From 8d42bc7ab52a3980df2778d2ee7757e60914e6e0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 24 九月 2025 19:42:45 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗封包处理 支持B426拆分FightAction 支持多重嵌套

---
 Main/System/SystemSetting/SystemSetting.cs |   25 ++++++++++++-------------
 1 files changed, 12 insertions(+), 13 deletions(-)

diff --git a/Main/System/SystemSetting/SystemSetting.cs b/Main/System/SystemSetting/SystemSetting.cs
index eada92d..aeed313 100644
--- a/Main/System/SystemSetting/SystemSetting.cs
+++ b/Main/System/SystemSetting/SystemSetting.cs
@@ -3,7 +3,6 @@
 using UnityEngine;
 using UnityEngine.Events;
 using System;
-using vnxbqy.UI;
 using System.Collections;
 using Cysharp.Threading.Tasks;
 
@@ -163,18 +162,18 @@
                 break;
         }
 
-#if UNITY_ANDROID && !UNITY_EDITOR
-        if (_disabeCamera)
-        {
-            CameraManager.uiCamera.enabled = false;
-        }
+// #if !UNITY_EDITOR
+//         if (_disabeCamera)
+//         {
+//             CameraManager.uiCamera.enabled = false;
+//         }
 
-        ResolutionUtility.AdjustResolution(_quality);
-        if (_disabeCamera)
-        {
-            Co_WaitFewMinute();
-        }
-#endif
+//         ResolutionUtility.AdjustResolution(_quality);
+//         if (_disabeCamera)
+//         {
+//             Co_WaitFewMinute();
+//         }
+// #endif
 
         if (qualityLevelChangeEvent != null)
         {
@@ -219,7 +218,7 @@
 
     public void LetFPSUnLimit()
     {
-        Application.targetFrameRate = 1000;
+        // Application.targetFrameRate = 1000;
     }
 
     private void OnSwitchAccount()

--
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