From 8d42bc7ab52a3980df2778d2ee7757e60914e6e0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 24 九月 2025 19:42:45 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗封包处理 支持B426拆分FightAction 支持多重嵌套

---
 Main/System/MainLevel/MainLevelManager.cs |   21 ++++++++++++++++++---
 1 files changed, 18 insertions(+), 3 deletions(-)

diff --git a/Main/System/MainLevel/MainLevelManager.cs b/Main/System/MainLevel/MainLevelManager.cs
index 5b940f9..a4bc494 100644
--- a/Main/System/MainLevel/MainLevelManager.cs
+++ b/Main/System/MainLevel/MainLevelManager.cs
@@ -1,21 +1,36 @@
 using System.Collections.Generic;
 using UnityEngine;
 using LitJson;
+using System;
 
 
 public class MainLevelManager : GameSystemManager<MainLevelManager>
 {
 
+    public Dictionary<int, int> m_DailyBootyDict = new Dictionary<int, int>();
+    public event Action OnUpdateDayBooty;
     public override void Init()
     {
-        base.Init();
+        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
     }
 
     public override void Release()
     {
-        base.Release();
+        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
     }
 
-    
+    private void OnBeforePlayerDataInitialize()
+    {
+        m_DailyBootyDict.Clear();
+    }
+
+    public void UpdateDayDropBooty(HB123_tagSCDropBootyInfo netPack)
+    {
+        for (int i = 0; i < netPack.Count; i++)
+        {
+            m_DailyBootyDict[(int)netPack.DropBootyList[i].ItemID] = (int)netPack.DropBootyList[i].TodayDropCnt;
+        }
+        OnUpdateDayBooty?.Invoke();
+    }
 	
 }
\ No newline at end of file

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