From 8d42bc7ab52a3980df2778d2ee7757e60914e6e0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 24 九月 2025 19:42:45 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗封包处理 支持B426拆分FightAction 支持多重嵌套
---
Main/System/SystemSetting/SystemSetting.cs | 25 ++++++++++++-------------
1 files changed, 12 insertions(+), 13 deletions(-)
diff --git a/Main/System/SystemSetting/SystemSetting.cs b/Main/System/SystemSetting/SystemSetting.cs
index eada92d..aeed313 100644
--- a/Main/System/SystemSetting/SystemSetting.cs
+++ b/Main/System/SystemSetting/SystemSetting.cs
@@ -3,7 +3,6 @@
using UnityEngine;
using UnityEngine.Events;
using System;
-using vnxbqy.UI;
using System.Collections;
using Cysharp.Threading.Tasks;
@@ -163,18 +162,18 @@
break;
}
-#if UNITY_ANDROID && !UNITY_EDITOR
- if (_disabeCamera)
- {
- CameraManager.uiCamera.enabled = false;
- }
+// #if !UNITY_EDITOR
+// if (_disabeCamera)
+// {
+// CameraManager.uiCamera.enabled = false;
+// }
- ResolutionUtility.AdjustResolution(_quality);
- if (_disabeCamera)
- {
- Co_WaitFewMinute();
- }
-#endif
+// ResolutionUtility.AdjustResolution(_quality);
+// if (_disabeCamera)
+// {
+// Co_WaitFewMinute();
+// }
+// #endif
if (qualityLevelChangeEvent != null)
{
@@ -219,7 +218,7 @@
public void LetFPSUnLimit()
{
- Application.targetFrameRate = 1000;
+ // Application.targetFrameRate = 1000;
}
private void OnSwitchAccount()
--
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