From 8d42bc7ab52a3980df2778d2ee7757e60914e6e0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 24 九月 2025 19:42:45 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗封包处理 支持B426拆分FightAction 支持多重嵌套
---
Main/System/Hero/UIHeroController.cs | 65 ++++++++++++++++++++++++++++++--
1 files changed, 61 insertions(+), 4 deletions(-)
diff --git a/Main/System/Hero/UIHeroController.cs b/Main/System/Hero/UIHeroController.cs
index 1b11019..852fcef 100644
--- a/Main/System/Hero/UIHeroController.cs
+++ b/Main/System/Hero/UIHeroController.cs
@@ -2,6 +2,7 @@
using System;
using Spine.Unity;
using UnityEngine;
+using UnityEngine.UI;
public class UIHeroController : MonoBehaviour
{
@@ -13,7 +14,7 @@
private GameObject instanceGO;
private Action onComplete;
- public void Create(int _skinID, float scale = 1f, Action _onComplete = null, string motionName = "idle", bool isLh = false)
+ public void Create(int _skinID, float scale = 0.8f, Action _onComplete = null, string motionName = "idle", bool isLh = false)
{
if (skinID == _skinID)
{
@@ -22,6 +23,52 @@
}
skinID = _skinID;
+ var skinConfig = HeroSkinConfig.Get(skinID);
+ if (isLh)
+ {
+
+ //X杞村亸绉伙紝Y杞村亸绉伙紝缂╂斁锛屾槸鍚︽按骞崇炕杞紙0鍚�1鏄級
+ if (skinConfig.TachieParam.Length == 4)
+ {
+ this.transform.localPosition = new Vector3(skinConfig.TachieParam[0], skinConfig.TachieParam[1], 0);
+ this.transform.localScale = Vector3.one * skinConfig.TachieParam[2];
+ this.transform.localRotation = Quaternion.Euler(0, skinConfig.TachieParam[3] == 0 ? 0 : 180, 0);
+ }
+ else
+ {
+ this.transform.localPosition = Vector3.zero;
+ this.transform.localScale = Vector3.one;
+ this.transform.localRotation = Quaternion.identity;
+ }
+
+ //绔嬬粯鐗规畩澶勭悊锛屾病鏈塻pine鍔ㄧ敾鐨勬敼鐢ㄥ浘鐗�
+ var lhImg = this.AddMissingComponent<RawImage>();
+ if (!skinConfig.Tachie.Contains("SkeletonData"))
+ {
+ //鍥剧墖鏇挎崲
+ lhImg.SetTexture2DPNG(skinConfig.Tachie);
+ lhImg.SetNativeSize();
+ if (skeletonGraphic != null)
+ {
+ skeletonGraphic.enabled = false;
+ }
+ lhImg.enabled = true;
+ return;
+ }
+ else
+ {
+ if (skeletonGraphic != null)
+ {
+ skeletonGraphic.enabled = true;
+ }
+ lhImg.enabled = false;
+ }
+ }
+ else
+ {
+ this.transform.localScale = Vector3.one * scale;
+ }
+
onComplete = _onComplete;
pool = GameObjectPoolManager.Instance.RequestPool(UILoader.LoadPrefab("UIHero"));
@@ -42,17 +89,27 @@
}
skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true);
- var skinConfig = HeroSkinConfig.Get(skinID);
if (isLh)
{
skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.Tachie);
}
else
- {
+ {
skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes);
}
+ if (skeletonGraphic.skeletonDataAsset == null)
+ {
+
+ transform.SetActive(false);
+ if (pool != null)
+ pool.Release(instanceGO);
+ skeletonGraphic = null;
+ Destroy(instanceGO);
+ Debug.LogError("鏈厤缃畇pine");
+ return;
+ }
skeletonGraphic.Initialize(true);
- this.transform.localScale = Vector3.one * scale;
+
spineAnimationState = skeletonGraphic.AnimationState;
spineAnimationState.Data.DefaultMix = 0f;
if (motionName == "")
--
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