMBO_RATE_RATIO] = fightPowerRatioConfig.ComboRateRatio;
+        fightPowerVariables[MISS_RATE_RATIO] = fightPowerRatioConfig.MissRateRatio;
+        fightPowerVariables[PARRY_RATE_RATIO] = fightPowerRatioConfig.ParryRateRatio;
+        fightPowerVariables[SUCK_HP_PER_RATIO] = fightPowerRatioConfig.SuckHPPerRatio;
+        fightPowerVariables[STUN_RATE_DEF_RATIO] = fightPowerRatioConfig.StunRateDefRatio;
+        fightPowerVariables[SUPER_HIT_RATE_DEF_RATIO] = fightPowerRatioConfig.SuperHitRateDefRatio;
+        fightPowerVariables[COMBO_RATE_DEF_RATIO] = fightPowerRatioConfig.ComboRateDefRatio;
+        fightPowerVariables[MISS_RATE_DEF_RATIO] = fightPowerRatioConfig.MissRateDefRatio;
+        fightPowerVariables[PARRY_RATE_DEF_RATIO] = fightPowerRatioConfig.ParryRateDefRatio;
+        fightPowerVariables[SUCK_HP_PER_DEF_RATIO] = fightPowerRatioConfig.SuckHPPerDefRatio;
+        fightPowerVariables[NORMAL_SKILL_PER_RATIO] = fightPowerRatioConfig.NormalSkillPerRatio;
+        fightPowerVariables[NORMAL_SKILL_PER_DEF_RATIO] = fightPowerRatioConfig.NormalSkillPerDefRatio;
+        fightPowerVariables[ANGER_SKILL_PER_RATIO] = fightPowerRatioConfig.AngerSkillPerRatio;
+        fightPowerVariables[ANGER_SKILL_PER_DEF_RATIO] = fightPowerRatioConfig.AngerSkillPerDefRatio;
+        fightPowerVariables[SUPER_DAM_PER_RATIO] = fightPowerRatioConfig.SuperDamPerRatio;
+        fightPowerVariables[SUPER_DAM_PER_DEF_RATIO] = fightPowerRatioConfig.SuperDamPerDefRatio;
+        fightPowerVariables[SHIELD_PER_RATIO] = fightPowerRatioConfig.ShieldPerRatio;
+        fightPowerVariables[SHIELD_PER_DEF_RATIO] = fightPowerRatioConfig.ShieldPerDefRatio;
+        fightPowerVariables[DOT_PER_RATIO] = fightPowerRatioConfig.DOTPerRatio;
+        fightPowerVariables[DOT_PER_DEF_RATIO] = fightPowerRatioConfig.DOTPerDefRatio;
+        fightPowerVariables[WEI_FINAL_DAM_PER_RATIO] = fightPowerRatioConfig.WeiFinalDamPerRatio;
+        fightPowerVariables[WEI_FINAL_DAM_PER_DEF_RATIO] = fightPowerRatioConfig.WeiFinalDamPerDefRatio;
+        fightPowerVariables[SHU_FINAL_DAM_PER_RATIO] = fightPowerRatioConfig.ShuFinalDamPerRatio;
+        fightPowerVariables[SHU_FINAL_DAM_PER_DEF_RATIO] = fightPowerRatioConfig.ShuFinalDamPerDefRatio;
+        fightPowerVariables[WU_FINAL_DAM_PER_RATIO] = fightPowerRatioConfig.WuFinalDamPerRatio;
+        fightPowerVariables[WU_FINAL_DAM_PER_DEF_RATIO] = fightPowerRatioConfig.WuFinalDamPerDefRatio;
+        fightPowerVariables[QUN_FINAL_DAM_PER_RATIO] = fightPowerRatioConfig.QunFinalDamPerRatio;
+        fightPowerVariables[QUN_FINAL_DAM_PER_DEF_RATIO] = fightPowerRatioConfig.QunFinalDamPerDefRatio;
+        fightPowerVariables[FINAL_DAM_PER_RATIO] = fightPowerRatioConfig.FinalDamPerRatio;
+        fightPowerVariables[FINAL_DAM_PER_DEF_RATIO] = fightPowerRatioConfig.FinalDamPerDefRatio;
+        fightPowerVariables[PHY_DAM_PER_RATIO] = fightPowerRatioConfig.PhyDamPerRatio;
+        fightPowerVariables[PHY_DAM_PER_DEF_RATIO] = fightPowerRatioConfig.PhyDamPerDefRatio;
+        fightPowerVariables[MAG_DAM_PER_RATIO] = fightPowerRatioConfig.MagDamPerRatio;
+        fightPowerVariables[MAG_DAM_PER_DEF_RATIO] = fightPowerRatioConfig.MagDamPerDefRatio;
+        fightPowerVariables[CURE_PER_RATIO] = fightPowerRatioConfig.CurePerRatio;
+        fightPowerVariables[CURE_PER_DEF_RATIO] = fightPowerRatioConfig.CurePerDefRatio;
+        fightPowerVariables[PVP_DAM_PER_RATIO] = fightPowerRatioConfig.PVPDamPerRatio;
+        fightPowerVariables[PVP_DAM_PER_DEF_RATIO] = fightPowerRatioConfig.PVPDamPerDefRatio;
 
-
-        long fightPower = (long)JaceCalculator.Calculate(fightPowerFormula, fightPowerVariables);
+        long fightPower = (long)FightPowerFormula.GetFightPower(fightPowerVariables);
 #if UNITY_EDITOR
-        //鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑�
-        var tmpFightPowerVariables = fightPowerVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
-        if (!tmpFightPowerVariables.IsNullOrEmpty())
-            Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�ф垬鍔� {fightPower} 灞炴�ф垬鍔涘弬鏁� {JsonMapper.ToJson(tmpFightPowerVariables)}");
+            //鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑�
+            // var tmpFightPowerVariables = fightPowerVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
+            // if (!tmpFightPowerVariables.IsNullOrEmpty())
+            //     Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�ф垬鍔� {fightPower} 灞炴�ф垬鍔涘弬鏁� {JsonMapper.ToJson(tmpFightPowerVariables)}");
 #endif
 
         //鍔犱笂鎶�鑳芥垬鍔�
         fightPowerVariables.Clear();
-        fightPowerVariables["PlayerLV"] = PlayerDatas.Instance.baseData.LV;
-        fightPowerVariables["OfficialLV"] = PlayerDatas.Instance.baseData.realmLevel;
-        fightPowerVariables["SkillPower"] = hero.GetSkillsFightPower();
+        fightPowerVariables[PLAYER_LV] = PlayerDatas.Instance.baseData.LV;
+        fightPowerVariables[OFFICIAL_LV] = PlayerDatas.Instance.baseData.realmLevel;
+        fightPowerVariables[SKILL_POWER] = hero.GetSkillsFightPower();
 
-        long skillPower = (long)JaceCalculator.Calculate(skillFightPowerFormula, fightPowerVariables);
+        long skillPower = (long)FightPowerFormula.GetSkillsFightPower(fightPowerVariables);
 
 #if UNITY_EDITOR
-        Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎶�鑳芥垬鍔� {skillPower} 鎶�鑳藉弬鏁� {JsonMapper.ToJson(fightPowerVariables)}");
+            // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎶�鑳芥垬鍔� {skillPower} 鎶�鑳藉弬鏁� {JsonMapper.ToJson(fightPowerVariables)}");
 
-        Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎬绘垬鍔� {fightPower + skillPower}");
+            // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎬绘垬鍔� {fightPower + skillPower}");
 #endif
 
-        return fightPower + skillPower;
+            return fightPower + skillPower;
     }
+
 
 
     /// <summary>
@@ -473,12 +568,13 @@
     {
         InitFightPowerParam();
         var fightPower = CalculatePower();
-
+    
         InitFightPowerParam(dropindex: item.gridIndex);
         var tmpFightPower = CalculatePower();
         return tmpFightPower - fightPower;
     }
 
+    
 
     // 鍗曡嫳闆勬煡鐪嬫垬鍔� 
     // 1. 涓婇樀鑻遍泟鏄剧ず锛屽湪涓荤嚎闃靛涓嬬殑鎴樺姏
@@ -494,11 +590,11 @@
             var index = team.GetEmptyPosition();
             if (index < 0)
             {
-                team.AddHero(heroInfo, 5);
+                team.AddHero(heroInfo, 5, false);
             }
             else
             {
-                team.AddHero(heroInfo, index);
+                team.AddHero(heroInfo, index, false);
             }
         }
 
@@ -536,7 +632,7 @@
         propertyStrForDebug = "";
 #endif
 
-        foreach (var config in PlayerPropertyConfig.GetValues())
+        foreach (var config in pConfig)
         {
             if (config.showType < 1 || config.showType > 4)
             {
@@ -544,15 +640,15 @@
             }
             if (config.showType == 1)
             {
-                tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, propertyFormula);
+                tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, 0);
             }
             else
             {
-                tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, fightPropertyFormula);
+                tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, 1);
             }
         }
 #if UNITY_EDITOR
-        Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}");
+        // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}");
 #endif
         return tmpAttrs;
     }

--
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