From 8d42bc7ab52a3980df2778d2ee7757e60914e6e0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 24 九月 2025 19:42:45 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗封包处理 支持B426拆分FightAction 支持多重嵌套
---
Main/System/Battle/BattleField/BattleField.cs | 2
Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs | 77 ++++++------
Main/System/Battle/BattleField/RecordActions/BattleEndAction.cs | 1
Main/System/Battle/BattleManager.cs | 199 +++++++++++++++++++++++++++------
Main/System/Battle/Skill/SkillBase.cs | 25 +++
Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB427_tagSCUseSkill.cs | 12 ++
Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs | 12 +
Main/Core/NetworkPackage/CustomServerPack/CustomHB426CombinePack.cs | 3
Main/System/Battle/BattleField/RecordActions/SkillRecordAction.cs | 3
Main/Core/NetworkPackage/GameNetPackBasic.cs | 12 +
10 files changed, 259 insertions(+), 87 deletions(-)
diff --git a/Main/Core/NetworkPackage/CustomServerPack/CustomHB426CombinePack.cs b/Main/Core/NetworkPackage/CustomServerPack/CustomHB426CombinePack.cs
index 46c9bd6..ce2e53f 100644
--- a/Main/Core/NetworkPackage/CustomServerPack/CustomHB426CombinePack.cs
+++ b/Main/Core/NetworkPackage/CustomServerPack/CustomHB426CombinePack.cs
@@ -81,6 +81,7 @@
for (int i = 0; i < b421SeriesPackList.Count; i++)
{
var pack = b421SeriesPackList[i];
+
if (pack is HB426_tagSCTurnFightTag)
{
var tag = pack as HB426_tagSCTurnFightTag;
@@ -156,6 +157,8 @@
}
}
+ // newPackList = BattleManager.ParseBattlePackList(_guid, newPackList);
+
// Debug.LogError(temp);
return newPackList;
diff --git a/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB427_tagSCUseSkill.cs b/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB427_tagSCUseSkill.cs
index 31cea26..18469df 100644
--- a/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB427_tagSCUseSkill.cs
+++ b/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB427_tagSCUseSkill.cs
@@ -14,6 +14,18 @@
// 姝e父鏉ヨ 閮芥槸瑕佸寘b426鐨� 浣嗘槸鏈変簺鎶�鑳戒笉闇�瑕� 渚嬪鎸侭UFF鐨� 鎵�浠ユ殏鏃舵敮鎸佽繖涔堝仛 濡傛灉鍚庣画鏈夋洿澶嶆潅鐨凚UFF鍐嶆敼 25 9/22 YYL
if (null != battleField)
{
+ BattleObject caster = battleField.battleObjMgr.GetBattleObject((int)vNetData.ObjID);
+
+ //涓嶈蛋CombinePack鐨勬妧鑳藉鑷翠笉鍦ㄦ祦绋嬪唴 鎵�浠ユ墽琛岃捣鏉ョ殑鏃跺�欏凡缁忔竻绌烘暟鎹簡
+ if (null == caster)
+ {
+ // foreach (var bo in battleField.battleObjMgr.allBattleObjDict.Values)
+ // {
+ // Debug.LogError("褰撳墠鏈夌殑 DTCB427_tagSCUseSkill: battleObjMgr has obj id: " + bo.ObjID);
+ // }
+ return;
+ }
+
SkillRecordAction skillRecord = new SkillRecordAction(battleField, battleField.battleObjMgr.GetBattleObject((int)vNetData.ObjID), vNetData, new System.Collections.Generic.List<GameNetPackBasic>());
battleField.PlayRecord(skillRecord);
}
diff --git a/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs b/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs
index b069477..3ef6757 100644
--- a/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs
+++ b/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs
@@ -99,56 +99,57 @@
// 涓洪槻姝㈡寰幆锛屽彲寮哄埗鍥炲煄浼戞伅锛岃鐜╁閲嶆柊鐐瑰嚮鍏冲崱鎴樻枟鎴栨寫鎴榖oss锛�
// 姝e父鎯呭喌涓嬪湪鎴橀敜瓒冲鏃剁悊璁轰笂閮藉彲浠ヤ竴鐩村惊鐜埛鎬紝濡傛灉杩炵画澶氭娌℃湁鎴樻枟鐗囨灏佸寘锛屾瘮濡傞檺鍒朵釜杩炵画10娆′互鍐咃紝灏卞彲浠ョ悊瑙d负寮傚父浜�
- const int MaxContinousEmptyCount = 10; // 杩炵画绌哄寘鏈�澶ф鏁�
+ // const int MaxContinousEmptyCount = 10; // 杩炵画绌哄寘鏈�澶ф鏁�
List<GameNetPackBasic> packQueueSnapshot = new List<GameNetPackBasic>(vPackList);
- List<GameNetPackBasic> newPackList = new List<GameNetPackBasic>();
- HashSet<int> skipIndexes = new HashSet<int>();
+ List<GameNetPackBasic> newPackList = BattleManager.ParseBattlePackList(guid, packQueueSnapshot);
+ // List<GameNetPackBasic> newPackList = new List<GameNetPackBasic>();
+ // HashSet<int> skipIndexes = new HashSet<int>();
- // 杩欓噷宸茬粡鏄寜鐓equeue鐨勯『搴忎簡
- for (int i = 0; i < packQueueSnapshot.Count; i++)
- {
- if (skipIndexes.Contains(i)) continue;
+ // // 杩欓噷宸茬粡鏄寜鐓equeue鐨勯『搴忎簡
+ // for (int i = 0; i < packQueueSnapshot.Count; i++)
+ // {
+ // if (skipIndexes.Contains(i)) continue;
- GameNetPackBasic pack = packQueueSnapshot[i];
+ // GameNetPackBasic pack = packQueueSnapshot[i];
- // 纰板埌B421 鎴柇 寰�涓嬫敹闆哹421閲岀殑鍏ㄩ儴鍐呭
- if (pack is HB421_tagMCTurnFightObjAction)
- {
- HB421_tagMCTurnFightObjAction b421Pack = pack as HB421_tagMCTurnFightObjAction;
+ // // 纰板埌B421 鎴柇 寰�涓嬫敹闆哹421閲岀殑鍏ㄩ儴鍐呭
+ // if (pack is HB421_tagMCTurnFightObjAction)
+ // {
+ // HB421_tagMCTurnFightObjAction b421Pack = pack as HB421_tagMCTurnFightObjAction;
- List<GameNetPackBasic> b421PackList = new List<GameNetPackBasic>();
- i++; // 璺宠繃褰撳墠鐨凚421鍖�
+ // List<GameNetPackBasic> b421PackList = new List<GameNetPackBasic>();
+ // i++; // 璺宠繃褰撳墠鐨凚421鍖�
- // 鏀堕泦鎵�鏈夐潪B421鍖咃紝鐩村埌閬囧埌涓嬩竴涓狟421鎴栭槦鍒楃粨鏉�
- for (; i < packQueueSnapshot.Count; i++)
- {
- GameNetPackBasic nextPack = packQueueSnapshot[i];
- if (nextPack is HB421_tagMCTurnFightObjAction)
- {
- i--; // 鍥為��涓�涓綅缃紝鐣欑粰澶栧眰寰幆澶勭悊
- break;
- }
- else
- {
- b421PackList.Add(nextPack);
- skipIndexes.Add(i); // 鏍囪宸茶鍚堝寘
- }
- }
+ // // 鏀堕泦鎵�鏈夐潪B421鍖咃紝鐩村埌閬囧埌涓嬩竴涓狟421鎴栭槦鍒楃粨鏉�
+ // for (; i < packQueueSnapshot.Count; i++)
+ // {
+ // GameNetPackBasic nextPack = packQueueSnapshot[i];
+ // if (nextPack is HB421_tagMCTurnFightObjAction)
+ // {
+ // i--; // 鍥為��涓�涓綅缃紝鐣欑粰澶栧眰寰幆澶勭悊
+ // break;
+ // }
+ // else
+ // {
+ // b421PackList.Add(nextPack);
+ // skipIndexes.Add(i); // 鏍囪宸茶鍚堝寘
+ // }
+ // }
- // 鍚堝苟鎵�鏈夌浉鍏冲寘
- CustomB421ActionPack actionPack = CustomB421ActionPack.CreateB421ActionPack(guid, b421PackList);
+ // // 鍚堝苟鎵�鏈夌浉鍏冲寘
+ // CustomB421ActionPack actionPack = CustomB421ActionPack.CreateB421ActionPack(guid, b421PackList);
- newPackList.Add(actionPack);
- }
- else
- {
- newPackList.Add(pack);
- }
- }
+ // newPackList.Add(actionPack);
+ // }
+ // else
+ // {
+ // newPackList.Add(pack);
+ // }
+ // }
List<GameNetPackBasic> returnList = new List<GameNetPackBasic>();
diff --git a/Main/Core/NetworkPackage/GameNetPackBasic.cs b/Main/Core/NetworkPackage/GameNetPackBasic.cs
index b758eee..91985e0 100644
--- a/Main/Core/NetworkPackage/GameNetPackBasic.cs
+++ b/Main/Core/NetworkPackage/GameNetPackBasic.cs
@@ -10,10 +10,18 @@
static ulong AutoIncreaseUID = 0;
+ public ulong mPackUID;
+
public ulong packUID
{
- get;
- private set;
+ get
+ {
+ return mPackUID;
+ }
+ private set
+ {
+ mPackUID = value;
+ }
}
public GameNetPackBasic()
diff --git a/Main/System/Battle/BattleField/BattleField.cs b/Main/System/Battle/BattleField/BattleField.cs
index ff9fd01..55a4b8b 100644
--- a/Main/System/Battle/BattleField/BattleField.cs
+++ b/Main/System/Battle/BattleField/BattleField.cs
@@ -274,9 +274,11 @@
// Msg; //size = Len +
+
if (State == 4)
{
//宸茬粡缁撴潫骞剁粨绠�
+ Debug.Log("鎴樻枟缁撴潫");
OnBattleEnd(turnFightStateData);
return;
}
diff --git a/Main/System/Battle/BattleField/RecordActions/BattleEndAction.cs b/Main/System/Battle/BattleField/RecordActions/BattleEndAction.cs
index bb9bcea..1f0c5bc 100644
--- a/Main/System/Battle/BattleField/RecordActions/BattleEndAction.cs
+++ b/Main/System/Battle/BattleField/RecordActions/BattleEndAction.cs
@@ -22,7 +22,6 @@
{
base.Run();
- Debug.Log("Battle Ended");
isFinish = true;
onComplete?.Invoke();
}
diff --git a/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs b/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
index 482218f..0e6a4a0 100644
--- a/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
+++ b/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
@@ -1,5 +1,6 @@
using UnityEngine;
using System.Collections.Generic;
+using Cysharp.Threading.Tasks;
public class DeathRecordAction : RecordAction
{
@@ -30,16 +31,21 @@
int total = deadPackList.Count;
foreach (var deadPack in deadPackList)
{
- index++;
- isLastOne = index >= total;
BattleObject deadObj = battleField.battleObjMgr.GetBattleObject((int)deadPack.ObjID);
deadObj.OnDeath(() =>
{
+ index++;
+
+ isLastOne = index >= total;
+
OnDeathAnimationEnd(deadObj);
if (isLastOne)
{
- isFinish = true;
+ UniTaskExtension.DelayTime((GameObject)null, 0.3f / battleField.speedRatio, () =>
+ {
+ isFinish = true;
+ });
}
});
}
diff --git a/Main/System/Battle/BattleField/RecordActions/SkillRecordAction.cs b/Main/System/Battle/BattleField/RecordActions/SkillRecordAction.cs
index a267138..142b60f 100644
--- a/Main/System/Battle/BattleField/RecordActions/SkillRecordAction.cs
+++ b/Main/System/Battle/BattleField/RecordActions/SkillRecordAction.cs
@@ -57,7 +57,8 @@
{
BattleDebug.LogError("cast skill from skill : " + fromSkillId);
}
-
+
+ // Debug.LogError("cast skill id is " + skillBase.skillConfig.SkillID);
skillBase.fromSkillId = fromSkillId;
diff --git a/Main/System/Battle/BattleManager.cs b/Main/System/Battle/BattleManager.cs
index a21db8a..7c22487 100644
--- a/Main/System/Battle/BattleManager.cs
+++ b/Main/System/Battle/BattleManager.cs
@@ -125,52 +125,52 @@
List<GameNetPackBasic> packQueueSnapshot = new List<GameNetPackBasic>(packQueue);
- List<GameNetPackBasic> newPackList = new List<GameNetPackBasic>();
- HashSet<int> skipIndexes = new HashSet<int>();
+ List<GameNetPackBasic> newPackList = ParseBattlePackList(string.Empty, packQueueSnapshot);
+ // HashSet<int> skipIndexes = new HashSet<int>();
- // 杩欓噷宸茬粡鏄寜鐓equeue鐨勯『搴忎簡
- for (int i = 0; i < packQueueSnapshot.Count; i++)
- {
- if (skipIndexes.Contains(i)) continue;
+ // // 杩欓噷宸茬粡鏄寜鐓equeue鐨勯『搴忎簡
+ // for (int i = 0; i < packQueueSnapshot.Count; i++)
+ // {
+ // if (skipIndexes.Contains(i)) continue;
- GameNetPackBasic pack = packQueueSnapshot[i];
+ // GameNetPackBasic pack = packQueueSnapshot[i];
- // 纰板埌B421 鎴柇 寰�涓嬫敹闆哹421閲岀殑鍏ㄩ儴鍐呭
- if (pack is HB421_tagMCTurnFightObjAction)
- {
- HB421_tagMCTurnFightObjAction b421Pack = pack as HB421_tagMCTurnFightObjAction;
+ // // 纰板埌B421 鎴柇 寰�涓嬫敹闆哹421閲岀殑鍏ㄩ儴鍐呭
+ // if (pack is HB421_tagMCTurnFightObjAction)
+ // {
+ // HB421_tagMCTurnFightObjAction b421Pack = pack as HB421_tagMCTurnFightObjAction;
- List<GameNetPackBasic> b421PackList = new List<GameNetPackBasic>();
- i++; // 璺宠繃褰撳墠鐨凚421鍖�
+ // List<GameNetPackBasic> b421PackList = new List<GameNetPackBasic>();
+ // i++; // 璺宠繃褰撳墠鐨凚421鍖�
- // 鏀堕泦鎵�鏈夐潪B421鍖咃紝鐩村埌閬囧埌涓嬩竴涓狟421鎴栭槦鍒楃粨鏉�
- for (; i < packQueueSnapshot.Count; i++)
- {
- GameNetPackBasic nextPack = packQueueSnapshot[i];
- if (nextPack is HB421_tagMCTurnFightObjAction)
- {
- i--; // 鍥為��涓�涓綅缃紝鐣欑粰澶栧眰寰幆澶勭悊
- break;
- }
- else
- {
- b421PackList.Add(nextPack);
- skipIndexes.Add(i); // 鏍囪宸茶鍚堝寘
- }
- }
+ // // 鏀堕泦鎵�鏈夐潪B421鍖咃紝鐩村埌閬囧埌涓嬩竴涓狟421鎴栭槦鍒楃粨鏉�
+ // for (; i < packQueueSnapshot.Count; i++)
+ // {
+ // GameNetPackBasic nextPack = packQueueSnapshot[i];
+ // if (nextPack is HB421_tagMCTurnFightObjAction)
+ // {
+ // i--; // 鍥為��涓�涓綅缃紝鐣欑粰澶栧眰寰幆澶勭悊
+ // break;
+ // }
+ // else
+ // {
+ // b421PackList.Add(nextPack);
+ // skipIndexes.Add(i); // 鏍囪宸茶鍚堝寘
+ // }
+ // }
- // 鍚堝苟鎵�鏈夌浉鍏冲寘
- CustomB421ActionPack actionPack = CustomB421ActionPack.CreateB421ActionPack(GetGUID(b421Pack.packUID), b421PackList);
+ // // 鍚堝苟鎵�鏈夌浉鍏冲寘
+ // CustomB421ActionPack actionPack = CustomB421ActionPack.CreateB421ActionPack(GetGUID(b421Pack.packUID), b421PackList);
- newPackList.Add(actionPack);
- }
- else
- {
- newPackList.Add(pack);
- }
- }
+ // newPackList.Add(actionPack);
+ // }
+ // else
+ // {
+ // newPackList.Add(pack);
+ // }
+ // }
// 闃茶寖鏈哄埗锛氳繛缁娆℃病鏈夋垬鏂楃墖娈靛皝鍖呮椂鑷姩鍥炲煄
if (newPackList.Count == 0)
@@ -208,6 +208,131 @@
DistributeNextPackage();
}
+ public static List<GameNetPackBasic> ParseBattlePackList(string guid, List<GameNetPackBasic> packQueueSnapshot)
+ {
+ bool wrong = false;
+
+ List<GameNetPackBasic> newPackList = new List<GameNetPackBasic>();
+
+ HB421_tagMCTurnFightObjAction b421Pack = null;
+
+ for (int i = 0; i < packQueueSnapshot.Count; i++)
+ {
+ GameNetPackBasic pack = packQueueSnapshot[i];
+ if (null == b421Pack)
+ {
+ if (pack is HB421_tagMCTurnFightObjAction _b421)
+ {
+ b421Pack = _b421;
+ }
+ else
+ {
+ newPackList.Add(pack);
+ }
+ continue;
+ }
+ else
+ {
+ List<GameNetPackBasic> b421List = new List<GameNetPackBasic>();
+
+ bool find = false;
+
+ for (int k = i; k < packQueueSnapshot.Count; k++/*, Debug.LogError(k + " : is plusing")*/)
+ {
+ GameNetPackBasic maybeB426Pack = packQueueSnapshot[k];
+
+ if (maybeB426Pack is HB426_tagSCTurnFightTag b426Pack)
+ {
+ // Debug.LogError(k + " : find b426 " + maybeB426Pack.packUID + " sign " + b426Pack.Sign + " tag " + b426Pack.Tag);
+ if (b426Pack.Sign == 0)
+ {
+ find = true;
+ List<GameNetPackBasic> b426List = new List<GameNetPackBasic>();
+ b426List.Add(b426Pack);
+ for (int j = k + 1; j < packQueueSnapshot.Count; j++)
+ {
+ GameNetPackBasic maybeB426EndPack = packQueueSnapshot[j];
+ if (maybeB426EndPack is HB426_tagSCTurnFightTag b426EndPack)
+ {
+ // Debug.LogError(j + " : find b426 end pack : " + b426EndPack.packUID + " sign " + b426EndPack.Sign + " tag " + b426EndPack.Tag);
+
+ if (b426EndPack.Tag == b426Pack.Tag)
+ {
+ if (b426EndPack.Sign == 1)
+ {
+ b426List.Add(maybeB426EndPack);
+ k = j;
+ i = k;
+ break;
+ }
+ else
+ {
+ Debug.LogError("閿欒鐨凷ign == 1");
+ continue;
+ }
+ }
+ else
+ {
+ // 鏂扮殑涓�瀵�
+ }
+ }
+ else
+ {
+ b426List.Add(maybeB426EndPack);
+ k = j;
+ i = k;
+ }
+ }
+ // 杩欓噷闈㈢殑b421杩樻病澶勭悊
+ List<GameNetPackBasic> combinedList = CustomHB426CombinePack.CombineToSkillPackFromList(guid, b426List);
+ b421List.AddRange(combinedList);
+ }
+ else
+ {
+ wrong = true;
+ Debug.LogError("閿欒鐨刡426 鍒嗘瀽鏈夐棶棰� " + b426Pack.packUID);
+ }
+ }
+ else
+ {
+ if (!find)
+ {
+ newPackList.Add(maybeB426Pack);
+ i = k;
+ }
+ else
+ {
+ if (maybeB426Pack is HB421_tagMCTurnFightObjAction _b421)
+ {
+ i = k - 1;
+ break;
+ }
+
+ b421List.Add(maybeB426Pack);
+ i = k;
+ }
+ }
+ }
+ CustomB421ActionPack actionPack = CustomB421ActionPack.CreateB421ActionPack(guid, b421List);
+ newPackList.Add(actionPack);
+ b421Pack = null;
+ }
+ }
+
+ if (wrong)
+ {
+ string output = string.Empty;
+ for (int f = 0; f < packQueueSnapshot.Count; f++)
+ {
+ output += (packQueueSnapshot[f].packUID + "&" + packQueueSnapshot[f].GetType().ToString() + "|");
+ }
+
+ Debug.LogError(output);
+ }
+
+ return newPackList;
+ }
+
// 涓撳睘浜庝富绾挎垬鏂楃殑娲惧彂
public bool DistributeNextPackage()
{
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index d73efa0..49f7c3c 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -1,9 +1,9 @@
using System.Collections.Generic;
using UnityEngine;
-using System;
using DG.Tweening;
using Spine;
using System.Linq;
+using System;
public class SkillBase
@@ -14,7 +14,7 @@
protected HB427_tagSCUseSkill tagUseSkillAttack;
- protected SkillConfig skillConfig;
+ public SkillConfig skillConfig;
protected bool isFinished = false;
@@ -39,6 +39,10 @@
public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
{
caster = _caster;
+ if (null == caster)
+ {
+ throw new Exception("SkillBase caster is null ");
+ }
skillConfig = _skillCfg;
tagUseSkillAttack = vNetData;
battleField = _battleField;
@@ -82,7 +86,9 @@
// 1路绉诲姩鍒拌窛绂婚樀瀹逛綅缃畁鐮佺殑璺濈锛堝2鍙蜂綅锛�5鍙蜂綅锛夐噴鏀撅紙鍗虫垬鍦轰腑澶绫伙級
public virtual void Cast()
{
- EventBroadcast.Instance.Broadcast<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, battleField.guid, skillConfig, caster.teamHero);
+ string guid = battleField.guid;
+ TeamHero teamHero = caster.teamHero;
+ EventBroadcast.Instance.Broadcast<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, guid, skillConfig, teamHero);
// 楂樹寒鎵�鏈夋湰娆℃妧鑳界浉鍏崇殑鐩爣
HighLightAllTargets();
@@ -645,9 +651,8 @@
var pack = packList[0];
packList.RemoveAt(0);
- if (pack is CustomHB426CombinePack)
+ if (pack is CustomHB426CombinePack combinePack)
{
- var combinePack = pack as CustomHB426CombinePack;
if (combinePack.startTag.Tag.StartsWith("Skill_"))
{
BattleDebug.LogError("other skill casting " + combinePack.startTag.Tag);
@@ -657,6 +662,11 @@
otherSkillAction.ForceFinish();
return;
}
+ }
+ else if (pack is CustomB421ActionPack actionPack)
+ {
+ actionPack.Distribute();
+ return;
}
PackageRegedit.Distribute(pack);
}
@@ -688,6 +698,11 @@
return;
}
}
+ else if (pack is CustomB421ActionPack actionPack)
+ {
+ actionPack.Distribute();
+ return;
+ }
PackageRegedit.Distribute(pack);
}
--
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