From 8d42bc7ab52a3980df2778d2ee7757e60914e6e0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 24 九月 2025 19:42:45 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗封包处理 支持B426拆分FightAction 支持多重嵌套
---
Main/System/MainLevel/MainLevelManager.cs | 21 ++++++++++++++++++---
1 files changed, 18 insertions(+), 3 deletions(-)
diff --git a/Main/System/MainLevel/MainLevelManager.cs b/Main/System/MainLevel/MainLevelManager.cs
index 5b940f9..a4bc494 100644
--- a/Main/System/MainLevel/MainLevelManager.cs
+++ b/Main/System/MainLevel/MainLevelManager.cs
@@ -1,21 +1,36 @@
using System.Collections.Generic;
using UnityEngine;
using LitJson;
+using System;
public class MainLevelManager : GameSystemManager<MainLevelManager>
{
+ public Dictionary<int, int> m_DailyBootyDict = new Dictionary<int, int>();
+ public event Action OnUpdateDayBooty;
public override void Init()
{
- base.Init();
+ DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
}
public override void Release()
{
- base.Release();
+ DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
}
-
+ private void OnBeforePlayerDataInitialize()
+ {
+ m_DailyBootyDict.Clear();
+ }
+
+ public void UpdateDayDropBooty(HB123_tagSCDropBootyInfo netPack)
+ {
+ for (int i = 0; i < netPack.Count; i++)
+ {
+ m_DailyBootyDict[(int)netPack.DropBootyList[i].ItemID] = (int)netPack.DropBootyList[i].TodayDropCnt;
+ }
+ OnUpdateDayBooty?.Invoke();
+ }
}
\ No newline at end of file
--
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