From 8c46bc3e9de02cd5aa8d399bbc3e852fe0bfaefc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 21 三月 2026 01:30:37 +0800
Subject: [PATCH] 0312 模型初始化加载优化
---
Main/System/SystemSetting/SystemSetting.cs | 26 ++++++++++++++++++++++++++
1 files changed, 26 insertions(+), 0 deletions(-)
diff --git a/Main/System/SystemSetting/SystemSetting.cs b/Main/System/SystemSetting/SystemSetting.cs
index b38d9fa..94f1b4a 100644
--- a/Main/System/SystemSetting/SystemSetting.cs
+++ b/Main/System/SystemSetting/SystemSetting.cs
@@ -13,6 +13,8 @@
const string QUALITY_LEVEL_KEY = "GameQualityLevel";
const string SOUND_VOLUME_KEY = "MusicKey"; //闊充箰
const string SOUND_EFFECT_KEY = "SoundEffectKey"; //闊虫晥
+ const string MUTE_MUSIC_KEY = "MuteMusicKey"; //闈欓煶闊充箰
+ const string MUTE_SOUND_EFFECT_KEY = "MuteSoundEffectKey"; //闈欓煶闊虫晥
const string GAMEFRAME_KEY = "GameFrameSetting";//鍨傜洿鍚屾鐜�
public Dictionary<SystemSwitch, bool> systemSettings = new Dictionary<SystemSwitch, bool>();
@@ -49,6 +51,7 @@
public void SetSoundEffect(float value)
{
LocalSave.SetFloat(SOUND_EFFECT_KEY, Mathf.Clamp01(value));
+ EventBroadcast.Instance.Broadcast(EventName.SOUND_EFFECT_VOLUME_CHANGE, value);
}
public float GetSoundEffect()
@@ -56,6 +59,29 @@
return LocalSave.GetFloat(SOUND_EFFECT_KEY, 0.6f);
}
+ public void SetMuteMusic(bool _mute)
+ {
+ LocalSave.SetBool(MUTE_MUSIC_KEY, _mute);
+ SoundPlayer.Instance.musicAudioSource.mute = _mute;
+ }
+
+ public bool GetMuteMusic()
+ {
+ return LocalSave.GetBool(MUTE_MUSIC_KEY, false);
+ }
+
+ public void SetMuteSoundEffect(bool _mute)
+ {
+ LocalSave.SetBool(MUTE_SOUND_EFFECT_KEY, _mute);
+ SoundPlayer.Instance.MuteSoundEffect(_mute);
+ EventBroadcast.Instance.Broadcast(EventName.SOUND_EFFECT_MUTE_CHANGE, _mute);
+ }
+
+ public bool GetMuteSoundEffect()
+ {
+ return LocalSave.GetBool(MUTE_SOUND_EFFECT_KEY, false);
+ }
+
public void SetGameFps(GameFps _frame)
{
LocalSave.SetInt(GAMEFRAME_KEY, (int)_frame);
--
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